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Code, demos and projects in development

UltraRing

Runs ULTRAKILL's V1 movement and weapons inside Elden Ring with both games open.

What it does

ULTRAKILL handles V1's movement, dashes, slides, weapons and HUD while Elden Ring keeps its world, enemies and saves, with V1's arm, gun and HUD composited into the final image. The Elden Ring side reuses Minecraft Ring's host DLLs; the ULTRAKILL guest plugin lives in the separate ULTRAKILL Crossover Bridge repo. The README marks it experimental (0.3.0).

How it works

Shared-memory bridge reusing Minecraft Ring's host DLLs plus the ULTRAKILL Crossover Bridge guest plugin

Requirements & limitations

Windows x64, Elden Ring 1.17.1 and ULTRAKILL (Steam), your own copies of both games.

Original sources

Evidence limits

On 2026-10-12 I read the README, MIT LICENSE and tags (v0.2.0 only; no GitHub release). No play-test was performed.

Code and releases are linked, not hosted here. Game files and footage retain their owners’ rights.