[
  {
    "name": "2010 Rust Rewrite Mashup",
    "guest": [
      "Skate 3",
      "Minecraft"
    ],
    "host": "Call of Duty: Modern Warfare 2 via IW4L",
    "creator": "chasmlol",
    "status": [
      "released",
      "source-available"
    ],
    "first_seen": "2026-09-28",
    "source": "https://github.com/chasmlol/2010-rust-rewrite-mashup",
    "release": "https://github.com/chasmlol/2010-rust-rewrite-mashup/releases",
    "license": "Apache-2.0",
    "category": "core",
    "notes": "From-scratch Rust MW2 runtime with Skate 3 mode and a generated Minecraft world with blocks, mobs, inventory, mining and placement. v0.4.0 improved Minecraft-world frame pacing, made block edges grindable while skating, and fixed several gameplay/stability issues.",
    "latest_release": "v0.4.0 (2026-10-02)",
    "last_activity": "2026-10-02",
    "id": "rust-rewrite-mashup",
    "summary": "Combines Modern Warfare 2 multiplayer, Skate-style skating and a Minecraft world.",
    "description": "A from-scratch Rust rewrite of MW2 that combines MW2 multiplayer, Skate 3-style skating and a real generated Minecraft world. The Minecraft mode includes blocks, mobs, inventory, mining/placing and world generation; Skate mode uses data from a user-owned Xbox 360 copy. **v0.4.0 (2 Oct 2026)** improved Minecraft-world frame pacing, made block edges grindable while skating, and fixed several gameplay/stability issues.",
    "approach": "from-scratch Rust MW2 runtime + Skate 3 mode + Minecraft world/runtime integration",
    "added_at": "2026-10-01",
    "reviewed_at": "2026-10-10",
    "review_basis": "primary-source-review",
    "platforms": [
      "Windows"
    ],
    "requirements": "Your own copy of Modern Warfare 2 (README: only tested with the Steam version). Optional for Skate 3 mode: the Xbox 360 version of Skate 3 (extracted default.xex plus data folder) and a controller. Minecraft map: internet connection on first run plus curl; the game downloads ~125 MB of Minecraft 26.3 files from Mojang's servers (Minecraft itself is not required to be installed).",
    "playtest": null,
    "creator_url": "https://github.com/chasmlol",
    "extra_links": [
      {
        "label": "IW4L upstream",
        "url": "https://github.com/vladtrc/iw4L"
      },
      {
        "label": "Creator's Discord (chasm server)",
        "url": "https://discord.com/invite/ccFpNC26Ts"
      }
    ],
    "review_note": "On 2026-10-10 I re-read the public git history of the repository: repo HEAD (2026-10-02) and tags (v0.4.0 still latest); no change to status, licence or requirements, so the record stands. CurseForge/Modrinth pages and play-testing were not re-checked.",
    "ai_assistance": "The repository's CONTRIBUTING.md has a section 'Written by an LLM' stating 'This whole project is written by an LLM' (same section exists in the IW4L upstream), and 56 of the latest 100 commits carry 'Co-Authored-By: Claude Opus 5.5' trailers."
  },
  {
    "name": "SkyCraft",
    "guest": [
      "Minecraft: Java Edition"
    ],
    "host": "The Elder Scrolls V: Skyrim Special Edition",
    "creator": "chasmlol",
    "status": [
      "released",
      "source-available",
      "experimental"
    ],
    "first_seen": "2026-09-30",
    "source": "https://github.com/chasmlol/SkyCraft",
    "release": "https://github.com/chasmlol/SkyCraft/releases",
    "license": "MIT",
    "category": "core",
    "notes": "SKSE plugin and Fabric mod communicate through shared memory; Minecraft runs game logic while Skyrim renders the world.",
    "latest_release": "v0.1.2 (2026-10-01)",
    "last_activity": "2026-10-01",
    "id": "skycraft",
    "summary": "Brings Minecraft building, exploration and gameplay into Skyrim.",
    "description": "Minecraft remains running as the game-logic side while Skyrim renders the world. Movement, inventory, HUD, blocks, digging, fluids, lighting, combat and parts of Minecraft progression are integrated into Skyrim's world.",
    "approach": "Skyrim SKSE plugin + Minecraft Fabric mod communicating via shared memory",
    "added_at": "2026-10-01",
    "reviewed_at": "2026-10-10",
    "review_basis": "primary-source-review",
    "platforms": [
      "Windows"
    ],
    "requirements": "Skyrim Special Edition on the Anniversary Edition runtime (developed/tested on 1.7.104), SKSE64 and Address Library for SKSE Plugins (AE all-in-one); a Microsoft account that owns Minecraft: Java Edition. The release bundles a portable Prism Launcher with Minecraft 26.3, Fabric and Fabric API (Java downloaded by Prism). README budgets ~3 GB extra RAM and ~1.5 GB disk, and heavily recommends Alternate Start - Live Another Life (the Helgen opening may leave you stuck). Camera mods such as Improved Camera SE, SmoothCam and True Directional Movement conflict.",
    "playtest": null,
    "creator_url": "https://github.com/chasmlol",
    "extra_links": [
      {
        "label": "Creator's Discord (chasm server)",
        "url": "https://discord.com/invite/ccFpNC26Ts"
      }
    ],
    "review_note": "On 2026-10-10 I re-read the public git history of the repository: repo HEAD (2026-10-01) and tags (v0.1.2 still latest); no change to status, licence or requirements, so the record stands. CurseForge/Modrinth pages and play-testing were not re-checked.",
    "ai_assistance": "All 7 commits in the repository carry a 'Co-Authored-By: Claude Opus 5.5' trailer (commit metadata only; the README itself makes no AI statement)."
  },
  {
    "name": "Minecraft Crossover Bridge",
    "guest": [
      "Minecraft: Java Edition 1.21.1"
    ],
    "host": "Monster Hunter: World / Elden Ring via CrossOver on Apple Silicon macOS",
    "creator": "justbustin",
    "status": [
      "source-available",
      "verified-wip"
    ],
    "first_seen": "2026-10-01",
    "source": "https://github.com/justbustin/minecraft-crossover-bridge",
    "license": "MIT",
    "category": "core",
    "notes": "Bridges native macOS Minecraft into Windows games running under CrossOver via shared memory. Minecraft blocks, mobs and the player hand are composited into the host frame with depth/lighting; host terrain becomes Minecraft collision and damage is bridged both ways. Supported host games are Monster Hunter: World and Elden Ring. The README credits the original idea to @tobynjacobs. Derivative: siddoff/Minecraft-Ring (Windows adaptation, MIT) states it is based on this bridge.",
    "id": "minecraft-crossover-bridge",
    "summary": "Brings Minecraft blocks, mobs and combat into Monster Hunter: World or Elden Ring on Apple Silicon Macs.",
    "description": "Minecraft runs natively on macOS while the host game runs under CrossOver. The bridge composites Minecraft blocks, mobs and the player's hand into the host frame with depth/lighting, maps host collision into Minecraft, and bridges combat damage in both directions.",
    "approach": "Fabric + native Windows bridge DLLs + shared memory + frame/depth compositing",
    "added_at": "2026-10-02",
    "reviewed_at": "2026-10-10",
    "review_basis": "primary-source-review",
    "platforms": [
      "macOS (Apple Silicon)"
    ],
    "requirements": "Apple Silicon Mac (tested M2 Max, macOS 14.3); CrossOver 26 (tested 26.3) with Windows Steam and the game in a bottle. Monster Hunter: World 15.23.00 (build 421810) via DXMT; Elden Ring app 1.17.1 (eldenring.exe 2.7.1.0) via D3DMetal (needs macOS 15.4+, or the documented macOS 14 shim), launched offline without Easy Anti-Cheat. Homebrew mingw-w64, Temurin 21 and 25, Xcode Command Line Tools, Minecraft: Java Edition 1.21.1 with Fabric. Built from source with the repo's install scripts; no binary releases.",
    "playtest": null,
    "creator_url": "https://github.com/justbustin",
    "extra_links": [],
    "review_note": "On 2026-10-10 I re-read the public git history of the repository: repo HEAD (2026-10-01, no tags); no change to status, licence or requirements, so the record stands. CurseForge/Modrinth pages and play-testing were not re-checked.",
    "ai_assistance": "README (creator) states: 'og idea from @tobynjacobs. implementation vibecoded on my own'."
  },
  {
    "name": "HytaleDoom",
    "guest": [
      "DOOM"
    ],
    "host": "Hytale",
    "creator": "tr7zw",
    "status": [
      "source-available",
      "tech-demo"
    ],
    "first_seen": "2026-01",
    "source": "https://github.com/tr7zw/HytaleDoom",
    "media": "https://www.youtube.com/watch?v=RxVj6_NKRDY",
    "license": null,
    "category": "core",
    "notes": "Java DOOM implementation rendered as raw pixel data inside a Hytale mod.",
    "id": "hytale-doom",
    "summary": "Lets you control DOOM from inside Hytale.",
    "description": "A deliberately rough proof-of-concept built in a few nights. DOOM is rendered as raw pixel data inside Hytale and is controlled from the game.",
    "approach": "Java Doom implementation rendered and controlled through a Hytale mod",
    "added_at": "2026-10-01",
    "reviewed_at": "2026-10-10",
    "review_basis": "primary-source-review",
    "platforms": [],
    "requirements": null,
    "playtest": null,
    "creator_url": "https://github.com/tr7zw",
    "extra_links": [
      {
        "label": "vanilla-mocha-doom dependency",
        "url": "https://github.com/gaborbata/vanilla-mocha-doom/"
      }
    ],
    "review_note": "On 2026-10-10 I re-read the public git history of the repository: repo HEAD (2026-01-16, no tags); no change to status, licence or requirements, so the record stands. CurseForge/Modrinth pages and play-testing were not re-checked."
  },
  {
    "name": "DoomMaps",
    "guest": [
      "DOOM"
    ],
    "host": "Hytale",
    "creator": "ssquadteam (Sadat Sahib / iamcxv7)",
    "status": [
      "source-available",
      "tech-demo"
    ],
    "first_seen": "2026-01-17",
    "source": "https://github.com/ssquadteam/DoomMaps",
    "license": "GPL-3.0",
    "category": "core",
    "notes": "Hytale plugin that renders DOOM frames to an in-game world-map display and maps player position/input into DOOM. Requires a user-supplied DOOM shareware WAD.",
    "id": "doom-maps",
    "summary": "Runs DOOM on Hytale’s in-game world-map screen.",
    "description": "Runs DOOM through Hytale's in-game world-map display at a targeted 35 FPS, with movement/action controls mapped from Hytale input. It requires the user to supply the DOOM shareware WAD.",
    "approach": "Hytale plugin + world-map framebuffer rendering",
    "added_at": "2026-10-02",
    "reviewed_at": "2026-10-10",
    "review_basis": "primary-source-review",
    "platforms": [],
    "requirements": "A Hytale server; build from source with Gradle (no releases); depends on ssquadteam's TaleLib and VideoMaps; needs the user-supplied DOOM shareware doom1.wad in the plugin data folder.",
    "playtest": null,
    "creator_url": "https://github.com/ssquadteam",
    "extra_links": [],
    "review_note": "On 2026-10-10 I re-read the public git history of the repository: repo HEAD (2026-01-17, no tags); no change to status, licence or requirements, so the record stands. CurseForge/Modrinth pages and play-testing were not re-checked."
  },
  {
    "name": "HyCraft",
    "guest": [
      "Minecraft: Java Edition 1.21.11"
    ],
    "host": "Hytale server",
    "creator": "EdwardBelt",
    "status": [
      "released",
      "source-available",
      "experimental"
    ],
    "first_seen": "2026-02-27",
    "source": "https://github.com/EdwardBelt/HyCraft",
    "release": "https://github.com/EdwardBelt/HyCraft/releases/tag/v1.1.4",
    "license": "MIT",
    "category": "core",
    "notes": "Protocol bridge that lets unmodified Minecraft Java clients join Hytale servers, translating packets and synchronising chunks, entities, interactions/combat and inventory.",
    "id": "hycraft",
    "summary": "Lets Minecraft players join Hytale servers and interact with their worlds.",
    "description": "Minecraft clients can connect to a Hytale server without a client mod. HyCraft converts chunks and biomes, synchronises entities and inventory, and translates block interaction and combat.",
    "approach": "protocol bridge translating Minecraft packets into Hytale's server protocol",
    "added_at": "2026-10-02",
    "reviewed_at": "2026-10-10",
    "review_basis": "primary-source-review",
    "platforms": [
      "Server-side Java"
    ],
    "requirements": "A Hytale server and Java 25. Minecraft Java Edition 1.21.11 clients connect through the plugin's protocol bridge; optional deeper integration uses Hyxin mixins.",
    "playtest": null,
    "creator_url": "https://github.com/EdwardBelt",
    "extra_links": [],
    "review_note": "On 2026-10-10 I re-read the public git history of the repository: repo HEAD (2026-05-28) and tags (v1.1.4 still latest); no change to status, licence or requirements, so the record stands. CurseForge/Modrinth pages and play-testing were not re-checked.",
    "latest_release": "v1.1.4 (2026-05-28)",
    "last_activity": "2026-05-28"
  },
  {
    "name": "UltraDoom / UltrakillDoom",
    "guest": [
      "DOOM (1993)"
    ],
    "host": "ULTRAKILL",
    "creator": "Squaresweets",
    "status": [
      "released",
      "source-available"
    ],
    "first_seen": "2026-01-10",
    "source": "https://github.com/Squaresweets/UltrakillDoom",
    "license": null,
    "category": "core",
    "notes": "BepInEx plugin that runs playable DOOM on ULTRAKILL shop terminals. Uses a user-supplied legitimate/shareware DOOM WAD and builds on DoomInUnityInspector/Managed Doom lineage.",
    "id": "ultradoom",
    "summary": "Lets you play DOOM on the shop terminals inside ULTRAKILL.",
    "description": "Turns ULTRAKILL's diegetic shop terminals into playable DOOM instances. A legitimate or shareware DOOM WAD is supplied by the user.",
    "approach": "BepInEx plugin built on DoomInUnityInspector / Managed Doom lineage",
    "added_at": "2026-10-02",
    "reviewed_at": "2026-10-10",
    "review_basis": "primary-source-review",
    "platforms": [],
    "requirements": "ULTRAKILL with BepInEx; put UltraDoom.dll in plugins and, in plugins/doom, a DOOM.WAD from a legitimate copy (shareware works), the RLNDGM.SF2 soundfont and (optionally) ultradoom.wad. The prebuilt DLL ships in the repository (no GitHub releases).",
    "playtest": null,
    "creator_url": "https://github.com/Squaresweets",
    "extra_links": [],
    "review_note": "On 2026-10-10 I re-read the public git history of the repository: repo HEAD (2026-02-09, no tags); no change to status, licence or requirements, so the record stands. CurseForge/Modrinth pages and play-testing were not re-checked.",
    "media": "https://www.youtube.com/watch?v=Y7zpELS2QfQ",
    "last_activity": "2026-02-09"
  },
  {
    "name": "HellGate: Doom Portal",
    "guest": [
      "DOOM II"
    ],
    "host": "Minecraft: Java Edition 1.20.4",
    "creator": "fate_worshipper",
    "status": [
      "released",
      "dead"
    ],
    "first_seen": "2026-01-14",
    "release": "https://www.curseforge.com/minecraft/mc-mods/hellgate-doom-portal",
    "license": "All Rights Reserved",
    "category": "core",
    "notes": "Fabric mod that opens a playable DOOM II experience through an in-world portal/altar, with DOOM progress persisted between sessions. As of 2026-10-08 the CurseForge listing is withdrawn: the page and /files return 404 and the CurseForge widget API now names project 1428983 only as \"project-1428983\" (one beta file from 2026-01-14, 31 total downloads). No replacement listing was found; the original URL is kept for history.",
    "id": "hellgate-doom-portal",
    "summary": "Opens a portal from Minecraft into a playable DOOM II experience.",
    "description": "An in-world portal and altar launch a playable DOOM II experience from Minecraft; DOOM saves and progress persist between sessions.",
    "approach": "Fabric mod / OpenGL integration",
    "added_at": "2026-10-02",
    "reviewed_at": "2026-10-08",
    "review_basis": "primary-source-review",
    "platforms": [
      "Minecraft Java Edition 1.20.4"
    ],
    "requirements": "Minecraft Java Edition 1.20.4 with Fabric; the project listing describes a Doom II experience launched through its in-world portal and persistent Doom progress.",
    "playtest": null,
    "extra_links": [],
    "review_note": "On 2026-10-08 tried the CurseForge listing: direct curl got a Cloudflare 403, but a second fetcher that loaded other CurseForge pages normally got HTTP 404 for both the project page and its /files page, and Modrinth/web searches found no replacement listing. No play-test was performed. On 2026-10-10 the CurseForge host was refused by the sandbox egress policy, so this link stays unresolved, not dead; the record was not re-reviewed.",
    "last_activity": "2026-01-14"
  },
  {
    "name": "NucleDoom",
    "guest": [
      "DOOM (1993)",
      "Freedoom"
    ],
    "host": "Minecraft: Java Edition",
    "creator": "Patbox",
    "status": [
      "released",
      "source-available"
    ],
    "first_seen": "2025-03-29",
    "source": "https://github.com/Patbox/nucledoom",
    "release": "https://modrinth.com/mod/nucledoom",
    "license": "LGPL-3.0",
    "category": "core",
    "notes": "Server-side Fabric mod that runs DOOM inside Minecraft with sound support; shareware DOOM and Freedoom are supported by the project.",
    "id": "nucledoom",
    "summary": "Runs DOOM inside Minecraft with controls and sound.",
    "description": "Runs classic DOOM inside Minecraft with controls and sound support. The project supports the shareware DOOM data and Freedoom.",
    "approach": "server-side Fabric mod",
    "added_at": "2026-10-02",
    "reviewed_at": "2026-10-10",
    "review_basis": "primary-source-review",
    "platforms": [
      "Minecraft Java Edition 1.21.4"
    ],
    "requirements": "Fabric server with Plasmid, Polymer and Fabric API; client mods are not needed (Modrinth: client unsupported, server required). Ships Doom shareware and Freedoom WADs. The repo's master branch has an unreleased 'Update to 26.3' commit (2026-09-29).",
    "playtest": null,
    "creator_url": "https://github.com/Patbox",
    "extra_links": [],
    "review_note": "On 2026-10-10 I re-read the public git history of the repository: repo HEAD (2026-09-29, no tags; Modrinth release unchanged in the record); no change to status, licence or requirements, so the record stands. CurseForge/Modrinth pages and play-testing were not re-checked.",
    "latest_release": "1.1.0 (2025-04-03)",
    "last_activity": "2026-09-29"
  },
  {
    "name": "Wasmcraft game demos",
    "guest": [
      "DOOM (1993)",
      "Celeste Classic",
      "Minecraft 4k",
      "Super Mario Bros.",
      "Pong"
    ],
    "host": "Minecraft: Java Edition",
    "creator": "SuperTails",
    "status": [
      "source-available",
      "tech-demo"
    ],
    "first_seen": "2022-03-09",
    "source": "https://github.com/SuperTails/wasmcraft2",
    "license": "MIT OR Apache-2.0",
    "category": "core",
    "notes": "WebAssembly-to-Minecraft datapack compiler demonstrated running multiple games and emulators inside vanilla Minecraft, including DOOM, Celeste Classic and an NES emulator running Super Mario Bros.",
    "id": "wasmcraft",
    "summary": "Runs games including DOOM, Celeste Classic and Super Mario Bros. inside vanilla Minecraft.",
    "description": "A historically important technical precursor: Wasmcraft compiles WebAssembly programs into Minecraft datapacks and has public demonstrations of multiple games, including DOOM, Celeste Classic and an NES emulator running Super Mario Bros.",
    "approach": "WebAssembly compiled to vanilla Minecraft datapacks",
    "added_at": "2026-10-02",
    "reviewed_at": "2026-10-10",
    "review_basis": "primary-source-review",
    "platforms": [
      "Minecraft Java Edition 1.16+"
    ],
    "requirements": "Build the compiler from source with Rust >= 1.58; the output datapack runs in vanilla Java Edition with no game modification.",
    "playtest": null,
    "creator_url": "https://github.com/SuperTails",
    "media": "https://www.youtube.com/watch?v=wCHB1UgwM9o",
    "extra_links": [],
    "review_note": "On 2026-10-10 I re-read the public git history of the repository: repo HEAD (2023-05-07, no tags); no change to status, licence or requirements, so the record stands. CurseForge/Modrinth pages and play-testing were not re-checked."
  },
  {
    "name": "Dead by Daylight Add-On (Zero Squad)",
    "guest": [
      "Dead by Daylight"
    ],
    "host": "Minecraft: Bedrock Edition",
    "creator": "Zero Squad / MidoriyaMC",
    "status": [
      "released"
    ],
    "first_seen": "2026-08",
    "release": "https://www.curseforge.com/minecraft-bedrock/addons/dead-by-daylight",
    "license": "All Rights Reserved",
    "category": "core",
    "notes": "Bedrock add-on recreating Dead by Daylight systems including generators and skill checks, pallets/vaulting, health states, hooks, lockers, Trapper bear traps, terror radius, carrying/wiggle mechanics and custom UI using Minecraft Script API. The creator's showcase video (Midoriya, 2026-05-30) says they are the main developer, who wrote all scripts, and that Zero Squad teamed up with them; it also says the add-on is on MCPEDL. Creator shorts date back to 2026-05-17, earlier than the recorded first_seen of 2026-08.",
    "id": "dead-by-daylight",
    "summary": "Recreates Dead by Daylight’s generators, chases, traps and survivor systems in Minecraft Bedrock.",
    "description": "Recreates generator objectives and skill checks, pallets/vaulting, health states, hooks, lockers, Trapper bear traps, terror radius, carrying/wiggle mechanics and custom UI.",
    "approach": "Minecraft Script API / JavaScript gameplay systems",
    "added_at": "2026-10-02",
    "reviewed_at": "2026-10-08",
    "review_basis": "primary-source-review",
    "platforms": [
      "Minecraft Bedrock Edition"
    ],
    "requirements": "Minecraft Bedrock (CurseForge lists 1.26.50, 1.26.40, 1.26.30 and 1.21.130); the 'Beta APIs' (GameTest Framework) world toggle must be on.",
    "playtest": null,
    "extra_links": [],
    "review_note": "On 2026-10-08 read the CurseForge listing (latest file 'Dead By Daylight V1.7.mcaddon' of 2026-09-26, All Rights Reserved, author MidoriyaMC, links youtube.com/@midoriyamc) and the creator's YouTube channel feed and showcase video description: no newer release; adding the creator demo video and game-version details. No play-test was performed. On 2026-10-10 the CurseForge host was refused by the sandbox egress policy, so this link stays unresolved, not dead; the record was not re-reviewed.",
    "latest_release": "v1.7 (2026-09-26)",
    "last_activity": "2026-09-26",
    "media": "https://www.youtube.com/watch?v=plcN45eaRwg"
  },
  {
    "name": "Arcade Mod Reloaded",
    "guest": [
      "Tetris",
      "Pac-Man",
      "Pong",
      "Snake",
      "Space Invaders",
      "Donkey Kong"
    ],
    "host": "Minecraft: Java Edition 1.20.1",
    "creator": "Bay4lly; original mod by SuperHB",
    "status": [
      "released",
      "source-available"
    ],
    "first_seen": "2026-05-25",
    "release": "https://www.curseforge.com/minecraft/mc-mods/arcade-mod-reloaded",
    "project_page": "https://modrinth.com/mod/arcade-mod-reloaded",
    "license": "GPL-3.0",
    "category": "core",
    "notes": "Forge port/continuation of the older Arcade Mod with six playable arcade-game recreations inside Minecraft.",
    "id": "arcade-mod-reloaded",
    "summary": "Adds six playable arcade games, including Tetris, Pac-Man and Donkey Kong, to Minecraft.",
    "description": "A modern port/continuation of the older Arcade Mod with six playable arcade recreations inside Minecraft.",
    "approach": "Forge arcade-machine recreations",
    "added_at": "2026-10-02",
    "reviewed_at": "2026-10-10",
    "review_basis": "primary-source-review",
    "platforms": [
      "Minecraft Java Edition 1.20.1"
    ],
    "requirements": "Minecraft Java Edition 1.20.1 with Forge.",
    "playtest": null,
    "extra_links": [],
    "review_note": "On 2026-10-10 I re-read the public git history of the repository: repo HEAD (2026-05-26, no tags); no change to status, licence or requirements, so the record stands. CurseForge/Modrinth pages and play-testing were not re-checked.",
    "source": "https://github.com/Bay4lly/ArcadeMod",
    "latest_release": "1.0 (2026-05-25)",
    "last_activity": "2026-05-26"
  },
  {
    "name": "Halocraft",
    "guest": [
      "Minecraft"
    ],
    "host": "Halo 3 / Halo: The Master Chief Collection",
    "creator": "InfernoPlus",
    "status": [
      "released",
      "dead"
    ],
    "first_seen": "2022-10-29",
    "release": "https://steamcommunity.com/sharedfiles/filedetails/?id=2899362333",
    "project_page": "https://www.patreon.com/infernoplus/posts/halocraft-73930239",
    "license": null,
    "category": "core",
    "notes": "Four destructible Minecraft-style multiplayer maps implemented in Halo 3.",
    "id": "halocraft",
    "summary": "Adds destructible Minecraft-style blocks and maps to Halo 3 multiplayer.",
    "description": "Four destructible Minecraft maps built inside Halo 3. This is more than a texture swap: the key technical feature is destructible block geometry in a host engine not designed for Minecraft-style terrain destruction.",
    "approach": "Halo 3 multiplayer maps with destructible Minecraft-style voxel structures using Halo's physics",
    "added_at": "2026-10-01",
    "reviewed_at": "2026-10-12",
    "review_basis": "primary-source-review",
    "platforms": [
      "Windows"
    ],
    "requirements": "Halo: The Master Chief Collection on PC with Halo 3; subscribe through Steam Workshop (4.138 GB).",
    "playtest": null,
    "extra_links": [
      {
        "label": "Official Halo spotlight",
        "url": "https://www.halowaypoint.com/news/halo-mcc-modtacular-2"
      }
    ],
    "review_note": "On 2026-10-12 I re-read the Steam Workshop page: last updated 2025-03-02, matching last_activity; Patreon was unreachable.",
    "last_activity": "2025-03-02",
    "media": "https://www.youtube.com/watch?v=QHgoyJnQMVI"
  },
  {
    "name": "Dark Souls: Remastest / Remastester",
    "guest": [
      "Halo"
    ],
    "host": "Dark Souls: Prepare to Die Edition",
    "creator": "InfernoPlus and collaborators",
    "status": [
      "released"
    ],
    "first_seen": "2021",
    "release": "https://www.patreon.com/infernoplus/posts/dark-souls-90413873",
    "media": "https://www.youtube.com/watch?v=qRBTMhG2_00",
    "license": null,
    "category": "core",
    "notes": "Large multiplayer overhaul with Halo maps, weapons and other cross-game systems.",
    "id": "remastest",
    "summary": "Mixes Halo maps and weapons with a major Dark Souls multiplayer and combat overhaul.",
    "description": "A large multiplayer-focused Dark Souls overhaul that evolved into a Halo/Dark Souls mashup, including Halo maps and weapons alongside major multiplayer and combat changes.",
    "approach": "extensive Dark Souls modding; Halo maps/weapons plus multiplayer overhaul",
    "added_at": "2026-10-01",
    "reviewed_at": "2026-10-12",
    "review_basis": "primary-source-review",
    "platforms": [],
    "requirements": null,
    "playtest": null,
    "extra_links": [
      {
        "label": "Original release post",
        "url": "https://www.patreon.com/infernoplus/posts/dark-souls-46865100"
      },
      {
        "label": "Community tooling: DS Gadget for Remastest",
        "url": "https://github.com/Nordgaren/DS-Gadget-for-Remastest"
      }
    ],
    "review_note": "On 2026-10-12 I re-read the DS-Gadget-for-Remastest README, tags and releases page; no change to this entry's recorded dates found; the Patreon release post was unreachable.",
    "last_activity": "2023-10-05"
  },
  {
    "name": "Ocarina of Time in Minecraft",
    "guest": [
      "The Legend of Zelda: Ocarina of Time"
    ],
    "host": "Minecraft",
    "creator": "Rivero",
    "status": [
      "released"
    ],
    "first_seen": "2020-11-28",
    "release": "https://rivero7462.itch.io/ocarina-of-time-in-minecraft",
    "media": "https://www.youtube.com/watch?v=HSGioTZ_rf4",
    "license": null,
    "category": "core",
    "notes": "Seven-year solo recreation intended to be playable from start to finish, including bosses, quests, items and story. Creator (Rivero) posted 2026 YouTube devlogs about the map (e.g. 'HOW I DID TIMELINE SWITCHING!' 2026-03-13, 'WORKING OCARINA OF TIME DUNGEON MAP' 2026-06-30, 'Barinade Development Going Well...' 2026-07-01), each linking the same itch download; no new build or version is listed on itch.",
    "id": "ocarina-of-time",
    "summary": "Recreates Zelda: Ocarina of Time in Minecraft, with its story, bosses, quests and items.",
    "description": "A seven-year solo recreation designed to be playable from beginning to end, covering the world, bosses, sidequests, story and items rather than only reproducing the map geometry.",
    "approach": "long-form Minecraft adventure-map recreation with custom systems, bosses, quests and progression",
    "added_at": "2026-10-01",
    "reviewed_at": "2026-10-12",
    "review_basis": "primary-source-review",
    "platforms": [],
    "requirements": "Download is 'Legend of Zelda Ocarina of Time 1.18.1.zip' (445 MB, name-your-own-price) on itch.io; the filename indicates Minecraft 1.18.1, but the page names no edition.",
    "playtest": null,
    "extra_links": [],
    "review_note": "On 2026-10-12 I re-read the itch.io page (still released, 'Ocarina of Time 1.18.1' zip) and the creator's YouTube feed: no newer build announced; unchanged."
  },
  {
    "name": "Pokémon Red in Minecraft",
    "guest": [
      "Pokémon Red"
    ],
    "host": "Minecraft: Java Edition 1.11.2",
    "creator": "MrSquishyYT / Mr. Squishy",
    "status": [
      "released"
    ],
    "first_seen": "2017-03-11",
    "release": "https://www.curseforge.com/minecraft/worlds/pokemon-red",
    "license": "All Rights Reserved",
    "category": "core",
    "notes": "Complete playable recreation of Pokémon Red in vanilla Minecraft using command blocks and a resource pack, including the original progression and many game systems.",
    "id": "pokemon-red",
    "summary": "Rebuilds the Pokémon Red adventure as a playable game inside vanilla Minecraft.",
    "description": "A complete playable recreation of Pokémon Red built in vanilla Minecraft, reproducing the original progression and game systems rather than only the Kanto map.",
    "approach": "vanilla command blocks + resource pack",
    "added_at": "2026-10-02",
    "reviewed_at": "2026-10-12",
    "review_basis": "primary-source-review",
    "platforms": [
      "Minecraft Java Edition 1.11.2"
    ],
    "requirements": "Minecraft Java Edition 1.11.2, using the downloadable world/resource-pack package from the creator's CurseForge listing.",
    "playtest": null,
    "extra_links": [],
    "review_note": "On 2026-10-12 I re-read the CurseForge files page: still the single Pokemon Red v1.0 file (2017-03-11, MC 1.11.2, All Rights Reserved); unchanged.",
    "latest_release": "v1.0 (2017-03-11)",
    "last_activity": "2017-03-11"
  },
  {
    "name": "Minecraft voxel engine inside Super Mario 64",
    "guest": [
      "Minecraft-style voxel/world systems"
    ],
    "host": "Super Mario 64 / Nintendo 64",
    "creator": "Arthurtilly",
    "status": [
      "verified-wip",
      "video-only"
    ],
    "first_seen": "2025-05-19",
    "media": "https://www.youtube.com/watch?v=Fo1_-UalrmY",
    "creator_post": "https://x.com/arthurtilly413/status/1924566904498487662",
    "license": null,
    "category": "core",
    "notes": "Custom voxel engine developed inside the SM64 engine; demonstrated running on original N64 hardware.",
    "id": "minecraft-sm64",
    "summary": "Adds Minecraft-style terrain, blocks and lighting to Super Mario 64.",
    "description": "Runs on emulator and, with reduced render distance, on original Nintendo 64 hardware. The demonstrated build has infinite terrain generation, multiple block types and biomes, early fluid support and lighting features.",
    "approach": "custom voxel engine written inside the SM64 engine",
    "added_at": "2026-10-01",
    "reviewed_at": "2026-10-12",
    "review_basis": "primary-source-review",
    "platforms": [],
    "requirements": null,
    "playtest": null,
    "extra_links": [
      {
        "label": "Creator GitHub",
        "url": "https://github.com/arthurtilly"
      }
    ],
    "review_note": "On 2026-10-12 I re-read the creator's Minecraft-on-N64 video and X post (both live) and the creator's YouTube feed and GitHub repositories: no follow-up, release or Minecraft/voxel repository. Remains video-only."
  },
  {
    "name": "Morrowind in Elden Ring",
    "guest": [
      "The Elder Scrolls III: Morrowind"
    ],
    "host": "Elden Ring",
    "creator": "InfernoPlus and collaborators",
    "status": [
      "verified-wip",
      "video-only"
    ],
    "first_seen": "2025-08-30",
    "media": "https://www.youtube.com/watch?v=n89NFtIUWDI",
    "license": null,
    "category": "core",
    "notes": "Large-scale WIP recreation of Morrowind in Elden Ring. A May 2026 creator update showed functional combat, spells and gear and described the project as fairly playable, but no public build has been located. No public build as of 2026-10-08; the creator has posted no newer Morrowind update since 2026-05-06 (latest main-channel upload 2026-08-07 is unrelated), and the Patreon has no post newer than 2025-03-22.",
    "last_activity": "2026-05-07",
    "latest_update": "https://www.pcgamer.com/games/rpg/morrowind-in-elden-ring-mod-makes-mindblowing-progress-in-video-dedicated-to-that-one-guy-that-commented-this-project-was-not-going-to-come-out/",
    "id": "morrowind-elden-ring",
    "summary": "Recreates Morrowind’s world and gameplay inside Elden Ring.",
    "description": "An ongoing recreation of Morrowind in Elden Ring. A May 2026 update showed major progress beyond the original world conversion, including functional combat, spells and gear, but it remains unfinished and no public build has been located.",
    "approach": "large-scale world/asset conversion and recreation in Elden Ring's engine",
    "added_at": "2026-10-01",
    "reviewed_at": "2026-10-12",
    "review_basis": "primary-source-review",
    "platforms": [],
    "requirements": null,
    "playtest": null,
    "extra_links": [
      {
        "label": "Creator update video (May 2026): The Most Complex Mod Ever Created",
        "url": "https://www.youtube.com/watch?v=ed6kKLd3Fso"
      },
      {
        "label": "Creator second channel (AnotherPlus): Update Video #1 (2025-10-29)",
        "url": "https://www.youtube.com/watch?v=l7GP9jdKbVk"
      },
      {
        "label": "Creator second channel (AnotherPlus): Update Video #2 (2026-05-06)",
        "url": "https://www.youtube.com/watch?v=U57Px9REH98"
      }
    ],
    "review_note": "On 2026-10-12 I re-read the InfernoPlus video (live) and the channel feed; nothing newer on the Morrowind port and no public build found. Remains work in progress/video-only.",
    "creator_post": "https://www.youtube.com/watch?v=ed6kKLd3Fso"
  },
  {
    "name": "Minecraft Classic 0.30 inside Hytale",
    "guest": [
      "Minecraft Classic 0.30"
    ],
    "host": "Hytale",
    "creator": "Sadat Sahib / iamcxv7 / SSquadTeam",
    "status": [
      "verified-wip",
      "video-only"
    ],
    "first_seen": "2026-01-17",
    "creator_post": "https://x.com/iamcxv711/status/2012610249174536397",
    "verification": "https://www.pcgamer.com/hardware/doom-windows-95-even-hytale-itself-it-seems-like-theres-nothing-that-modders-cant-make-hytale-run/",
    "license": null,
    "category": "core",
    "notes": "Primary creator footage shows Minecraft Classic rendered through Hytale's world-map display using pixel-data manipulation/software rendering. No public build located.",
    "id": "minecraft-classic-hytale",
    "summary": "Shows Minecraft Classic running on Hytale’s in-game world-map screen.",
    "description": "Primary creator footage demonstrates Minecraft Classic rendered inside Hytale's map display using pixel-data manipulation. This is kept separate from DoomMaps because it is a different guest game and no public Minecraft build has been located.",
    "approach": "software-rendered Minecraft framebuffer streamed through Hytale's world-map system",
    "added_at": "2026-10-02",
    "reviewed_at": "2026-10-12",
    "review_basis": "primary-source-review",
    "platforms": [],
    "requirements": null,
    "playtest": null,
    "extra_links": [],
    "review_note": "On 2026-10-12 I re-read the creator's X post (live), linked ssquadteam GitHub account and its repositories: no Minecraft Classic repo or release. Remains video-only."
  },
  {
    "name": "Minecraft in Elden Ring",
    "guest": [
      "Minecraft"
    ],
    "host": "Elden Ring",
    "creator": "TobynJacobs",
    "status": [
      "video-only"
    ],
    "first_seen": "2026-09-29",
    "creator_post": "https://x.com/TobynJacobs/status/2104884843297599594",
    "verification": "https://heldgames.com/guides/is-that-viral-mod-video-real",
    "license": null,
    "category": "watchlist",
    "notes": "Primary creator footage exists, but no public repository/download was located; broader implementation claims remain externally unreproducible. justbustin/minecraft-crossover-bridge (MIT, macOS/CrossOver, supports Elden Ring) credits the 'og idea' to @tobynjacobs but is a separate implementation, not TobynJacobs' build. Other public Minecraft-in-Elden-Ring projects (siddoff/Minecraft-Ring, SocketByte/EldenCraft) are separate too and none claims to be TobynJacobs' build. No repository or download from TobynJacobs located as of 2026-10-08 (the GitHub account 'TobynJacobs' has 0 public repos and is not confirmed as the same person).",
    "id": "minecraft-elden-ring-tobynjacobs",
    "summary": "TobynJacobs’ footage shows Minecraft-style gameplay in Elden Ring; wider claims remain unconfirmed.",
    "description": "Primary creator footage exists, but no public repository/download was located; broader implementation claims remain externally unreproducible.",
    "approach": null,
    "added_at": "2026-10-01",
    "reviewed_at": "2026-10-10",
    "review_basis": "primary-source-review",
    "platforms": [],
    "requirements": null,
    "playtest": null,
    "extra_links": [],
    "review_note": "On 2026-10-08 confirmed the creator X post via the fxtwitter API (2026-09-29: 'I put the entire of game minecraft into elden ring as mod. its runs on Mac.' with video) and searched GitHub: there is still no TobynJacobs source or release, but several separate derivative or inspired public projects now exist and should not be conflated with it. No play-test was performed. Rechecked 2026-10-10 by web search: no repository, download or release has appeared; status unchanged."
  },
  {
    "name": "Minecraft in GTA V",
    "guest": [
      "Minecraft: Java Edition 26.3"
    ],
    "host": "Grand Theft Auto V Legacy (Story Mode)",
    "creator": "Rehan Sheikh / rehan-remade",
    "status": [
      "source-available",
      "experimental"
    ],
    "first_seen": "2026-10-01",
    "license": "MIT",
    "category": "core",
    "notes": "A source-backed passthrough where real Minecraft Java runs alongside GTA V Story Mode. GTA drives the camera and supplies ground/collision data; Minecraft colour/depth is composited into GTA and gameplay events such as TNT, projectiles, mobs and building feed back into GTA. On 2026-10-08 the creator's field note added a 'check these with a real install' caveat list. It says, for example, that install.sh --remove deletes ReShade.ini unconditionally, including one that existed before install; pose-lag defaults differ from the documented gotcha; and the tests are shallow.",
    "id": "minecraft-gta-v",
    "summary": "Runs real Minecraft movement, building, mobs and combat inside GTA V Story Mode.",
    "description": "Minecraft Java runs beside GTA V rather than being reimplemented. GTA drives Minecraft's camera and ground, Minecraft exports colour/depth and gameplay events, and the GTA plugin depth-composites the result while mirroring building, explosions, projectiles and mob interactions.",
    "approach": "Fabric guest + ScriptHookV/ReShade GTA host linked by local WebSocket and shared-memory frame transport",
    "added_at": "2026-10-01",
    "reviewed_at": "2026-10-12",
    "review_basis": "primary-source-review",
    "platforms": [
      "Windows"
    ],
    "requirements": "Windows 10/11 with WSL (the scripts are bash and batch); GTA V Legacy (Steam, story mode; Enhanced is not supported); ScriptHookV with its ASI loader (fetched by gta/fetch_deps.sh, tied to the supported game build, built against 3889); ReShade 6.8.0 with add-on support loaded via the ASI loader; Minecraft Java 26.3 with Fabric Loader 0.19.5+ and Fabric API 0.161.0+26.3; JDK 25; MSVC Build Tools; Windows Python with websockets. The primary example is explicitly offline/story-mode only.",
    "playtest": null,
    "extra_links": [
      {
        "label": "Primary field note",
        "url": "https://github.com/rehan-remade/universal-modder/blob/main/knowledge/games/gta-v/minecraft-passthrough.md"
      },
      {
        "label": "GTA V Enhanced derivative",
        "url": "https://github.com/GrantMatas/minecraft-in-gta-enhanced"
      },
      {
        "label": "Packaged GTA V Enhanced derivative",
        "url": "https://github.com/utku6767/Gta-V-Enhanced-Minecraft-Steve-Passthrough"
      }
    ],
    "review_note": "On 2026-10-12 I re-read the universal-modder README, MIT LICENSE and commit history (active, latest commit 2026-10-11, no tagged release); the repository still lists examples/minecraft-gta5-passthrough as 'real Minecraft inside GTA V story mode'. No play-test.",
    "source": "https://github.com/rehan-remade/universal-modder/tree/main/examples/minecraft-gta5-passthrough",
    "last_activity": "2026-10-05",
    "ai_assistance": "The primary field note lists Claude Code (Opus 5.5) as the coding agent and @rehan_shei as the human.",
    "creator_url": "https://github.com/rehan-remade"
  },
  {
    "name": "Minecraft in Cyberpunk 2077",
    "guest": [
      "Minecraft"
    ],
    "host": "Cyberpunk 2077",
    "creator": null,
    "status": [
      "unverified"
    ],
    "first_seen": "2026-09",
    "verification": "https://heldgames.com/guides/is-that-viral-mod-video-real",
    "license": null,
    "category": "watchlist",
    "notes": "No matching public source/release verified as of 2026-10-01.",
    "id": "minecraft-cyberpunk",
    "summary": "A viral claim puts Minecraft gameplay inside Cyberpunk 2077.",
    "description": "No matching public source/release verified as of 2026-10-01.",
    "approach": null,
    "added_at": "2026-10-01",
    "reviewed_at": "2026-10-10",
    "review_basis": "primary-source-review",
    "platforms": [],
    "requirements": null,
    "playtest": null,
    "extra_links": [],
    "review_note": "On 2026-10-08 re-read the heldgames verification page (updated 2026-10-01: no source found) and searched GitHub repos and the web for Minecraft running inside Cyberpunk 2077: only Cyberpunk-themed Minecraft builds/mods turned up, so it stays unverified with no creator identified. No play-test was performed. Rechecked 2026-10-10 by web search: no repository, download or release has appeared; status unchanged."
  },
  {
    "name": "Earlier viral Minecraft in Skyrim footage",
    "guest": [
      "Minecraft"
    ],
    "host": "The Elder Scrolls V: Skyrim",
    "creator": null,
    "status": [
      "unverified"
    ],
    "first_seen": "2026-09",
    "verification": "https://heldgames.com/guides/is-that-viral-mod-video-real",
    "license": null,
    "category": "watchlist",
    "notes": "Earlier viral Minecraft-in-Skyrim footage was not independently sourced. Do not conflate it with SkyCraft, which is a separate public project.",
    "id": "minecraft-skyrim-earlier-footage",
    "summary": "Earlier Minecraft-in-Skyrim footage remains unsourced; it is not the verified SkyCraft project.",
    "description": "Earlier viral Minecraft-in-Skyrim footage was not independently sourced. Do not conflate it with SkyCraft, which is a separate public project.",
    "approach": null,
    "added_at": "2026-10-02",
    "reviewed_at": "2026-10-12",
    "review_basis": "primary-source-review",
    "platforms": [],
    "requirements": null,
    "playtest": null,
    "extra_links": [],
    "review_note": "On 2026-10-12 I re-read the Held Games 'is that viral mod video real' guide (published 2026-09-30, corrected 2026-10-01): it still names no source for the original viral footage. Stays unverified."
  },
  {
    "name": "Portal Zombies",
    "guest": [
      "Portal"
    ],
    "host": "Call of Duty: Black Ops III Zombies",
    "creator": "xdferpc",
    "status": [
      "released",
      "dead",
      "adjacent"
    ],
    "first_seen": "2017-02-04",
    "release": "https://steamcommunity.com/sharedfiles/filedetails/?id=856630622",
    "license": null,
    "category": "adjacent",
    "notes": "Portal-themed Zombies map using Portal textures, models and teleporters; not a full Portal systems recreation.",
    "id": "portal-zombies",
    "summary": "Adds Portal-themed scenery and teleporters to a Black Ops III Zombies map.",
    "description": "Portal-themed Zombies map using Portal textures, models and teleporters; not a full Portal systems recreation.",
    "approach": null,
    "added_at": "2026-10-01",
    "reviewed_at": "2026-10-08",
    "review_basis": "primary-source-review",
    "platforms": [],
    "requirements": null,
    "playtest": null,
    "scope_note": "uses Portal textures, models and teleporters in a custom Zombies map, but does not attempt to recreate Portal's full game systems.",
    "extra_links": [],
    "review_note": "On 2026-10-08 the Steam Workshop page returned a Steam error/'not available in your region' page, so the Steam Web API was used instead: the item is public, not banned, BO3 (app 311210), created 2017-02-04 and updated 2020-02-16, with 5,811 subscriptions, and the description matches. Nothing has changed. No play-test was performed.",
    "last_activity": "2020-02-16"
  },
  {
    "name": "Project Inception",
    "guest": [
      "Minecraft"
    ],
    "host": "Minecraft: Java Edition 1.16.x",
    "creator": "Arc-blroth",
    "status": [
      "released",
      "source-available"
    ],
    "first_seen": "2020-08-08",
    "source": "https://github.com/Arc-blroth/ProjectInception",
    "release": "https://github.com/Arc-blroth/ProjectInception/releases/tag/v1.3.2%2Bbeta.1",
    "project_page": "https://www.curseforge.com/minecraft/mc-mods/project-inception",
    "license": "MIT",
    "category": "core",
    "notes": "Fabric mod that runs a fully featured second Minecraft instance on an in-world display and forwards player input to the inner game using a second process and memory-mapped IPC. GitHub marks v1.3.2+beta.1 as a pre-release (v1.3.1 is the latest stable). The CurseForge listing states GPLv3 while the GitHub LICENSE file is MIT; the catalogue keeps MIT from the LICENSE file.",
    "latest_release": "v1.3.2+beta.1 (2020-10-13)",
    "last_activity": "2020-10-24",
    "id": "project-inception",
    "summary": "Runs a playable second Minecraft game on a screen inside Minecraft.",
    "description": "Runs a fully featured second Minecraft instance on an in-world display and forwards keyboard/mouse input to the inner game. It is a useful historical precursor to the current wave of game-inside-game projects.",
    "approach": "Fabric mod + second Minecraft process + memory-mapped interprocess communication",
    "added_at": "2026-10-03",
    "reviewed_at": "2026-10-12",
    "review_basis": "primary-source-review",
    "platforms": [
      "Minecraft Java Edition 1.16.3"
    ],
    "requirements": "Fabric Loader and Fabric API on Minecraft Java 1.16.x (CurseForge lists 1.16.3 for the 1.3.x files). Client-side only; the README says it will not work when Minecraft runs from a network drive because it uses memory-mapped files, and multiplayer is disabled in the nested game.",
    "playtest": null,
    "creator_url": "https://github.com/Arc-blroth",
    "extra_links": [],
    "review_note": "On 2026-10-12 I re-read the repository README, MIT LICENSE, tags and commit history: last commit 2020-10-24 and v1.3.2+beta.1 (2020-10-13) is still the newest release; no newer activity. No play-test."
  },
  {
    "name": "Latte Doom",
    "guest": [
      "DOOM"
    ],
    "host": "Minecraft: Java Edition 26.2",
    "creator": "blackwithersteve",
    "status": [
      "released"
    ],
    "first_seen": "2026-08-07",
    "release": "https://www.curseforge.com/minecraft/mc-mods/latte-doom",
    "license": "GPL-3.0",
    "category": "core",
    "notes": "DOOM source port for Minecraft. The vendored Mocha Doom engine runs inside Minecraft's JVM and owns the simulation while Minecraft renders it. Requires the user's own copy of DOOM. The linked source repository was unavailable during verification, so this entry is not marked source-available.",
    "latest_release": "0.75.0-alpha (2026-08-17)",
    "last_activity": "2026-08-17",
    "id": "latte-doom",
    "summary": "Runs DOOM inside Minecraft using the Mocha Doom engine.",
    "description": "A DOOM source port for Minecraft. Mocha Doom owns the game simulation while Minecraft renders it. The project requires the user's own copy of DOOM. Its linked source repository was unavailable during this verification, so it is not labelled source-available.",
    "approach": "vendored Mocha Doom engine running inside Minecraft's JVM",
    "added_at": "2026-10-03",
    "reviewed_at": "2026-10-12",
    "review_basis": "primary-source-review",
    "platforms": [
      "Minecraft Java Edition 26.2"
    ],
    "requirements": "Minecraft Java Edition 26.2 with Fabric/Fabric API and Java 25, plus the user's own compatible DOOM data. The formerly linked source repository remains unavailable, so source-available is not asserted.",
    "playtest": null,
    "extra_links": [],
    "review_note": "On 2026-10-12 I re-read the CurseForge files page: 0.75.0-alpha (2026-08-17) is still the newest of 3 files, GPLv3; the linked GitHub source could not be confirmed from here, so source-available stays unasserted."
  },
  {
    "name": "hytale2mc",
    "guest": [
      "Minecraft: Java Edition 1.21.11",
      "Hytale"
    ],
    "host": "Synchronized Minecraft (Minestom) and Hytale servers",
    "creator": "alskea",
    "status": [
      "released",
      "source-available",
      "experimental"
    ],
    "first_seen": "2026-02-03",
    "source": "https://github.com/alskea/hytale2mc",
    "project_page": "https://hytale2mc.com/",
    "license": "GPL-3.0",
    "category": "core",
    "notes": "Framework for cross-platform minigames shared between Minecraft and Hytale. It uses a custom ECS, Minestom, Hytale server plugins and NATS to synchronize game state. The project site advertises a live public server at play.hytale2mc.com.",
    "id": "hytale2mc",
    "summary": "Lets Minecraft and Hytale players join the same synchronized cross-game minigames.",
    "description": "A framework for writing one minigame that runs across Minecraft and Hytale with synchronized game state. The project site currently advertises a live public server at `play.hytale2mc.com`.",
    "approach": "custom ECS + Minestom + Hytale server plugin + NATS state synchronization",
    "added_at": "2026-10-03",
    "reviewed_at": "2026-10-12",
    "review_basis": "primary-source-review",
    "platforms": [
      "Minecraft Java Edition 1.21.11",
      "Hytale"
    ],
    "requirements": "Self-hosting needs a NATS server (a Docker Compose file is included), a Gradle build, a Minestom server for the Minecraft side, and the game's -hytale-all jar in a Hytale server's mods folder. The project site says players can join the live public server play.hytale2mc.com with Minecraft Java 1.21.11 or Hytale.",
    "playtest": null,
    "creator_url": "https://github.com/alskea",
    "extra_links": [],
    "review_note": "On 2026-10-12 I re-read the repository README, GPL-3.0 LICENSE and commits: no activity since 2026-02-03 and no tagged release. No play-test.",
    "last_activity": "2026-02-03",
    "media": "https://github.com/user-attachments/assets/0dd1647d-c700-4dca-94e7-312144ce7544"
  },
  {
    "name": "CrossplayProject — Minecraft ↔ Roblox",
    "guest": [
      "Minecraft",
      "Roblox"
    ],
    "host": "Linked Minecraft server and Roblox experience",
    "creator": "Atmerek and contributors",
    "status": [
      "released",
      "source-available",
      "archived"
    ],
    "first_seen": "2024-06-29",
    "source": "https://github.com/Atmerek/CrossplayProject",
    "release": "https://github.com/Atmerek/CrossplayProject/releases/tag/v1.3",
    "license": "GPL-3.0",
    "category": "core",
    "notes": "Archived but downloadable crossplay project that synchronizes blocks, players, mobs, time/weather, chat, skins and build/break interactions between Minecraft and Roblox via a Minecraft plugin HTTP API and Roblox scripts/models. The README's demo infrastructure appears to be gone: the Roblox demo place 18468309810 now resolves to '[TITLE UNAVAILABLE]', and crossplayproject.xyz/demo redirects to a GoDaddy for-sale page. The archived source and the v1.3 release are still available.",
    "latest_release": "v1.3 (2024-07-13)",
    "last_activity": "2024-11-30",
    "id": "crossplayproject",
    "summary": "Links Minecraft and Roblox so players, blocks and chat synchronize between both games.",
    "description": "Synchronizes blocks, players, mobs, time/weather, chat, skins and build/break interactions between Minecraft and Roblox. The source repository is archived, but the v1.3 release remains available.",
    "approach": "Minecraft plugin HTTP API + Roblox scripts/models",
    "added_at": "2026-10-03",
    "reviewed_at": "2026-10-11",
    "review_basis": "primary-source-review",
    "platforms": [],
    "requirements": null,
    "playtest": null,
    "extra_links": [],
    "review_note": "On 2026-10-11 the GitHub README, GPL-3.0 LICENSE and tags were re-read; v1.3 (2024-07-13) is still the newest tag and the repository shows no newer activity. No catalogue play-test was performed."
  },
  {
    "name": "Minecraft ↔ Hytale crossplay (SSquadTeam)",
    "guest": [
      "Minecraft: Java Edition",
      "Hytale"
    ],
    "host": "Hytale server with an embedded Minecraft server",
    "creator": "Sadat Sahib / iamcxv7 / SSquadTeam",
    "status": [
      "source-available",
      "verified-wip"
    ],
    "first_seen": "2026-01-19",
    "creator_post": "https://x.com/iamcxv711/status/2013352132129222906",
    "verification": "https://www.gamesradar.com/games/rpg/hytale-gets-crossplay-with-minecraft-thanks-to-15-year-old-modder-presumably-channeling-some-form-of-black-magic/",
    "license": null,
    "category": "core",
    "notes": "Creator footage demonstrates Minecraft and Hytale clients sharing a Hytale-hosted world with synchronized players, block placement, time and chat. The creator describes a Minecraft server running inside Hytale's JVM with packet translation and shared world coordinates. The creator's X profile (@iamcxv711, 'sadat sahib') links to github.com/ssquadteam, whose profile name is Sadat Sahib. That account hosts HytaleBridgeMod ('Bridge Minecraft & Hytale', created 2026-01-19), a Hytale mod that accepts vanilla Minecraft 1.21.4 clients over the Minecraft protocol and reads Hytale terrain via TaleLib. Its README still lists early limitations (stone-only blocks, no entity/movement sync), but later commits add 'native player bridge' and compression support (last commit 2026-02-21). There are no releases and no LICENSE file. The creator's original post reads 'Bedrock / Pocket <-> Hytale <-> Java'.",
    "last_activity": "2026-02-21",
    "id": "minecraft-hytale-crossplay-ssquadteam",
    "summary": "Lets Minecraft and Hytale players share a synchronized Hytale-hosted world.",
    "description": "Creator footage shows Minecraft and Hytale clients sharing one Hytale-hosted world, including synchronized players, block placement, time of day and cross-game chat. The creator's HytaleBridgeMod source is public on GitHub, with an early README and no releases; no playable build is published.",
    "approach": "Minecraft server inside Hytale's JVM + packet translation + shared world coordinates",
    "added_at": "2026-10-03",
    "reviewed_at": "2026-10-12",
    "review_basis": "primary-source-review",
    "platforms": [],
    "requirements": null,
    "playtest": null,
    "extra_links": [],
    "review_note": "On 2026-10-12 I re-read the repository README and commits: latest commit 2026-02-22, no tags and no LICENSE file (licence stays unknown). No play-test.",
    "source": "https://github.com/ssquadteam/HytaleBridgeMod",
    "creator_url": "https://github.com/ssquadteam"
  },
  {
    "name": "Retro Handheld Emulator 1x1 scale",
    "guest": [
      "Game Boy software"
    ],
    "host": "Hytale",
    "creator": "JuanNasc",
    "status": [
      "released"
    ],
    "first_seen": "2026-04-03",
    "release": "https://builtbybit.com/resources/retro-handheld-emulator-1x1-scale.101265/",
    "license": "BuiltByBit Standard EULA",
    "category": "core",
    "notes": "Paid Hytale resource implementing a fully functional Game Boy emulator in-world at true 1:1 scale. Frames are computed and rendered live as 23,040 blocks, controls are mapped to in-game blocks, and the creator says no external tools are used.",
    "id": "retro-handheld-emulator",
    "summary": "Runs playable Game Boy games on a giant in-world display inside Hytale.",
    "description": "A fully functional Game Boy emulator running inside Hytale at true 1:1 scale. The creator says frames are computed and rendered live, controls are mapped to in-game blocks, and no external tools are used. Tetris and Batman titles are shown as tested examples.",
    "approach": "in-Hytale emulator rendering each frame as 23,040 blocks",
    "added_at": "2026-10-03",
    "reviewed_at": "2026-10-08",
    "review_basis": "primary-source-review",
    "platforms": [
      "Hytale"
    ],
    "requirements": null,
    "playtest": null,
    "extra_links": [],
    "review_note": "On 2026-10-08 the BuiltByBit product page and its /updates page returned 403 behind a Cloudflare 'Just a moment' challenge, to both curl and a fetch tool. I did not bypass the challenge, so I couldn't confirm a newer version. The 2026-10-05 review (v1.0, paid, closed) stands, and the link is treated as blocked, not dead. No play-test was performed.",
    "latest_release": "v1.0 (2026-04-03)",
    "last_activity": "2026-04-03"
  },
  {
    "name": "talemonpokemon",
    "guest": [
      "Pokémon systems"
    ],
    "host": "Hytale",
    "creator": "talemon",
    "status": [
      "released"
    ],
    "first_seen": "2026-07-24",
    "release": "https://www.curseforge.com/hytale/mods/talemonpokemon",
    "license": "All Rights Reserved",
    "category": "core",
    "notes": "Hytale mod recreating a substantial Pokémon adventure loop: starter selection, biome-based Pokémon spawning, levels/stats/types/abilities/moves, turn-based battles, capture, party/PC management, experience, evolution and Apricorn/Poké Ball progression. The listing links the creator's YouTube channel @talemonofc. Its video 'POKEMON EM HTALE 60%' (2026-07-07) is creator-posted pre-release footage. The files page lists two 0.5 files, both uploaded 2026-07-24: 'atualização 1' and 'telemonpokemon'.",
    "latest_release": "atualização 1 (2026-07-24)",
    "last_activity": "2026-07-24",
    "id": "talemonpokemon",
    "summary": "Recreates Pokémon catching, battles, evolution and trainer progression inside Hytale.",
    "description": "Recreates a substantial Pokémon adventure loop inside Hytale: starter selection, biome-based spawning, levels, stats, types, abilities, moves, turn-based battles, capture, party/PC management, experience, evolution and Apricorn/Poké Ball progression.",
    "approach": "Hytale gameplay mod recreating Pokémon progression and turn-based battles",
    "added_at": "2026-10-03",
    "reviewed_at": "2026-10-12",
    "review_basis": "primary-source-review",
    "platforms": [
      "Hytale"
    ],
    "requirements": null,
    "playtest": null,
    "extra_links": [],
    "review_note": "On 2026-10-12 I re-read the CurseForge files page: two files, both 2026-07-24 for Hytale, All Rights Reserved; unchanged.",
    "media": "https://www.youtube.com/watch?v=wJbgOMAv5-s"
  },
  {
    "name": "PokeWorlds Online",
    "guest": [
      "Pokémon"
    ],
    "host": "Hytale",
    "creator": "PokeWorlds Online",
    "status": [
      "verified-wip",
      "video-only"
    ],
    "first_seen": "2026-09-14",
    "creator_post": "https://x.com/pokeworldonlin/status/2099499679314542720",
    "verification": "https://www.dexerto.com/pokemon/hytale-modder-is-turning-classic-pokemon-into-an-mmo-you-can-play-with-friends-3409404/",
    "license": null,
    "category": "core",
    "notes": "Work-in-progress Hytale mod/server recreating classic top-down Pokémon. Creator footage shows a 2D world, party and inventory UI, trainer battles and turn-based combat. The creator says it partially uses RPG Maker XP Pokémon Essentials. No public playable release located. In a 2026-09-18 follow-up, the creator previews field abilities (Surf, Dive, Rock Climb, Flash, Dig, Strength, Cut, Rock Smash) and points to the project Discord for progress. In the announcement thread the creator says they are unsure they can finish the project. No release, repo or release date has been announced.",
    "last_activity": "2026-09-18",
    "id": "pokeworlds-online",
    "summary": "Rebuilds classic top-down Pokémon as a multiplayer game inside Hytale.",
    "description": "A work-in-progress multiplayer Pokémon-style project inside Hytale. Creator footage shows a 2D world, party and inventory UI, trainer battles and turn-based combat. No public playable release has been located.",
    "approach": "Hytale mod/server using a 2D top-down world; creator says it partially uses RPG Maker XP Pokémon Essentials",
    "added_at": "2026-10-03",
    "reviewed_at": "2026-10-12",
    "review_basis": "primary-source-review",
    "platforms": [],
    "requirements": null,
    "playtest": null,
    "extra_links": [
      {
        "label": "Creator follow-up: field abilities preview (2026-09-18)",
        "url": "https://x.com/pokeworldonlin/status/2100900271962431670"
      }
    ],
    "review_note": "On 2026-10-12 I re-read the original announcement and the 2026-09-18 follow-up post via the fxtwitter API: still video-only with no release link; posts newer than 2026-09-18 could not be checked."
  },
  {
    "name": "ccboy — Game Boy in Minecraft",
    "guest": [
      "Game Boy / Game Boy Color software"
    ],
    "host": "Minecraft: Java Edition with ComputerCraft / CC:Tweaked",
    "creator": "amatheo",
    "status": [
      "source-available",
      "adjacent"
    ],
    "first_seen": "2025-09-15",
    "source": "https://github.com/amatheo/ccboy",
    "license": "AGPL-3.0",
    "category": "adjacent",
    "notes": "Streams Game Boy frames from an external headless PyBoy emulator over WebSocket to a ComputerCraft monitor and sends Minecraft-side controls back. Tracked as adjacent because the emulator itself runs outside Minecraft.",
    "id": "ccboy",
    "summary": "Streams Game Boy gameplay from an external emulator to ComputerCraft monitors in Minecraft.",
    "description": "Frames are streamed over WebSocket to ComputerCraft monitors and player inputs are relayed back to the external emulator.",
    "approach": null,
    "added_at": "2026-10-03",
    "reviewed_at": "2026-10-11",
    "review_basis": "primary-source-review",
    "platforms": [],
    "requirements": "An external server running PyBoy (Python 3.9+ with pyboy, websockets and numpy, or the provided Docker image) and the user's own ROM. On the Minecraft side, ComputerCraft or CC:Tweaked with HTTP/WebSocket enabled and one computer with two attached monitors (screen and touch controller). The client fetches helper libraries from Pastebin.",
    "playtest": null,
    "scope_note": "the Game Boy emulator runs as an external headless PyBoy process; Minecraft provides the display and controls.",
    "extra_links": [],
    "review_note": "On 2026-10-11 the GitHub README was re-read; it still documents a PyBoy WebSocket server streaming frames to a CC:Tweaked client, with no tags or releases. No catalogue play-test was performed.",
    "last_activity": "2025-09-15"
  },
  {
    "name": "GeometryTale",
    "guest": [
      "Geometry Dash"
    ],
    "host": "Hytale",
    "creator": "risp",
    "status": [
      "released",
      "adjacent"
    ],
    "first_seen": "2026-02-06",
    "release": "https://www.curseforge.com/hytale/worlds/geometrytale",
    "license": "All Rights Reserved",
    "category": "adjacent",
    "notes": "Downloadable Hytale world recreating Geometry Dash-style 2D side-scrolling levels. Kept adjacent because it is a contained custom-world/minigame recreation rather than a broad runtime or systems port. The CurseForge listing embeds the video 'GeometryTale - ALL Levels 1 - 3 (GD in HYTALE)' from the channel Risplmao (@risplol2), uploaded by the listing's author risp.",
    "last_activity": "2026-02-06",
    "id": "geometrytale",
    "summary": "Recreates Geometry Dash-style 2D levels as a playable Hytale world.",
    "description": "Recreates Geometry Dash-style 2D side-scrolling levels as a downloadable Hytale world, including cube/ship play and side-scroller camera setup.",
    "approach": null,
    "added_at": "2026-10-03",
    "reviewed_at": "2026-10-12",
    "review_basis": "primary-source-review",
    "platforms": [],
    "requirements": null,
    "playtest": null,
    "scope_note": "a contained custom-world/minigame recreation rather than a broad runtime or systems port.",
    "extra_links": [],
    "review_note": "On 2026-10-12 I re-read the CurseForge files page: a single early-access file from 2026-02-06, All Rights Reserved; unchanged.",
    "latest_release": "GeometryTale beta (2026-02-06)",
    "media": "https://www.youtube.com/watch?v=N13Usbcgn60"
  },
  {
    "name": "Minecraft, but It's Crash Bandicoot (Remake)",
    "guest": [
      "Crash Bandicoot (1996)"
    ],
    "host": "Minecraft: Java Edition",
    "creator": "OfficialTCK",
    "status": [
      "released",
      "adjacent"
    ],
    "first_seen": "2025-06-20",
    "release": "https://www.curseforge.com/minecraft/worlds/minecraft-but-its-crash-bandicoot",
    "license": "CC-BY-NC-3.0",
    "category": "adjacent",
    "notes": "Two Crash Bandicoot levels recreated as a vanilla Minecraft world with custom gameplay mechanics and resource packs. Kept adjacent because it is a limited custom-world recreation rather than a full game/runtime port.",
    "latest_release": "v1.6 (2026-07-22)",
    "last_activity": "2026-07-22",
    "id": "crash-bandicoot-remake",
    "summary": "Recreates two Crash Bandicoot levels with custom gameplay in Minecraft.",
    "description": "Recreates two Crash Bandicoot levels in Minecraft with custom gameplay mechanics and resource packs.",
    "approach": null,
    "added_at": "2026-10-03",
    "reviewed_at": "2026-10-12",
    "review_basis": "primary-source-review",
    "platforms": [
      "Minecraft Java Edition 26.2"
    ],
    "requirements": "Vanilla Minecraft: Java Edition (v1.6 targets 26.2). No mods are needed, but one of the two bundled audio resource packs (Classic or N. Sane) must stay enabled.",
    "playtest": null,
    "scope_note": "a limited two-level custom-world recreation rather than a full game/runtime port.",
    "extra_links": [],
    "review_note": "On 2026-10-12 I re-read the CurseForge files page: v1.6 (2026-07-22) is still the newest of 7 files, CC BY-NC 3.0; unchanged.",
    "media": "https://www.youtube.com/watch?v=E4y9sj8vXJs"
  },
  {
    "name": "ValCraft",
    "guest": [
      "Minecraft: Java Edition 26.3"
    ],
    "host": "Valheim",
    "creator": "LoAlCo",
    "status": [
      "released",
      "source-available",
      "experimental"
    ],
    "first_seen": "2026-09-30",
    "source": "https://github.com/LoAlCo/ValCraft",
    "release": "https://github.com/LoAlCo/ValCraft/releases/tag/v0.7.0",
    "license": null,
    "category": "core",
    "notes": "SkyCraft-derived passthrough: Minecraft runs hidden and drives movement, inventory, blocks and combat while a Valheim BepInEx plugin streams collision, renders Minecraft content in Valheim and bridges combat/loot between both games. v0.7.0 maps every Valheim armor set to Minecraft armor and makes Valheim creatures and Minecraft mobs fight each other. It adds two-way fire spread and burning, held and placed torch lighting, Valheim boss bars for Minecraft bosses/raids, Minecraft weather synced to Valheim, and a consolidated settings menu. Multiplayer is still experimental and all players need 0.7.0. Assets: Gale zip, optional installer .exe, and the standalone Fabric jar.",
    "latest_release": "v0.7.0 (2026-10-08)",
    "last_activity": "2026-10-08",
    "id": "valcraft",
    "summary": "Runs Minecraft movement, blocks, inventory and combat inside Valheim while both games stay active.",
    "description": "Minecraft runs hidden and supplies movement, inventory, HUD, blocks and combat while Valheim supplies terrain, weather, creatures and dungeons. The bridge streams Valheim collision into Minecraft, renders Minecraft content in Valheim and carries combat and loot between both games.",
    "approach": "Minecraft Fabric mod + Valheim BepInEx plugin communicating through shared memory",
    "added_at": "2026-10-03",
    "reviewed_at": "2026-10-12",
    "review_basis": "primary-source-review",
    "platforms": [
      "Windows"
    ],
    "requirements": "Valheim on Steam, an owned Minecraft: Java Edition account, and roughly 3 GB of additional RAM for the Minecraft guest. The creator documents Gale/r2modman-style mod-manager setup and an optional guided installer.",
    "playtest": null,
    "creator_url": "https://github.com/LoAlCo",
    "extra_links": [],
    "review_note": "On 2026-10-12 I re-read the repository README, tags, commits and GitHub releases page: v0.7.0 (2026-10-08) is still the newest release; no LICENSE file in the repository (licence unknown). No play-test.",
    "ai_assistance": "The README credits state 'Built with Claude Code (AI-assisted).'"
  },
  {
    "name": "GTA San AnSkateas",
    "guest": [
      "Skate 3"
    ],
    "host": "Grand Theft Auto: San Andreas (classic PC 1.0 US)",
    "creator": "ryglizzy",
    "status": [
      "released",
      "source-available",
      "experimental"
    ],
    "first_seen": "2026-10-02",
    "source": "https://github.com/ryglizzy/GTA-San-AnSkateas",
    "release": "https://github.com/ryglizzy/GTA-San-AnSkateas/releases/tag/v1.1",
    "license": null,
    "category": "core",
    "notes": "Runs Skate 3 skating inside GTA San Andreas using a C++ ASI plugin plus a Rust FFI bridge to the Skate 3 engine; GTA streets/collision become the skating environment. Requires user-owned copies of both games. The GitHub v1.1 release object shows published_at 2026-10-02, but its tag now points to commit 8ae3435 ('v1.1: Skate 3 sounds, HUD and radio, pause-menu settings, smoother collision', 2026-10-05). Its only asset, GTA-San-Anskateas-v1.1.zip, was uploaded 2026-10-06 00:03 UTC, so the v1.1 content dates from 2026-10-05/06. The README now documents that Ctrl+J restarts the Skate engine, a DXVK 3.1.1 fix for the Alt+Tab black screen, and controller support (Xbox, or PlayStation via DS4Windows).",
    "latest_release": "v1.1 (2026-10-02; files updated 2026-10-06)",
    "last_activity": "2026-10-06",
    "id": "gta-san-anskateas",
    "summary": "Runs Skate 3 skating, tricks and physics on GTA San Andreas streets and collision.",
    "description": "CJ can switch into Skate 3-style skating on San Andreas streets, using Skate 3 controls, tricks, grinds, bails and camera behaviour against GTA's collision. Setup requires user-owned copies of GTA San Andreas and Skate 3.",
    "approach": "C++ ASI plugin + Rust FFI bridge to the Skate 3 engine",
    "added_at": "2026-10-03",
    "reviewed_at": "2026-10-12",
    "review_basis": "primary-source-review",
    "platforms": [
      "Windows"
    ],
    "requirements": "GTA San Andreas classic PC 1.0 US and the user's own Skate 3 Xbox 360 disc image are required; the release setup script builds the crossover from those user-owned game files.",
    "playtest": null,
    "creator_url": "https://github.com/ryglizzy",
    "extra_links": [],
    "review_note": "On 2026-10-12 I re-read the repository README, tags and commits: nothing newer than the 2026-10-06 README edits; v1.1 is still the newest release and the repository has no LICENSE file. No play-test."
  },
  {
    "name": "Wither Storm × GTA V Passthrough",
    "guest": [
      "Minecraft: Java Edition 1.20.1",
      "Cracker's Wither Storm Mod"
    ],
    "host": "Grand Theft Auto V Legacy",
    "creator": "VortexisTV",
    "status": [
      "released",
      "source-available",
      "experimental"
    ],
    "first_seen": "2026-10-02",
    "source": "https://github.com/VortexisTV/wither-storm-gta5-passthrough",
    "media": "https://www.youtube.com/watch?v=spm-u_cZvl8",
    "license": "MIT",
    "category": "core",
    "notes": "Minecraft simulates the Wither Storm while a GTA V bridge composites it into Los Santos and maps storm interactions to GTA pedestrians, vehicles, explosions, weather and camera effects. Based on rehan-remade's universal-modder passthrough example.",
    "last_activity": "2026-10-05",
    "id": "wither-storm-gta-v",
    "summary": "Runs Minecraft's Wither Storm simulation inside GTA V and bridges its effects into Los Santos.",
    "description": "Minecraft remains responsible for simulating the Wither Storm while the bridge draws it into Los Santos. GTA pedestrians and vehicles are represented by Minecraft-side proxies so tractor beams, consumption, projectiles, explosions, weather and other storm effects can feed back into GTA.",
    "approach": "Forge bridge + GTA plugin + ReShade depth compositing",
    "added_at": "2026-10-03",
    "reviewed_at": "2026-10-12",
    "review_basis": "primary-source-review",
    "platforms": [
      "Windows"
    ],
    "requirements": "GTA V Legacy Story Mode and Minecraft Java 1.20.1 on the same Windows PC, with Forge 47.4.10, Cracker's Wither Storm Mod 4.2.1, JDK 17, a compatible ScriptHookV/ASI loader and ReShade 6.8.0 with full add-on support.",
    "playtest": null,
    "creator_url": "https://github.com/VortexisTV",
    "extra_links": [],
    "review_note": "On 2026-10-12 I re-read the repository README, MIT LICENSE, tags and commits: latest commit 2026-10-05 and v1.0.0 (2026-10-04) is still the newest release. No play-test.",
    "release": "https://github.com/VortexisTV/wither-storm-gta5-passthrough/releases/tag/mc-gta5",
    "latest_release": "v1.0.0 (2026-10-04)",
    "ai_assistance": "The README states that the project was written with Claude Code + Codex."
  },
  {
    "name": "FalloutCraft",
    "guest": [
      "Minecraft: Java Edition 26.3 (Fabric)",
      "Minecraft: Java Edition 1.21.1 (NeoForge)"
    ],
    "host": "Fallout 4",
    "creator": "zeyvu",
    "status": [
      "released",
      "source-available",
      "experimental"
    ],
    "first_seen": "2026-10-01",
    "source": "https://github.com/zeyvu/FalloutCraft",
    "release": "https://github.com/zeyvu/FalloutCraft/releases/tag/v0.1.3",
    "license": "MIT",
    "category": "core",
    "notes": "SkyCraft-derived shared-memory passthrough using an F4SE plugin and Fabric mod. Minecraft supplies movement, blocks, HUD, inventory and combat while Fallout 4 supplies the Commonwealth, NPCs, quests, Pip-Boy and saves.",
    "latest_release": "v0.1.3 (2026-10-04)",
    "last_activity": "2026-10-04",
    "id": "falloutcraft",
    "summary": "Runs Minecraft movement, building, HUD and combat inside Fallout 4's Commonwealth.",
    "description": "Minecraft supplies movement, blocks, hearts, inventory and combat while Fallout 4 keeps the Commonwealth, NPCs, quests, Pip-Boy and saves. v0.1.3 adds a NeoForge 1.21.1 route intended for use alongside other Minecraft mods.",
    "approach": "F4SE plugin + Minecraft Fabric mod using shared memory",
    "added_at": "2026-10-03",
    "reviewed_at": "2026-10-12",
    "review_basis": "primary-source-review",
    "platforms": [
      "Windows"
    ],
    "requirements": "Fallout 4 1.11.240 on Steam with F4SE 0.7.9+ and Address Library, plus either Minecraft 26.3 with Fabric Loader 0.19.5+/Fabric API 0.161.0+26.3 on Java 25, or Minecraft 1.21.1 with NeoForge 21.1.x on Java 21.",
    "playtest": null,
    "creator_url": "https://github.com/zeyvu",
    "extra_links": [],
    "review_note": "On 2026-10-12 I re-read the repository README, MIT LICENSE (credits chasmlol's SkyCraft and zeyvu), tags and commits: latest commit 2026-10-04, v0.1.3 is still the newest release. No play-test."
  },
  {
    "name": "GTA Skate 3 Trilogy",
    "guest": [
      "Skate 3"
    ],
    "host": "Grand Theft Auto III and Grand Theft Auto: Vice City (re3/reVC rewrites)",
    "creator": "irregularnetwork",
    "status": [
      "released",
      "source-available",
      "experimental"
    ],
    "first_seen": "2026-09-30",
    "source": "https://github.com/irregularnetwork/GTA-Skate-3-Trilogy",
    "release": "https://github.com/irregularnetwork/GTA-Skate-3-Trilogy/releases/tag/1.1",
    "license": null,
    "category": "core",
    "notes": "Combines the reVC/re3 Vice City rewrite lineage with the Skate 3 Rust rewrite so Skate 3-style skating runs in Vice City's world. The repository was originally published as Vice-City-Skate-1.0 and later renamed. The 1.1 release ('GTA Skate 3 Triology', 2026-10-02, asset GTA.Skate.zip) notes say it 'includes gta 3 and vice city with the ability to shoot while on board', with San Andreas and skateboard sounds as next steps. The README is titled 'GTA3 VICE CITY (SA SOON)' and has a community bugfix setup.ps1 in a Bugfix folder. Old URLs for irregularnetwork/Vice-City-Skate-1.0 redirect to the renamed repo.",
    "latest_release": "1.1 (2026-10-02)",
    "last_activity": "2026-10-02",
    "id": "gta-skate-3-trilogy",
    "summary": "Combines a Vice City rewrite with Skate 3's skating runtime.",
    "description": "A playable Vice City / Skate 3 mashup built from the open reVC/re3 lineage and the Skate 3 Rust rewrite. The repository was originally published as Vice-City-Skate-1.0 before being renamed.",
    "approach": "reVC/re3 rewrite lineage + Skate 3 Rust rewrite integration",
    "added_at": "2026-10-03",
    "reviewed_at": "2026-10-12",
    "review_basis": "primary-source-review",
    "platforms": [],
    "requirements": null,
    "playtest": null,
    "creator_url": "https://github.com/irregularnetwork",
    "extra_links": [],
    "review_note": "On 2026-10-12 I re-read the repository README, tags and commits: nothing newer than 2026-10-02, 1.1 is still the newest release and the repository has no LICENSE file. No play-test."
  },
  {
    "name": "Minecraft X Half-Life",
    "guest": [
      "Minecraft: Java Edition 26.3"
    ],
    "host": "Half-Life",
    "creator": "SawyerTheNerd",
    "status": [
      "source-available",
      "verified-wip",
      "experimental"
    ],
    "first_seen": "2026-10-03",
    "source": "https://github.com/SawyerTheNerd/Minecraft-X-HalfLife",
    "license": null,
    "category": "core",
    "notes": "Ports SkyCraft's shared-memory model to Half-Life: Minecraft runs hidden and supplies player physics, blocks, inventory, mobs and combat while Half-Life provides maps, monsters and rendering. The README lists known issues and untested areas, and there is no tagged release.",
    "last_activity": "2026-10-03",
    "id": "minecraft-x-half-life",
    "summary": "Ports SkyCraft's Minecraft passthrough model to Half-Life.",
    "description": "Minecraft runs hidden and supplies player physics, blocks, items, mobs, inventory and combat while Half-Life supplies maps, monsters and rendering. The project streams Half-Life map collision into Minecraft and bridges damage and interactions in both directions. The README lists known issues and says newer pieces, such as mob pathfinding on Half-Life maps and shared death, have not been play-tested across the whole game.",
    "approach": "Half-Life SDK hooks + SkyCraft shared-memory protocol",
    "added_at": "2026-10-03",
    "reviewed_at": "2026-10-12",
    "review_basis": "primary-source-review",
    "platforms": [
      "Windows"
    ],
    "requirements": "Windows 10 or 11 and Half-Life on Steam (25th anniversary update). Setup needs Git for Windows (Git Bash), Python 3.10+ with pillow and pyyaml, Visual Studio 2019 Build Tools (MSVC v142, C++ workload), and Minecraft: Java Edition installed and run once. Setup downloads the Half-Life SDK, SkyCraft, model tools and a portable Java 25; the first run downloads Minecraft 26.3.",
    "playtest": null,
    "creator_url": "https://github.com/SawyerTheNerd",
    "extra_links": [],
    "review_note": "On 2026-10-12 I re-read the repository README and commit history (single commit, 2026-10-02, no tags or release) and its credits; no LICENSE file found. No play-test."
  },
  {
    "name": "CS-Craft",
    "guest": [
      "Minecraft 26.3"
    ],
    "host": "Counter-Strike: Global Offensive rewrite runtime",
    "creator": "FrosttysBots / Frostty",
    "status": [
      "released",
      "source-available",
      "experimental"
    ],
    "first_seen": "2026-10-02",
    "source": "https://github.com/FrosttysBots/CS-Craft",
    "release": "https://github.com/FrosttysBots/CS-Craft/releases/tag/v0.1.0",
    "license": null,
    "category": "core",
    "notes": "A Rust/Bevy CS:GO runtime with an Overworld special mode combining CS:GO movement, weapons and HUD with streamed Minecraft terrain, creatures, inventory, crafting, Nether progression, strongholds and an Ender Dragon encounter. The README ends with 'Licensed under Apache-2.0', but the repo has no LICENSE file and GitHub reports no licence, so the licence stays null under catalogue rules.",
    "latest_release": "v0.1.0 (2026-10-02)",
    "last_activity": "2026-10-02",
    "id": "cs-craft",
    "summary": "Adds a Minecraft Overworld/progression mode to a CS:GO Rust/Bevy rewrite.",
    "description": "The public v0.1.0 build includes an Overworld mode that keeps CS:GO-style movement, weapons and HUD while adding streamed Minecraft terrain, creatures, survival inventory, crafting, furnaces, Nether progression, strongholds and an Ender Dragon encounter.",
    "approach": "from-scratch CS:GO runtime + Minecraft Overworld special mode",
    "added_at": "2026-10-03",
    "reviewed_at": "2026-10-11",
    "review_basis": "primary-source-review",
    "platforms": [
      "Windows"
    ],
    "requirements": "The release zip CSGO-Rewrite-0.1.0-windows-x64.zip needs the user's own CS:GO Legacy install (the csgo_legacy beta of Counter-Strike 2 on Steam). The README says the zip bundles the Minecraft 26.3 assets used by Overworld mode. Building from source needs stable Rust (2024 edition).",
    "playtest": null,
    "creator_url": "https://github.com/FrosttysBots",
    "extra_links": [],
    "review_note": "On 2026-10-11 the GitHub README and tags were re-read; v0.1.0 is still the only tag, no LICENSE file is present, and the README still states it was written by Claude for the creator. No catalogue play-test was performed.",
    "ai_assistance": "The README states the project was 'Written by Mr. Claude' (Anthropic's Claude), for Frostty."
  },
  {
    "name": "World of Skatecraft",
    "guest": [
      "Skate 3"
    ],
    "host": "World of Warcraft 1.12.1 via benilla",
    "creator": "Kimmo3223",
    "status": [
      "source-available",
      "experimental"
    ],
    "first_seen": "2026-10-02",
    "source": "https://github.com/Kimmo3223/world-of-skatecraft",
    "license": "MIT OR Apache-2.0",
    "category": "core",
    "notes": "Adds Skate 3's physics, tricks, grinds, powerslides and bails to Azeroth using the open-source benilla WoW client and Skate 3 Rust Engine. Setup uses user-owned WoW and Skate 3 files. Since the import it has added a 1-300 Skateboarding secondary profession with unlockable abilities (Ollie Boost, Rocket Boost, Speed Demon, Moon Jump), a Skate 3-style line score, and experimental Windows setup. There is still no tagged release.",
    "last_activity": "2026-10-07",
    "id": "world-of-skatecraft",
    "summary": "Runs Skate 3 physics and tricks inside World of Warcraft 1.12.1.",
    "description": "Pressing J drops the WoW character onto a skateboard using Skate 3's physics, with flick-it tricks, grinds, powerslides and bails anywhere in Azeroth. Setup reads user-owned WoW and Skate 3 files and runs against a local WoW server.",
    "approach": "benilla WoW client + Skate 3 Rust Engine",
    "added_at": "2026-10-03",
    "reviewed_at": "2026-10-12",
    "review_basis": "primary-source-review",
    "platforms": [
      "Linux",
      "Windows (experimental)"
    ],
    "requirements": "World of Warcraft 1.12.1 English client (build 5875), an extracted Skate 3 Xbox 360 folder (default.xex + data/; ISO not accepted), an Xbox-style controller, Docker, about 20 GB free disk, and a few hours once for server map extraction. It runs offline against a local vmangos server; the Skateboarding profession needs the patched server that the Linux setup builds.",
    "playtest": null,
    "creator_url": "https://github.com/Kimmo3223",
    "extra_links": [],
    "review_note": "On 2026-10-12 I re-read the repository README, Cargo.toml, LICENSE-MIT and LICENSE-APACHE files and commits (latest 2026-10-07; no tags). No play-test.",
    "media": "https://github.com/Kimmo3223/world-of-skatecraft/blob/main/docs/media/skateboarding.mp4",
    "ai_assistance": "The README says it is 'vibe coded': the whole thing was put together with an AI coding assistant (Claude Code)."
  },
  {
    "name": "PipeLink Launcher — GTA SA × Skate 3 × MW2",
    "guest": [
      "Skate 3",
      "Call of Duty: Modern Warfare 2"
    ],
    "host": "Grand Theft Auto: San Andreas",
    "creator": "Sm1jjj",
    "status": [
      "released",
      "source-available",
      "experimental"
    ],
    "first_seen": "2026-10-02",
    "source": "https://github.com/Sm1jjj/PipeLinkLauncher",
    "release": "https://github.com/Sm1jjj/PipeLinkLauncher/releases/tag/v1.0.2",
    "media": "https://streamable.com/19fo55",
    "license": "MIT",
    "category": "core",
    "notes": "Installer/launcher for a three-game mashup: Skate 3 mode and MW2 mode run inside GTA San Andreas. It builds from user-owned game files and integrates a Skate bridge plus IW4L-derived MW2 runtime support.",
    "latest_release": "v1.0.2 (2026-10-03)",
    "last_activity": "2026-10-03",
    "id": "pipelink-launcher",
    "summary": "Runs Skate 3 and MW2 gameplay modes inside GTA San Andreas.",
    "description": "An installer/launcher for a three-game mashup. Inside GTA San Andreas, F6 switches to Skate 3 mode and F5 switches to an MW2 mode with weapons, points, scoreboard and partially implemented killstreaks. It builds the required integration from user-owned game files.",
    "approach": "GTA ASI integration + Skate bridge + IW4L-derived MW2 runtime support",
    "added_at": "2026-10-03",
    "reviewed_at": "2026-10-12",
    "review_basis": "primary-source-review",
    "platforms": [
      "Windows"
    ],
    "requirements": "GTA San Andreas 1.0 US is required. Skate 3 support needs the user's own Xbox 360 ISO; MW2 support needs the user's own multiplayer game folder. The launcher targets 64-bit Windows 10/11 and obtains the open tooling it needs separately.",
    "playtest": null,
    "creator_url": "https://github.com/Sm1jjj",
    "extra_links": [],
    "review_note": "On 2026-10-12 I re-read the repository README, MIT LICENSE, tags and commits: latest commit 2026-10-03 and v1.0.2 is still the newest release. No play-test."
  },
  {
    "name": "WowCraft — Minecraft inside World of Warcraft",
    "guest": [
      "Minecraft: Java Edition 26.3"
    ],
    "host": "World of Warcraft 1.12.1 via benilla",
    "creator": "over",
    "status": [
      "released",
      "experimental"
    ],
    "first_seen": "2026-10-02",
    "media": "https://www.youtube.com/watch?v=sX3lsLiPS2s",
    "license": "MIT",
    "category": "core",
    "notes": "Creator demo shows Minecraft running hidden to drive movement, combat, building and items while WoW renders Azeroth and runs quests, mobs, XP and loot. Built on benilla and a SkyCraft-derived Fabric bridge. The creator published github.com/over825hp/wowcraft (created 2026-10-05; its README embeds the catalogue's YouTube demo). It ships WowCraft.zip releases v0.1.0 (2026-10-05) and v0.1.1 (2026-10-06: clearer wrong-WoW-version errors, Prism start fixes, zip extraction fixes), called an 'early test build', with co-op via e4mc links. The repo contains only the Rust launcher source (MIT LICENSE). The WowCraft Fabric mod and benilla changes ship as binaries in the zip, so 'source-available' is not asserted for the mashup itself.",
    "last_activity": "2026-10-06",
    "id": "wowcraft",
    "summary": "Runs Minecraft movement, combat, building and items through World of Warcraft 1.12.1.",
    "description": "Creator footage shows Minecraft movement, combat, building and items operating through Azeroth while WoW continues to run quests, mobs, XP and loot. The creator has since published early Windows test builds (v0.1.0 and v0.1.1) on GitHub; that repository holds only the launcher source.",
    "approach": "Minecraft runs hidden and drives a SkyCraft-derived bridge into the benilla WoW client",
    "added_at": "2026-10-03",
    "reviewed_at": "2026-10-12",
    "review_basis": "primary-source-review",
    "platforms": [
      "Windows"
    ],
    "requirements": "Windows 10 or 11 (64-bit), the user's own WoW 1.12.1 client folder, the user's own Minecraft Java Edition (Microsoft account), and about 4 GB free disk. First run extracts server maps from the client (about 10-15 min) and Prism Launcher downloads Minecraft and Java. The bundle includes benilla, vmangos, MariaDB, Prism Launcher, Fabric API, e4mc, Lithium and FerriteCore.",
    "playtest": null,
    "extra_links": [
      {
        "label": "benilla upstream",
        "url": "https://github.com/samwhosung/benilla"
      },
      {
        "label": "Creator video: release and multiplayer download (2026-10-05)",
        "url": "https://www.youtube.com/watch?v=dKZN2nKc4bc"
      }
    ],
    "review_note": "On 2026-10-12 I re-read the README, MIT LICENSE, tags, releases page and commits: v0.1.1 is still latest and nothing newer exists; unchanged.",
    "project_page": "https://github.com/over825hp/wowcraft",
    "release": "https://github.com/over825hp/wowcraft/releases/tag/v0.1.1",
    "latest_release": "v0.1.1 (2026-10-06)",
    "creator_url": "https://github.com/over825hp"
  },
  {
    "name": "CS:GO systems inside Project Zomboid",
    "guest": [
      "Counter-Strike: Global Offensive"
    ],
    "host": "Project Zomboid",
    "creator": "denis.salami",
    "status": [
      "verified-wip",
      "video-only"
    ],
    "first_seen": "2026-10-03",
    "media": "https://www.youtube.com/watch?v=n2fEHpLJUNk",
    "license": null,
    "category": "core",
    "notes": "Creator footage shows CS:GO weapons, shooting and movement added to Project Zomboid, built on Project Viewpoint with optional Project A-Life support. The creator states the download is not public yet.",
    "last_activity": "2026-10-03",
    "id": "csgo-project-zomboid",
    "summary": "Adds CS:GO weapons, shooting and movement to Project Zomboid.",
    "description": "Creator footage shows CS:GO-style weapons, shooting and movement inside Project Zomboid. The creator says the download is not public yet and has discussed a future installer that would extract required assets from a user's own CS:GO installation.",
    "approach": "Project Zomboid mod built on Project Viewpoint; creator also demonstrates optional Project A-Life support",
    "added_at": "2026-10-03",
    "reviewed_at": "2026-10-12",
    "review_basis": "primary-source-review",
    "platforms": [],
    "requirements": null,
    "playtest": null,
    "extra_links": [],
    "review_note": "On 2026-10-12 I re-read the creator's video (live) and channel feed: no further upload, Workshop item or repository. Remains video-only."
  },
  {
    "name": "OWCraft",
    "guest": [
      "Minecraft: Java Edition 26.3"
    ],
    "host": "Outer Wilds",
    "creator": "Yaekai",
    "status": [
      "released",
      "source-available",
      "experimental"
    ],
    "first_seen": "2026-10-02",
    "source": "https://github.com/Yaekai/OWCraft",
    "release": "https://github.com/Yaekai/OWCraft/releases/tag/v0.1.1",
    "license": "MIT",
    "category": "core",
    "notes": "SkyCraft-derived passthrough: Minecraft runs alongside Outer Wilds and owns player physics, blocks and inventory while Outer Wilds renders the planet, lighting and Minecraft content. Builds persist across Outer Wilds time loops.",
    "latest_release": "v0.1.1 (2026-10-02)",
    "last_activity": "2026-10-02",
    "ai_assistance": "Creator states the mod was written by Claude, directed and play-tested by Yaekai.",
    "id": "owcraft",
    "summary": "Runs real Minecraft movement, blocks and inventory on Outer Wilds planets.",
    "description": "Minecraft supplies the player physics, blocks, inventory and interactions while Outer Wilds renders the planets, lighting and Minecraft content. Builds persist across Outer Wilds time loops and restarts.",
    "approach": "Outer Wilds Mod Loader host + SkyCraft-derived Fabric guest over shared memory",
    "added_at": "2026-10-05",
    "reviewed_at": "2026-10-12",
    "review_basis": "primary-source-review",
    "platforms": [
      "Windows"
    ],
    "requirements": "Outer Wilds on Steam with its Mod Manager, an owned Minecraft Java Edition copy, Minecraft 26.3, Fabric Loader 0.19.5 or newer and the corresponding Fabric API. The creator describes testing on one Windows PC; broader compatibility is not established.",
    "playtest": null,
    "creator_url": "https://github.com/Yaekai",
    "extra_links": [],
    "review_note": "On 2026-10-12 I re-read the README, MIT LICENSE, tags, releases page and commits: v0.1.1 is still latest (last commit 2026-10-02); unchanged."
  },
  {
    "name": "SkateGM",
    "guest": [
      "Skate 3"
    ],
    "host": "Garry's Mod",
    "creator": "the-schwilliam",
    "status": [
      "released",
      "source-available"
    ],
    "first_seen": "2026-10-03",
    "source": "https://github.com/the-schwilliam/SkateGM",
    "release": "https://github.com/the-schwilliam/SkateGM/releases/tag/8.1",
    "license": "GPL-3.0",
    "category": "core",
    "notes": "Runs Skate 3 board physics, tricks, scoring and skater gameplay inside Garry's Mod on arbitrary maps, with multiplayer, minigames and a park editor. Users supply their own Skate 3 files.",
    "latest_release": "8.1 (2026-10-10)",
    "last_activity": "2026-10-10",
    "ai_assistance": "Creator documents use of AI coding tools while explicitly stating game logic and creative assets were not delegated wholesale to generative AI.",
    "id": "skategm",
    "summary": "Runs Skate 3 physics, tricks and scoring inside Garry's Mod, including multiplayer.",
    "description": "Runs Skate 3's board physics, tricks and scoring on Garry's Mod maps, with multiplayer, minigames, a park editor and a dedicated skating gamemode. Users supply their own Skate 3 files.",
    "approach": "native Rust engine module + Garry's Mod Lua add-on",
    "added_at": "2026-10-05",
    "reviewed_at": "2026-10-11",
    "review_basis": "primary-source-review",
    "platforms": [
      "Windows"
    ],
    "requirements": "Garry’s Mod on the x86-64 branch, a controller, and the user’s own Xbox 360 Skate 3 dump are required. The creator recommends disabling Steam Input if the controller does not respond. Each player who skates installs the mod locally.",
    "playtest": null,
    "creator_url": "https://github.com/the-schwilliam",
    "extra_links": [],
    "review_note": "On 2026-10-11 the GitHub release notes and LICENSE file were read: 8.0 (2026-10-09) added 14 minigames, D-pad gestures and Skate 3 board/trick sounds extracted from the user's game files and relicensed the project GPL-3.0 (the LICENSE file is the GNU GPL v3); 8.01 hotfixed invisible playermodels and 8.1 (2026-10-10) added Skate 3 soundtrack decoding, controller rumble, single-player cheats and a new loading screen. No play-test was performed."
  },
  {
    "name": "BullySkate",
    "guest": [
      "Skate 3"
    ],
    "host": "Bully: Scholarship Edition",
    "creator": "Faiqie",
    "status": [
      "released",
      "source-available"
    ],
    "first_seen": "2026-10-01",
    "source": "https://github.com/Faiqie/BullySkate",
    "release": "https://github.com/Faiqie/BullySkate/releases/tag/v0.1.2",
    "license": "MIT (original BullySkate additions only; third-party code keeps its own licences)",
    "category": "core",
    "notes": "Adds Skate 3 physics and controller-driven skating to Bullworth using the Skate 3 Rust rewrite, while keeping Bully's world and character. Requires user-owned Bully and Skate 3 files.",
    "latest_release": "v0.1.2 (2026-10-04)",
    "last_activity": "2026-10-04",
    "id": "bullyskate",
    "summary": "Lets Jimmy skate through Bullworth using Skate 3 physics.",
    "description": "Lets Jimmy skate through Bullworth using Skate 3 physics and controller input, with rigging, skater editing, markers and skitching. Users supply their own copies of both games.",
    "approach": "Skate 3 Rust rewrite + Bully script/ASI integration",
    "added_at": "2026-10-05",
    "reviewed_at": "2026-10-11",
    "review_basis": "primary-source-review",
    "platforms": [
      "Windows"
    ],
    "requirements": "Bully: Scholarship Edition for Windows v1.200, the user's own extracted Xbox 360 Skate 3 files (default.xex with its data folder), and 64-bit Windows 10 or 11. Xbox/XInput, DualShock 4 and DualSense controllers are supported.",
    "playtest": null,
    "creator_url": "https://github.com/Faiqie",
    "extra_links": [],
    "review_note": "On 2026-10-11 the GitHub README, LICENSE scope text and tags were re-read; v0.1.2 is still the newest tag and requirements (Bully SE 1.200 plus your own Xbox 360 Skate 3 files) are unchanged. No catalogue play-test was performed."
  },
  {
    "name": "LibertyCraft",
    "guest": [
      "Minecraft: Java Edition 26.3"
    ],
    "host": "Grand Theft Auto IV",
    "creator": "mrborghini",
    "status": [
      "released",
      "source-available",
      "verified-wip",
      "experimental"
    ],
    "first_seen": "2026-10-03",
    "source": "https://github.com/mrborghini/libertycraft",
    "license": "MIT; the asi/ GTA IV plugin is GPL-3.0",
    "category": "core",
    "notes": "SkyCraft-derived passthrough in which Minecraft owns movement, inventory, hotbar and placed/broken blocks while GTA IV owns Liberty City, camera, traffic and rendering. Early development but the creator describes the current source as playable.",
    "last_activity": "2026-10-10",
    "id": "libertycraft",
    "summary": "Runs Minecraft movement, inventory and building inside GTA IV's Liberty City.",
    "description": "Minecraft owns movement, inventory, hotbar and blocks while GTA IV owns Liberty City, its camera, traffic and rendering. The creator describes the current source as early development but playable.",
    "approach": "GTA IV ASI plugin + SkyCraft-derived Fabric mod over shared memory",
    "added_at": "2026-10-05",
    "reviewed_at": "2026-10-11",
    "review_basis": "primary-source-review",
    "platforms": [
      "Windows",
      "Linux"
    ],
    "requirements": "Linux with Steam + Proton (developed on Arch, Proton 11; Windows untested), GTA IV: The Complete Edition on Steam (the install script downgrades it to 1.0.8.0 and installs FusionFix + ZolikaPatch), owned Minecraft: Java Edition with Prism Launcher, plus bash/curl/unzip/python3; the documented xwin/clang/cmake/JDK 25 toolchain to build. Release notes (2026-10-10) also document a Windows install script.",
    "playtest": null,
    "creator_url": "https://github.com/mrborghini",
    "extra_links": [],
    "review_note": "On 2026-10-11 the GitHub release list was re-read: v0.1.8 (2026-10-10, 17:36 UTC) follows v0.1.7 with the same installation-only notes (install-windows.bat / install-linux.sh) and no changelog; the MIT licence and GPL-3.0 asi/ plugin are as before. Windows support is as documented by the creator's release notes. No play-test or binary safety review was performed.",
    "media": "https://www.youtube.com/watch?v=C1oCbMNOUqg",
    "latest_release": "v0.1.8 (2026-10-10)",
    "release": "https://github.com/mrborghini/libertycraft/releases"
  },
  {
    "name": "SubCraft",
    "guest": [
      "Minecraft: Java Edition 1.21.1"
    ],
    "host": "Subnautica",
    "creator": "FumperForrest",
    "status": [
      "source-available",
      "verified-wip",
      "experimental"
    ],
    "first_seen": "2026-10-01",
    "source": "https://github.com/FumperForrest/SubCraft",
    "license": "MIT",
    "category": "core",
    "notes": "SkyCraft-derived passthrough: hidden Minecraft owns player physics, inventory, combat, blocks and mobs while Subnautica owns terrain, creatures, lighting, sound and saves. Early development; shared-memory link and initial rendering/physics stages are implemented.",
    "last_activity": "2026-10-03",
    "id": "subcraft",
    "summary": "Connects Minecraft physics, blocks and mobs to Subnautica's world and rendering.",
    "description": "Minecraft owns player physics, inventory, combat, blocks and mobs while Subnautica owns terrain, creatures, lighting, sound and saves. The shared-memory link and initial physics/rendering stages are implemented; exact collision and broader integration remain in development.",
    "approach": "NeoForge Minecraft guest + Subnautica BepInEx host over shared memory",
    "added_at": "2026-10-05",
    "reviewed_at": "2026-10-08",
    "review_basis": "primary-source-review",
    "platforms": [],
    "requirements": "Subnautica with the SubCraft BepInEx plugin, and a hidden Minecraft 1.21.1 (NeoForge) instance running the guest mod.",
    "playtest": null,
    "creator_url": "https://github.com/FumperForrest",
    "extra_links": [],
    "review_note": "On 2026-10-08 I reviewed the GitHub repo, README and commits: the last commit is 2026-10-02 (protocol v25), there are no releases, the licence is MIT, and the README says early development with no platform statement. No play-test was performed."
  },
  {
    "name": "New VegasCraft",
    "guest": [
      "Minecraft: Java Edition 26.3"
    ],
    "host": "Fallout: New Vegas",
    "creator": "Davozh",
    "status": [
      "source-available",
      "verified-wip",
      "experimental"
    ],
    "first_seen": "2026-10-03",
    "source": "https://github.com/Davozh/new-vegascraft",
    "license": "MIT",
    "category": "core",
    "notes": "Linux passthrough project that composites Minecraft colour/depth into Fallout: New Vegas, synchronises the FNV camera and collision into Minecraft and allows Minecraft building in the Mojave. No published binaries; build from source.",
    "last_activity": "2026-10-04",
    "id": "new-vegascraft",
    "summary": "Composites Minecraft into Fallout: New Vegas and lets you build in the Mojave.",
    "description": "Minecraft's colour and depth are composited into Fallout: New Vegas while FNV camera and collision data are sent back to Minecraft, enabling Minecraft building in the Mojave. The project currently targets Linux/Proton and must be built from source.",
    "approach": "xNVSE + ReShade + Fabric passthrough",
    "added_at": "2026-10-05",
    "reviewed_at": "2026-10-08",
    "review_basis": "primary-source-review",
    "platforms": [
      "Linux"
    ],
    "requirements": "Linux with Steam + Proton, Fallout: New Vegas 1.4.0.525 (Steam) without other ReShade/d3d9.dll mods, owned Minecraft: Java Edition with Prism Launcher, a Vulkan (DXVK) GPU, and git/curl/7z/unzip/JDK 25/mingw-w64 (i686) to build. No binaries are published.",
    "playtest": null,
    "creator_url": "https://github.com/Davozh",
    "extra_links": [],
    "review_note": "On 2026-10-08 I reviewed the GitHub repo, README (Spanish) and LICENSE: the last commit is 2026-10-04 and there are no releases; the README states Linux/Proton-only testing on CachyOS, build-from-source only, an MIT licence and Claude Code assistance. No play-test was performed.",
    "ai_assistance": "The README credits say it was made with help from Claude Code (\"Hecho con ayuda de Claude Code\")."
  },
  {
    "name": "Minebonk",
    "guest": [
      "Minecraft systems"
    ],
    "host": "Megabonk",
    "creator": "MGuibas",
    "status": [
      "source-available",
      "verified-wip"
    ],
    "first_seen": "2026-10-02",
    "source": "https://github.com/MGuibas/Minebonk",
    "license": "MIT",
    "category": "core",
    "notes": "Native BepInEx/Harmony mod that rebuilds Minecraft-style first-person movement, hotbar/inventory, 1.21 combat, items, mobs, bosses and loot inside Megabonk rather than running a second Minecraft process.",
    "last_activity": "2026-10-02",
    "id": "minebonk",
    "summary": "Rebuilds Minecraft-style combat, inventory, mobs and bosses natively inside Megabonk.",
    "description": "Unlike the passthrough projects, Minebonk uses one Megabonk process and rebuilds Minecraft-style first-person play, hotbar/inventory, 1.21 combat rules, items, mobs, bosses and loot directly inside the host game.",
    "approach": "native BepInEx + Harmony recreation inside Megabonk",
    "added_at": "2026-10-05",
    "reviewed_at": "2026-10-08",
    "review_basis": "primary-source-review",
    "platforms": [],
    "requirements": "Megabonk (tested on Steam) with BepInEx 6 IL2CPP build be.755. It uses Minecraft Java resources from the local install (tested 26.2) or, if you accept a prompt, downloads about 41 MB from Mojang's servers. Single-process mod; no Minecraft instance is launched.",
    "playtest": null,
    "creator_url": "https://github.com/MGuibas",
    "extra_links": [],
    "review_note": "On 2026-10-08 I reviewed the GitHub repo, README and LICENSE: the last commit is 2026-10-02 (0.1.7), there are no GitHub releases, and the README documents BepInEx 6 IL2CPP be.755 and Minecraft resource sourcing. No play-test was performed."
  },
  {
    "name": "DOOM on Hytale — PapiSpielt",
    "guest": [
      "DOOM / Freedoom levels and systems"
    ],
    "host": "Hytale",
    "creator": "PapiSpielt",
    "status": [
      "released",
      "source-available",
      "experimental"
    ],
    "first_seen": "2026-05-28",
    "source": "https://gitlab.com/papispielt/hytale-doom",
    "release": "https://www.curseforge.com/hytale/mods/doom/files/8984905",
    "project_page": "https://www.curseforge.com/hytale/mods/doom",
    "license": "MIT",
    "category": "core",
    "notes": "Reads DOOM WAD map data and recreates classic DOOM levels as Hytale worlds, mapping enemies, weapons, armour and items into Hytale. The creator calls it a showcase and warns that later maps are not tuned for full playability.",
    "latest_release": "hytale-doom-0.0.7 (2026-09-26)",
    "last_activity": "2026-09-26",
    "ai_assistance": "Creator explicitly says most code was generated with Claude Code.",
    "id": "doom-hytale-papispielt",
    "summary": "Reconstructs classic DOOM WAD levels as Hytale worlds with enemies and items mapped into Hytale.",
    "description": "Reads DOOM WAD map data and creates the level block-by-block in Hytale, mapping enemies, weapons, armour and other items into Hytale equivalents. The creator explicitly presents it as a showcase rather than a balanced full-game port.",
    "approach": "WAD parsing + Hytale world reconstruction",
    "added_at": "2026-10-05",
    "reviewed_at": "2026-10-08",
    "review_basis": "primary-source-review",
    "platforms": [],
    "requirements": null,
    "playtest": null,
    "extra_links": [],
    "review_note": "On 2026-10-08 I reviewed the GitLab project (last commit 2026-09-26, 'updates to 0.6.8', no tags) and the CurseForge page and files (latest hytale-doom-0.0.7.jar for Hytale 0.6, last update 2026-09-26; the AI disclaimer is unchanged), so nothing material changed. No play-test was performed.",
    "creator_url": "https://gitlab.com/papispielt"
  },
  {
    "name": "GTA Trilogy Multiverse Portals",
    "guest": [
      "Grand Theft Auto III",
      "Grand Theft Auto: Vice City"
    ],
    "host": "Grand Theft Auto: San Andreas / shared GTA runtime",
    "creator": "DryxioGTA",
    "status": [
      "verified-wip",
      "video-only"
    ],
    "first_seen": "2026-07-21",
    "media": "https://www.youtube.com/watch?v=fpsq2MyWznc",
    "verification": "https://www.tomshardware.com/video-games/pc-gaming/ambitious-modder-creates-grand-theft-auto-multiverse-with-real-time-portals-san-andreas-vice-city-and-gta-iii-all-run-simultaneously-with-cross-game-interactions",
    "license": null,
    "category": "core",
    "notes": "Creator demo runs GTA III, Vice City and San Andreas simultaneously in one process with a shared Direct3D device and live portals between persistent worlds. Bullets and interactions cross portal boundaries. No public build was located.",
    "last_activity": "2026-07-21",
    "id": "gta-trilogy-multiverse",
    "summary": "Runs GTA III, Vice City and San Andreas simultaneously with live portals between them.",
    "description": "DryxioGTA's creator demo shows GTA III, Vice City and San Andreas running simultaneously inside one process. Live portals connect the persistent worlds, with engine control switching when the player crosses and bullets/interactions visible across portal boundaries. No public build has been located.",
    "approach": "modified re3/reVC + plugin-sdk + librw + shared Direct3D device",
    "added_at": "2026-10-05",
    "reviewed_at": "2026-10-12",
    "review_basis": "primary-source-review",
    "platforms": [],
    "requirements": null,
    "playtest": null,
    "extra_links": [
      {
        "label": "Creator project page",
        "url": "https://dryx.io/projects/"
      }
    ],
    "review_note": "On 2026-10-12 I re-read the creator's video (live), dryx.io/projects page and the Dryxio GitHub account: no download or repository for the portals project. Remains video-only.",
    "creator_url": "https://github.com/Dryxio"
  },
  {
    "name": "Killcraft",
    "guest": [
      "Minecraft: Java Edition"
    ],
    "host": "ULTRAKILL",
    "creator": "goonsn",
    "status": [
      "released",
      "source-available",
      "experimental"
    ],
    "first_seen": "2026-10-04",
    "source": "https://github.com/goonsn/Killcraft",
    "release": "https://github.com/goonsn/Killcraft/releases/tag/v1.0.2",
    "license": "MIT",
    "category": "core",
    "notes": "SkyCraft-derived passthrough that lets Minecraft own movement, health, hunger, inventory, combat, mobs and block building while ULTRAKILL supplies its levels, enemies, damage system and rendering. v1.0.0 (2026-10-06) added Killcraft's own Minecraft mod (killcraft-mc.jar, auto-installed): Potion of ULTRAKILL (V1 movement for two minutes), SMILEOS shops as placeable blocks, skulls in the inventory, F9 working everywhere including the Nether, ULTRAKILL weapons that destroy Nether terrain, Nether mini-bosses and F5 third person. v1.0.1 is a bugfix: floors that hurt (Act 2 sand, saw blades) hurt again in Minecraft mode. v1.0.2 (2026-10-11) is a bugfix release: Potion of ULTRAKILL no longer overrides creative flight or spectator mode and pauses with the game, placed skulls stay on altars, melee lands on enemies beside walls and ledges, and the F9 toggle works on keyboards with extra software.",
    "latest_release": "v1.0.2 (2026-10-11)",
    "last_activity": "2026-10-11",
    "id": "killcraft",
    "summary": "Runs Minecraft movement, combat, inventory, mobs and building inside ULTRAKILL levels.",
    "description": "A real Minecraft instance runs hidden and owns movement, health, hunger, inventory, weapons, mobs and block building while ULTRAKILL supplies the levels, enemies, checkpoints and rendering. Damage and combat are bridged both ways.",
    "approach": "ULTRAKILL BepInEx plugin + SkyCraft Minecraft guest over shared memory",
    "added_at": "2026-10-05",
    "reviewed_at": "2026-10-12",
    "review_basis": "primary-source-review",
    "platforms": [
      "Windows"
    ],
    "requirements": "The creator documents ULTRAKILL on Steam, BepInEx 5 x64 and an owned Minecraft Java Edition Microsoft account. First launch uses the bundled Prism setup to obtain Minecraft and Java; Skyrim is not required. ULTRAKILL movement and guns are replaced while Minecraft mode is enabled; F9 restores native mode.",
    "playtest": null,
    "creator_url": "https://github.com/goonsn",
    "extra_links": [],
    "review_note": "On 2026-10-12 I read the GitHub releases page (v1.0.2 published 2026-10-11 with fixes), tags and README; MIT licence and requirements unchanged. No play-test was performed."
  },
  {
    "name": "ER Mario",
    "guest": [
      "Super Mario 64"
    ],
    "host": "Elden Ring",
    "creator": "Deltaroo / deltarooo",
    "status": [
      "released",
      "source-available",
      "experimental"
    ],
    "first_seen": "2026-09-30",
    "source": "https://github.com/deltarooo/er-mario",
    "release": "https://github.com/deltarooo/er-mario/releases/tag/v0.4.2",
    "license": "MIT",
    "category": "core",
    "notes": "Uses libsm64 for Mario's real movement/animation while feeding it live Elden Ring Havok collision. The user supplies a US Super Mario 64 ROM; Nintendo data is not bundled. v0.4.1 fixes stutter/framedrops (especially on Windows), Mario flicking between directions on some controllers, and Yoshi with keyboard controls; reduces hitches when new areas load; caps Mario's damage at 2 wedges per hit; and makes punches and kicks hit as hard as ground pounds (harder on bosses). The README now documents an F9 switch to Elden Ring's camera and a Linux cross-build script (build only).",
    "latest_release": "v0.4.2 (2026-10-09)",
    "last_activity": "2026-10-09",
    "id": "er-mario",
    "summary": "Runs Super Mario 64's movement, health and combat inside Elden Ring.",
    "description": "Mario's triple jumps, wall kicks, long jumps, ground pounds, attacks, health wedges, coins and Lakitu-style camera run through libsm64 while Elden Ring supplies the world, enemies, encounters and live Havok collision.",
    "approach": "Rust me3 DLL embedding libsm64 and feeding it Elden Ring Havok collision",
    "added_at": "2026-10-05",
    "reviewed_at": "2026-10-08",
    "review_basis": "primary-source-review",
    "platforms": [
      "Windows",
      "macOS via CrossOver"
    ],
    "requirements": "Elden Ring on Steam, me3, and a user-owned US Super Mario 64 ROM. The creator documents offline-only use and macOS via CrossOver.",
    "playtest": null,
    "creator_url": "https://github.com/deltarooo",
    "extra_links": [],
    "review_note": "On 2026-10-08 I reviewed the GitHub releases and README: v0.4.1 (early release) was published on 2026-10-07 under MIT, and macOS via CrossOver is still documented only in the v0.3.8 release notes, not the README. Release v0.4.2 (2026-10-09) was read afterwards: it fixes Mario and the HUD switching off on slower PCs during load stalls and adds a hold-F1 respawn at the last grace. No play-test was performed."
  },
  {
    "name": "ArkWeb",
    "guest": [
      "Marvel's Spider-Man Remastered"
    ],
    "host": "Batman: Arkham Knight",
    "creator": "luki-1",
    "status": [
      "source-available",
      "experimental"
    ],
    "first_seen": "2026-10-02",
    "source": "https://github.com/luki-1/ArkWeb",
    "media": "https://www.youtube.com/watch?v=O6Mkm_NGCX8",
    "license": null,
    "category": "core",
    "notes": "Runs Spider-Man Remastered beside Arkham Knight, streams Gotham collision into Spider-Man's physics, and composites Spider-Man into Arkham's view. The creator labels the end-to-end build experimental.",
    "last_activity": "2026-10-03",
    "id": "arkweb",
    "summary": "Runs Spider-Man's native traversal through Batman: Arkham Knight's Gotham.",
    "description": "Spider-Man supplies swinging, wall running, crawling, point launches and its character rendering while Arkham Knight supplies Gotham, world collision, grapple targets and combat hand-off. The two live games exchange state through shared memory.",
    "approach": "dual-game shared-memory bridge with collision streaming and GPU frame compositing",
    "added_at": "2026-10-05",
    "reviewed_at": "2026-10-11",
    "review_basis": "primary-source-review",
    "platforms": [
      "Windows"
    ],
    "requirements": "Windows 10 x64, Marvel's Spider-Man Remastered v4.0630 on Steam, Batman: Arkham Knight on Steam, an Xbox-style controller, and the documented build/runtime tooling.",
    "playtest": null,
    "creator_url": "https://github.com/luki-1",
    "extra_links": [],
    "review_note": "On 2026-10-11 the GitHub README and repository HEAD were re-read; the project still has no tags or releases and no LICENSE file, so licence stays unknown. No catalogue play-test was performed."
  },
  {
    "name": "Garry's Redemption",
    "guest": [
      "Garry's Mod"
    ],
    "host": "Red Dead Redemption 2",
    "creator": "codeByAlexff",
    "status": [
      "released",
      "source-available",
      "experimental"
    ],
    "first_seen": "2026-10-04",
    "source": "https://github.com/codeByAlexff/garrys-redemption",
    "release": "https://github.com/codeByAlexff/garrys-redemption/releases/tag/v0.1.0-beta",
    "license": "MIT",
    "category": "core",
    "notes": "A two-game passthrough where Garry's Mod owns movement and sandbox systems while RDR2 supplies the world, NPCs, vehicles and rendering. It is Story Mode only and the creator calls the release beta.",
    "latest_release": "v0.1.0-beta (2026-10-04)",
    "last_activity": "2026-10-04",
    "ai_assistance": "The creator documents that Claude Opus 5.5 wrote, debugged and tested the code under human direction.",
    "id": "garrys-redemption",
    "summary": "Runs Garry's Mod movement, physgun, toolgun, weapons and spawn menu inside RDR2.",
    "description": "Garry's Mod runs hidden beside Red Dead Redemption 2 and supplies the player, sandbox physics, weapons, HUD, physgun, toolgun and Q menu. RDR2 keeps its world, people, horses, wagons and rendering, with interactions bridged between both games.",
    "approach": "shared-memory bridge using an RDR2 Script Hook ASI, a Garry's Mod x86-64 module and frame compositing",
    "added_at": "2026-10-05",
    "reviewed_at": "2026-10-08",
    "review_basis": "primary-source-review",
    "platforms": [
      "Windows"
    ],
    "requirements": "Red Dead Redemption 2 Story Mode, Script Hook RDR2, Garry's Mod on its x86-64 branch, and 64-bit Windows.",
    "playtest": null,
    "creator_url": "https://github.com/codeByAlexff",
    "extra_links": [],
    "review_note": "On 2026-10-08 I reviewed the GitHub repo, releases and README: v0.1.0-beta (2026-10-04) is still the only release, the last commit is 2026-10-04, the licence is MIT, and the requirements and the Claude Opus 5.5 statement are unchanged. No play-test was performed."
  },
  {
    "name": "Halo / MW2 Director",
    "guest": [
      "Halo: Combat Evolved"
    ],
    "host": "Call of Duty: Modern Warfare 2 (IW4L)",
    "creator": "0xburn",
    "status": [
      "source-available",
      "experimental"
    ],
    "first_seen": "2026-09-30",
    "source": "https://github.com/0xburn/halo-mw2-director",
    "license": null,
    "category": "core",
    "notes": "A native macOS IW4L prototype that combines Halo CE characters, map data and effects with MW2. Source documentation currently supports 4v4 autonomous bot matches and an experimental Battle Creek import; it is not a released cross-platform game. The repository has no licence for its own code; GitHub detects Apache-2.0 only from the bundled upstream IW4L-LICENSE.txt.",
    "last_activity": "2026-09-30",
    "id": "halo-mw2-director",
    "summary": "Runs Halo CE characters and map data inside a native MW2/IW4L prototype.",
    "description": "The project patches IW4L for a native Mac crossover: Halo CE Spartans, sounds/effects and converted map geometry can run with MW2 movement, weapons and bot combat. Its documented Battle Creek bridge includes geometry, textures, collision and spawns but not full Halo rules, vehicles or pickups.",
    "approach": "IW4L native runtime patches plus local Halo CE asset conversion, imported maps/collision and scene/bot tooling",
    "added_at": "2026-10-05",
    "reviewed_at": "2026-10-08",
    "review_basis": "primary-source-review",
    "platforms": [
      "macOS (Apple Silicon tested)"
    ],
    "requirements": "A user-owned MW2 (2009) Multiplayer install and user-owned Halo CE data, plus the native macOS/Rust/Python toolchain documented by the project.",
    "playtest": null,
    "creator_url": "https://github.com/0xburn",
    "extra_links": [
      {
        "label": "Halo map importer scope",
        "url": "https://github.com/0xburn/halo-mw2-director/blob/main/docs/HALO_MAPS.md"
      },
      {
        "label": "Autonomous bot-match scope",
        "url": "https://github.com/0xburn/halo-mw2-director/blob/main/docs/BOT_MATCHES.md"
      }
    ],
    "review_note": "On 2026-10-08 I reviewed the GitHub repo, README and NOTICE: there are still only two commits (latest 2026-09-30), no releases, and the README still describes a macOS/Apple Silicon-tested cinematic prototype. No play-test was performed."
  },
  {
    "name": "Black Ops II Hijacked inside Minecraft",
    "guest": [
      "Call of Duty: Black Ops II"
    ],
    "host": "Minecraft: Java Edition",
    "creator": "Luckey Faraday",
    "status": [
      "video-only",
      "unverified"
    ],
    "first_seen": "2026-09-17",
    "creator_post": null,
    "verification": "https://www.minecraft-france.fr/call-of-duty-black-ops-2-directement-dans-minecraft/",
    "license": null,
    "category": "watchlist",
    "notes": "Creator footage and corroborating coverage show a Java/Fabric port of Black Ops II's Hijacked running directly in Minecraft's OpenGL context with map geometry, collision, bots, navigation and weapons. No public source or downloadable Fabric build was located for this port. As of 2026-10-12 the creator's original X post (status 2100417441671110715) and his earlier browser-reconstruction repository (luckeyfaraday/claude-of-duty) both return 404, so the remaining evidence is secondary coverage; the entry moved from core to the watchlist.",
    "last_activity": "2026-09-17",
    "ai_assistance": "The creator states he had \"GPT Astra\" rebuild the earlier browser version in Java for the Minecraft/Fabric port.",
    "id": "black-ops-ii-hijacked-minecraft",
    "summary": "Runs a Black Ops II Hijacked FPS port directly inside Minecraft's Java/Fabric runtime.",
    "description": "The creator demo shows Hijacked geometry, collision, bots, navmesh, weapons and FPS rendering running directly in Minecraft rather than as a themed map alone. A public source/release for the Fabric port was not located, so it remains video-only in this catalogue.",
    "approach": "Java/Fabric port rendered through Minecraft's OpenGL context",
    "added_at": "2026-10-05",
    "reviewed_at": "2026-10-12",
    "review_basis": "primary-source-review",
    "platforms": [],
    "requirements": null,
    "playtest": null,
    "creator_url": "https://github.com/luckeyfaraday",
    "extra_links": [],
    "review_note": "On 2026-10-12 the creator's X post (checked through the fxtwitter API) and the claude-of-duty repository (GitHub API) both returned 404; his GitHub profile still exists with no Fabric build or replacement repository. Only secondary coverage remains, so the entry is now an unconfirmed sighting. No play-test was performed."
  },
  {
    "name": "Skate 3 Board for Garry's Mod",
    "guest": [
      "Skate 3"
    ],
    "host": "Garry's Mod",
    "creator": "DaffyDabz",
    "status": [
      "source-available",
      "verified-wip",
      "experimental"
    ],
    "first_seen": "2026-10-01",
    "source": "https://github.com/DaffyDabz/skate3-gmod",
    "license": "MIT",
    "category": "core",
    "notes": "Runs SK8-ENGINE's Skate 3 board simulation as a native Garry's Mod server module with a GMod HUD, trick controls, cameras, riding/bail presentation and tools that derive assets from the user's own Skate 3 copy. The standalone refactor has not yet been play-tested by its creator.",
    "last_activity": "2026-10-05",
    "ai_assistance": "The README says the project was built by DaffyDabz with help from Claude.",
    "id": "skate3-gmod",
    "summary": "Runs Skate 3's board physics, tricks, cameras and bails inside Garry's Mod.",
    "description": "A Garry's Mod add-on and native Rust bridge run Skate 3's reconstructed board/skater simulation inside GMod. The project supplies the GMod-side controls, HUD, camera, bumps and bail handling while user-owned Skate 3 data feeds the simulation and generated presentation assets.",
    "approach": "Garry's Mod server/client add-on plus native Rust bridge into the SK8-ENGINE simulation",
    "added_at": "2026-10-05",
    "reviewed_at": "2026-10-08",
    "review_basis": "primary-source-review",
    "platforms": [
      "Windows"
    ],
    "requirements": "A legal Skate 3 Xbox 360 copy, the SK8-ENGINE rebuild/source, Garry's Mod on Windows using an x86-64 client or 64-bit dedicated server, plus the documented Rust/LLVM/Python asset/build tooling.",
    "playtest": null,
    "creator_url": "https://github.com/DaffyDabz",
    "extra_links": [
      {
        "label": "Upstream Skate 3 rebuild",
        "url": "https://github.com/SK8-ENGINE/skate-3-rust-engine"
      }
    ],
    "review_note": "On 2026-10-08 I reviewed the GitHub repo, README and LICENSE: the single 'First public release' commit is 2026-10-05T03:45Z (UTC), there are no releases, and the README still says not yet play-tested as a standalone add-on, with the Claude credit unchanged. No play-test was performed."
  },
  {
    "id": "good-enough-game-integration",
    "name": "Good Enough Game Integration (GEGI)",
    "summary": "Plays itch.io and Newgrounds web games interactively inside Minecraft through an embedded Chromium view.",
    "description": "GEGI adds an in-game browser catalogue and embeds playable itch.io and Newgrounds web games into a Minecraft screen, with keyboard, mouse and scrolling forwarded to a separate Chromium helper process and rendered frames returned to Minecraft.",
    "host": "Minecraft: Java Edition",
    "guest": [
      "itch.io web games",
      "Newgrounds web games"
    ],
    "creator": "Pr1nted",
    "category": "core",
    "status": [
      "released",
      "source-available"
    ],
    "first_seen": "2026-09-14",
    "added_at": "2026-10-06",
    "reviewed_at": "2026-10-08",
    "review_basis": "primary-source-review",
    "source": "https://github.com/Pr1nted/GEGI",
    "release": "https://www.curseforge.com/minecraft/mc-mods/gegi",
    "project_page": "https://www.curseforge.com/minecraft/mc-mods/gegi",
    "license": "MIT",
    "latest_release": "1.0.0 (2026-09-14)",
    "platforms": [
      "Windows",
      "macOS",
      "Linux"
    ],
    "requirements": "A supported Minecraft Java version and loader. On first in-game launch the client asks before downloading the Chromium runtime; Windows on ARM falls back to opening games in the system browser.",
    "approach": "Minecraft mod + separate headless Chromium helper using shared-memory frames and a local input pipe",
    "scope_note": "Embeds arbitrary browser games rather than recreating one named guest title.",
    "playtest": null,
    "creator_url": "https://github.com/Pr1nted",
    "extra_links": [],
    "review_note": "On 2026-10-08 I reviewed the GitHub repo, README and CurseForge files list: the last commit and the CurseForge upload are 2026-09-14, there are 26 files, all 1.0.0 (1.16.5 to 26.2, Fabric/Forge/NeoForge), the licence is MIT, and no Modrinth project was found by API search. No play-test was performed.",
    "last_activity": "2026-09-14"
  },
  {
    "id": "skate-fortress-2",
    "name": "Skate Fortress 2",
    "summary": "Runs Skate 3's recovered skating simulation inside Team Fortress 2, including tricks, grinds, bails and multiplayer prediction.",
    "description": "A Source SDK 2013 / Team Fortress 2 mod links the recovered Skate 3 simulation into TF2 in-process. TF2 supplies maps and multiplayer while the Skate engine supplies board physics, tricks, grinds, bails, camera behavior and per-player simulation.",
    "host": "Team Fortress 2 / Source SDK Base 2013 Multiplayer",
    "guest": [
      "Skate 3"
    ],
    "creator": "Naitrate",
    "category": "core",
    "status": [
      "source-available",
      "verified-wip",
      "experimental"
    ],
    "first_seen": null,
    "added_at": "2026-10-06",
    "reviewed_at": "2026-10-08",
    "review_basis": "primary-source-review",
    "source": "https://github.com/Naitrate/SkateFortress2",
    "license": "Source 1 SDK License; embedded skate-engine subtree GPL-3.0",
    "platforms": [
      "Linux"
    ],
    "requirements": "Team Fortress 2, Source SDK Base 2013 Multiplayer, the user's own Skate 3 Xbox 360 disc data, Steam, and the documented Linux/Podman build workflow.",
    "approach": "Source SDK 2013 fork loading a recovered Skate 3 Rust simulation as libskate3.so in-process",
    "playtest": null,
    "creator_url": "https://github.com/Naitrate",
    "extra_links": [
      {
        "label": "Upstream Skate 3 Rust Engine",
        "url": "https://github.com/SK8-ENGINE/skate-3-rust-engine"
      }
    ],
    "review_note": "On 2026-10-08 I reviewed the GitHub repo (default branch tf2-skate), README and LICENSE: the last commit is 2026-10-05, there are no releases, the LICENSE is the Valve Source 1 SDK License, and the README describes Linux setup plus an untested-in-game Windows build. No play-test was performed.",
    "last_activity": "2026-10-05",
    "notes": "Windows builds of skate3.dll/libvgmstream.dll now cross-compile (tested under Wine), and client/server DLLs build on GitHub Actions, but the README says they have not been tried in-game on Windows. The creator warns not to distribute builds until the GPL-3.0/Source SDK licensing is sorted out."
  },
  {
    "id": "grandtheftminecraft",
    "name": "GrandTheftMinecraft",
    "summary": "Recreates Minecraft creative-mode building, inventory, mobs and items directly inside GTA V Story Mode.",
    "description": "A native GTA V mod adds a Minecraft hotbar and creative inventory, hundreds of blocks with GTA collision and lighting, Minecraft-style items, Steve, mobs, TNT, ender pearls, bows, the Wither, Elytra and creative flight while GTA V remains the host world.",
    "host": "Grand Theft Auto V Legacy (Story Mode)",
    "guest": [
      "Minecraft: Java Edition 1.21.11"
    ],
    "creator": "cyteon",
    "category": "core",
    "status": [
      "released",
      "source-available",
      "experimental"
    ],
    "first_seen": null,
    "added_at": "2026-10-06",
    "reviewed_at": "2026-10-10",
    "review_basis": "primary-source-review",
    "source": "https://github.com/cyteon/GrandTheftMinecraft",
    "release": "https://github.com/cyteon/GrandTheftMinecraft/releases/tag/v1.5.1",
    "license": "MIT",
    "latest_release": "v1.5.1 (2026-10-09)",
    "last_activity": "2026-10-09",
    "platforms": [
      "Windows"
    ],
    "requirements": "GTA V Legacy (Steam/Rockstar/Epic) in Story Mode only (GTA V Enhanced is not supported), ScriptHookV, OpenIV with OpenIV.asi, and an internet connection on first launch unless Minecraft Java 1.21.11 is already installed. The creator warns not to use the mod in GTA Online; it switches itself off if an online session starts.",
    "approach": "Native C++ ScriptHookV ASI mod plus generated GTA DLC block assets derived locally from official Minecraft data",
    "playtest": null,
    "creator_url": "https://github.com/cyteon",
    "extra_links": [],
    "review_note": "On 2026-10-10 the repository tags and commits were read: v1.5.1 (2026-10-09) fixes random crashes by raising a GTA pool limit in the installer, adds vehicle-entry handling and crash reports in gtm.log, and defers item-icon creation. The MIT licence and the README's statement that an AI agent (Claude Code) wrote most of the code are unchanged. No play-test was performed.",
    "ai_assistance": "The README says it was built by cyteon with Claude Code: most of the code was written by an AI agent under the author's direction and testing.",
    "notes": "v1.5.0 adds iron and snow golems built from blocks, new mobs (pigs, cows, sheep, chickens, spiders, endermen riding GTA animals), shears, falling blocks (sand, gravel, anvils), direct redstone power (levers, buttons, plates, doors, lamps, TNT), exact block hitboxes, and crash fixes through a shared object budget (MaxModObjects 1100)."
  },
  {
    "id": "minecraft-ring",
    "name": "Minecraft Ring",
    "summary": "Runs real Minecraft movement, building and combat inside Elden Ring through a Windows D3D12 bridge.",
    "description": "Minecraft Java runs alongside Elden Ring and owns the Minecraft player, blocks, inventory and combat layer. A native Windows bridge maps Elden Ring terrain and enemies into Minecraft collision/hitboxes, composites Minecraft content into Elden Ring with host depth, and carries damage and interactions between both games.",
    "host": "Elden Ring",
    "guest": [
      "Minecraft: Java Edition 1.21.1"
    ],
    "creator": "siddoff",
    "category": "core",
    "status": [
      "source-available",
      "verified-wip",
      "experimental"
    ],
    "first_seen": null,
    "added_at": "2026-10-06",
    "reviewed_at": "2026-10-08",
    "review_basis": "primary-source-review",
    "source": "https://github.com/siddoff/Minecraft-Ring",
    "license": "MIT",
    "platforms": [
      "Windows"
    ],
    "requirements": "Windows x64, Elden Ring App Ver. 1.17.1, Minecraft Java 1.21.1, the user's own copies of both games, and the documented Fabric/native build toolchain. The supported workflow is offline single-player.",
    "approach": "Fabric guest + native Windows bridge DLLs with collision sampling, shared GPU or memory frame transfer and D3D12 depth compositing",
    "scope_note": "A substantial Windows/Elden Ring adaptation of justbustin's Minecraft Crossover Bridge, with its own native integration and gameplay work; tracked separately from the upstream macOS/CrossOver bridge.",
    "playtest": null,
    "creator_url": "https://github.com/siddoff",
    "extra_links": [
      {
        "label": "Upstream Minecraft Crossover Bridge",
        "url": "https://github.com/justbustin/minecraft-crossover-bridge"
      }
    ],
    "review_note": "On 2026-10-08 I reviewed the GitHub repo, README and CHANGELOG: the source version is 0.3.0 (commit 2026-10-06) with no GitHub release, the licence is MIT, and the requirements are unchanged (Windows x64, Elden Ring 1.17.1, Minecraft 1.21.1, offline). No play-test was performed.",
    "last_activity": "2026-10-06",
    "notes": "The CHANGELOG records version 0.3.0 (2026-10-06): predictive terrain-collision refinement, Minecraft weather/time commands synced to Elden Ring, and overlay focus/Alt+Tab/F8 fixes. 0.2.0 (2026-10-03) added moving-platform support and a bridge-managed borderless window. There are no GitHub releases or tags; the README says a portable release is still outstanding."
  },
  {
    "id": "chanyoris",
    "name": "Chanyoris",
    "summary": "Runs a full competitive falling-block puzzle game inside a Minecraft map item.",
    "description": "An original competitive block-puzzle game is rendered pixel-by-pixel into a 128×128 Minecraft map and supports solo, versus, battle royale, boss modes, AI, replays, live spectating and cross-server play; an optional Fabric client can replace the map with a native-FPS HUD.",
    "host": "Minecraft: Java Edition servers",
    "guest": [
      "Chanyoris (original block-puzzle game)"
    ],
    "creator": "Hatune",
    "category": "adjacent",
    "status": [
      "released",
      "adjacent"
    ],
    "first_seen": null,
    "added_at": "2026-10-06",
    "reviewed_at": "2026-10-08",
    "review_basis": "primary-source-review",
    "release": "https://modrinth.com/plugin/chanyoris/version/JqYvDqop",
    "project_page": "https://modrinth.com/plugin/chanyoris",
    "license": "All Rights Reserved",
    "latest_release": "1.299.1 (2026-07-24)",
    "platforms": [
      "Paper",
      "Purpur",
      "Spigot"
    ],
    "requirements": "Paper 26.1.2+ (with Purpur and Spigot also documented) and Java 25+. No client mod or resource pack is required for the map-based game; the Fabric client is optional.",
    "approach": "Server plugin rendering a complete puzzle game to Minecraft map pixels, with optional Fabric client rendering",
    "scope_note": "Kept adjacent because Chanyoris is an original game authored for Minecraft rather than a port or recreation of an external guest title.",
    "playtest": null,
    "extra_links": [],
    "review_note": "On 2026-10-08 I reviewed the Modrinth project and versions via the API: version 1.299.1 (2026-07-24) is newer than the recorded v1.45.0, the licence is still All Rights Reserved, Hatune is the sole owner, and the requirements (Paper 26.1.2+, Java 25+) are unchanged. No play-test was performed.",
    "last_activity": "2026-07-24",
    "creator_url": "https://modrinth.com/user/Hatune",
    "notes": "The Modrinth description now says 17 game modes (previously 15). The 1.299.1 changelog only says 'a multitude of additional features'."
  },
  {
    "id": "requiem-x-minecraft",
    "name": "Requiem x Minecraft — Building and Survival",
    "summary": "Adds Minecraft-style building, hotbar and survival mechanics to Resident Evil Requiem.",
    "description": "A Resident Evil Requiem plugin, removed from Nexus Mods by staff as of 2026-10-08, layered placeable blocks, barricading, a Minecraft-style hotbar, hearts, hunger, armor, experience and first-person block/item visuals over the base game's environments and horror presentation.",
    "host": "Resident Evil Requiem",
    "guest": [
      "Minecraft-inspired mechanics"
    ],
    "creator": "Polverrati",
    "category": "adjacent",
    "status": [
      "released",
      "dead",
      "experimental",
      "adjacent"
    ],
    "first_seen": "2026-10-04",
    "added_at": "2026-10-06",
    "reviewed_at": "2026-10-08",
    "review_basis": "primary-source-review",
    "release": "https://www.nexusmods.com/residentevilrequiem/mods/3087",
    "project_page": "https://www.nexusmods.com/residentevilrequiem/mods/3087",
    "license": null,
    "latest_release": "v1 (2026-10-04)",
    "last_activity": "2026-10-04",
    "platforms": [
      "Windows"
    ],
    "requirements": "Resident Evil Requiem and a working REFramework installation; the mod DLL is installed under reframework/plugins.",
    "approach": "REFramework plugin layering Minecraft-inspired UI, survival and placeable-building systems over the host game",
    "scope_note": "Kept adjacent because it recreates selected Minecraft-style mechanics rather than running Minecraft or reproducing its broader game systems.",
    "playtest": null,
    "extra_links": [],
    "review_note": "On 2026-10-08 I opened the Nexus Mods page in a real browser and it shows 'Removed by staff'; a web search found no mirror or creator follow-up. No play-test was performed.",
    "notes": "As of 2026-10-08 the Nexus Mods listing shows 'Removed by staff'. No mirror or creator re-upload was found."
  },
  {
    "id": "sonic-ultimate-speed-combat-gta-v",
    "name": "Sonic the Hedgehog — Ultimate Speed & Combat Mod",
    "summary": "Recreates Sonic-style high-speed movement and combat systems inside GTA V Story Mode.",
    "description": "A GTA V script mod adds Sonic-style acceleration and momentum, Spin Dash, homing attacks, wall-running, parry/slow-motion, custom combat, rival races, animations and sound effects while GTA V remains the host world.",
    "host": "Grand Theft Auto V (Story Mode)",
    "guest": [
      "Sonic the Hedgehog-inspired gameplay"
    ],
    "creator": "GuileHunterX",
    "category": "adjacent",
    "status": [
      "released",
      "experimental",
      "adjacent"
    ],
    "first_seen": "2026-09-13",
    "added_at": "2026-10-06",
    "reviewed_at": "2026-10-08",
    "review_basis": "primary-source-review",
    "release": "https://www.gta5-mods.com/scripts/sonic-the-hedgehog-ultimate-speed-combat-mod",
    "project_page": "https://www.gta5-mods.com/scripts/sonic-the-hedgehog-ultimate-speed-combat-mod",
    "license": null,
    "latest_release": "0.1 (2026-09-13)",
    "last_activity": "2026-09-13",
    "platforms": [
      "Windows"
    ],
    "requirements": "GTA V Story Mode, Script Hook V, ScriptHookVDotNet Enhanced, OpenIV, and the separate character models documented by the creator for the supported Sonic/Metal Sonic functionality. The creator says not to use it in GTA Online.",
    "approach": ".NET GTA V script mod with custom movement, combat and character systems",
    "scope_note": "Kept adjacent because it recreates a substantial set of Sonic-style mechanics inside GTA V rather than embedding a Sonic game runtime.",
    "playtest": null,
    "extra_links": [],
    "review_note": "On 2026-10-08 I reviewed the gta5-mods page: 0.1 (2026-09-13) is still the only version, the requirements are unchanged, and the page embeds an 'Official Trailer' from YouTube channel GuileSlayerHunterX. No play-test was performed.",
    "media": "https://www.youtube.com/watch?v=M_YSZfanFOE"
  },
  {
    "id": "freedoom386i",
    "name": "FreeDoom386i",
    "summary": "Runs playable Freedoom on My Winter Car's in-game 386 PC with sound and keyboard controls.",
    "description": "A downloadable My Winter Car mod that launches Freedoom on the game's programmable 386 PC. The player inserts a freedoom diskette, starts it from the DOS prompt and plays on the in-game monitor with live sound and mapped keyboard controls.",
    "host": "My Winter Car",
    "guest": [
      "Freedoom / DOOM-compatible WADs"
    ],
    "creator": "muli32bt",
    "category": "core",
    "status": [
      "released"
    ],
    "first_seen": "2026-10-05",
    "added_at": "2026-10-07",
    "reviewed_at": "2026-10-08",
    "review_basis": "primary-source-review",
    "release": "https://www.nexusmods.com/mywintercar/mods/3185",
    "project_page": "https://www.nexusmods.com/mywintercar/mods/3185",
    "license": null,
    "latest_release": "0.5 (2026-10-05)",
    "last_activity": "2026-10-05",
    "platforms": [
      "Windows"
    ],
    "requirements": "My Winter Car 64-bit with MSCLoader 1.4.x, the 386API mod, and a Doom-compatible IWAD such as Freedoom. The mod includes doomcore.dll.",
    "approach": "doomgeneric-based native engine DLL integrated with the in-game 386 PC through 386API",
    "playtest": null,
    "extra_links": [
      {
        "label": "Freedoom",
        "url": "https://freedoom.github.io/"
      },
      {
        "label": "doomgeneric upstream",
        "url": "https://github.com/ozkl/doomgeneric"
      }
    ],
    "ai_assistance": "The Nexus listing is tagged AI-Generated Content and explicitly marks its description text as AI-written; it does not establish that the mod code itself was AI-generated.",
    "review_note": "On 2026-10-08 I opened the Nexus page in a real browser: it is still version 0.5 (last updated 2026-10-05 22:28 UTC), with unchanged requirements, Nexus permissions but no licence, and the description still marked as AI-written text. No play-test was performed."
  },
  {
    "id": "sm64-spiderman2",
    "name": "Mario Mode — SM64 in Spider-Man 2",
    "summary": "Runs Super Mario 64's movement, health and combat directly inside Marvel's Spider-Man 2's New York.",
    "description": "Pressing M replaces Spider-Man with Mario running the actual Super Mario 64 movement code through libsm64, with his model, animations, voice and sounds loaded from the player's own ROM. The creator documents Mario colliding with the game's physics world, footsteps by surface material, punches, kicks, dives and ground pounds damaging enemies through the game's own damage system, enemies knocking Mario back and draining his health meter, the full SM64 moveset including caps and BLJs, an F8 settings/cheats menu, pedestrian photo poses and photo-mode support. Mario is injected into Spider-Man 2's Direct3D 12 G-buffer so the game's own lighting, shadows and post-processing apply to him.",
    "host": "Marvel's Spider-Man 2 (PC)",
    "guest": [
      "Super Mario 64"
    ],
    "creator": "ExtCan",
    "category": "core",
    "status": [
      "released",
      "source-available",
      "experimental"
    ],
    "first_seen": "2026-10-07",
    "added_at": "2026-10-08",
    "reviewed_at": "2026-10-08",
    "review_basis": "primary-source-review",
    "source": "https://github.com/ExtCan/SM64-SpiderMan2",
    "release": "https://github.com/ExtCan/SM64-SpiderMan2/releases/tag/BETA-0.6.1",
    "license": "GPL-3.0",
    "latest_release": "BETA-0.6.1 (2026-10-07)",
    "last_activity": "2026-10-08",
    "platforms": [
      "Windows"
    ],
    "requirements": "Marvel's Spider-Man 2 on PC, Overstrike with .script support, the .NET 7 Desktop Runtime required by Overstrike, and a user-owned US Super Mario 64 ROM. The creator documents launching the mod through Overstrike rather than directly through Steam/Epic.",
    "approach": "Overstrike .script mod embedding libsm64, integrated with Spider-Man 2's D3D12 rendering, physics collision and damage systems",
    "playtest": null,
    "creator_url": "https://github.com/ExtCan",
    "extra_links": [
      {
        "label": "libsm64 upstream",
        "url": "https://github.com/libsm64/libsm64"
      },
      {
        "label": "Overstrike mod manager",
        "url": "https://github.com/Tkachov/Overstrike"
      },
      {
        "label": "Submission issue",
        "url": "https://github.com/bailo167/awesome-game-mashups/issues/3"
      }
    ],
    "ai_assistance": "The submitting creator states that Claude Opus 5.5 did the coding work and that they performed the testing.",
    "review_note": "The creator's repository README, source tree, GPL-3.0 licence, v0.6.1 release and catalogue submission were reviewed on 2026-10-08. Creator testing is attributed to the creator; no independent catalogue play-test or binary safety review was performed."
  },
  {
    "id": "passthrough-mod-toolkit",
    "name": "passthrough-mod-toolkit",
    "summary": "Generates the shared-memory bridge skeleton for two-process \"passthrough\" game mashups from one schema.",
    "description": "A builder's toolkit for passthrough mods, where a guest game (usually Minecraft) owns the player's body and a host game owns the world, with the two processes bridged over shared memory. One schema.yaml generates protocol bindings in C++, C#, Java, Rust and Python; fake-host and fake-guest stubs let bridge logic be exercised without either game installed, and a parameter library and MCP server support agent-driven builds. The creator documents that its schema reproduces the SkyCraft, FalloutCraft and ValCraft protocol headers with zero structural difference.",
    "host": "Any host game (toolkit; protocol samples cover Skyrim Special Edition, Fallout 4 and Valheim)",
    "guest": [
      "Any guest game (samples target Minecraft: Java Edition)"
    ],
    "creator": "Orinkle",
    "category": "adjacent",
    "status": [
      "source-available",
      "experimental",
      "adjacent"
    ],
    "first_seen": "2026-10-08",
    "added_at": "2026-10-08",
    "reviewed_at": "2026-10-08",
    "review_basis": "primary-source-review",
    "source": "https://github.com/Orinkle/passthrough-mod-toolkit",
    "creator_url": "https://github.com/Orinkle",
    "license": "MIT",
    "last_activity": "2026-10-08",
    "latest_release": null,
    "platforms": [],
    "requirements": "Python 3.9+ with PyYAML for the toolkit. Generated bridges target the user's own game installs and loaders (for example SKSE, BepInEx, ScriptHookV or F4SE), which are not bundled; the host-side game plugin must still be written and calibrated per game build.",
    "approach": "schema-driven code generation for two-process shared-memory passthrough bridges, with stub processes and a round-trip check against existing SkyCraft-family headers",
    "scope_note": "a scaffold, not a playable mashup: it does not run or patch games, does not ship a host-side plugin, and its README states it has no on-hardware verification.",
    "playtest": null,
    "extra_links": [
      {
        "label": "Honest limits",
        "url": "https://github.com/Orinkle/passthrough-mod-toolkit#honest-limits"
      },
      {
        "label": "30-second stub demo",
        "url": "https://github.com/Orinkle/passthrough-mod-toolkit#30-second-demo"
      }
    ],
    "review_note": "The repository README, AGENTS.md, LICENSE, headers/NOTICE.md and file tree were reviewed on 2026-10-08 (MIT licence; the SkyCraft and FalloutCraft reference headers are redistributed under their MIT licences with notice; ValCraft's unlicensed header is not redistributed). The catalogue did not run the toolkit, and no game play-test applies."
  },
  {
    "id": "doom-hearts-of-iron-iv",
    "name": "DOOM in Hearts of Iron IV",
    "summary": "Plays DOOM's shareware first episode inside Hearts of Iron IV as a Workshop mod.",
    "description": "A Hearts of Iron IV Workshop mod that runs the whole DOOM engine, based on doomgeneric, inside the game's own scripting system via a C -> WASM -> HoI4 script pipeline. It ships DOOM shareware Episode 1 plus Freedoom MAP01, and the creator says keyboard input is unreliable but the game is fully playable. The modified C source is on a hoi4 branch of Yard1's doomgeneric fork; the creator says the full transpiler pipeline will be released later.",
    "host": "Hearts of Iron IV",
    "guest": [
      "DOOM (shareware Episode 1)",
      "Freedoom (MAP01)"
    ],
    "creator": "Yard1",
    "category": "core",
    "status": [
      "released",
      "source-available"
    ],
    "first_seen": "2026-09-13",
    "added_at": "2026-10-08",
    "reviewed_at": "2026-10-08",
    "review_basis": "primary-source-review",
    "source": "https://github.com/Yard1/doomgeneric/tree/hoi4",
    "project_page": "https://steamcommunity.com/sharedfiles/filedetails/?id=3800765971",
    "license": null,
    "latest_release": "Workshop update 2026-09-14",
    "platforms": [],
    "requirements": "Hearts of Iron IV (Steam); subscribe on Workshop (~197 MB)",
    "approach": "doomgeneric C source -> WebAssembly -> transpiled into HoI4 script; renders and runs entirely within the HoI4 scripting/GUI system",
    "playtest": null,
    "extra_links": [
      {
        "label": "doomgeneric upstream",
        "url": "https://github.com/ozkl/doomgeneric"
      }
    ],
    "review_note": "Primary sources reviewed on 2026-10-08 (steamcommunity.com, api.steampowered.com, github.com, ixbt.games). No independent catalogue play-test or binary safety review was performed.",
    "notes": "The Workshop page says licences are included in the mod files; the hoi4 branch of Yard1's doomgeneric fork (commit 5eea760, 2026-09-13) inherits doomgeneric's GPL-2.0. The creator says the full C -> WASM -> HoI4-script pipeline will be published later and that keyboard input is unreliable but playable."
  },
  {
    "id": "minecraft-passthrough-iv",
    "name": "Minecraft PassthroughIV",
    "summary": "Draws a real Minecraft Java session into GTA IV's Liberty City.",
    "description": "An ASI plugin and Fabric mod pair that runs Minecraft Java next to GTA IV and renders it from GTA's camera. Blocks are solid for GTA peds and cars, TNT and creepers explode in both games, there is a shared health bar, and Steve's crimes earn wanted stars. The uploader's own page recommends a different GTA IV project as better; that video links to mrborghini, whose LibertyCraft is already catalogued.",
    "host": "Grand Theft Auto IV: The Complete Edition 1.2.0.59",
    "guest": [
      "Minecraft: Java Edition 26.3"
    ],
    "creator": "Akatoshthe2nd",
    "category": "core",
    "status": [
      "released",
      "experimental"
    ],
    "first_seen": "2026-10-02",
    "added_at": "2026-10-08",
    "reviewed_at": "2026-10-08",
    "review_basis": "primary-source-review",
    "release": "https://www.nexusmods.com/gta4/mods/1498",
    "project_page": "https://www.nexusmods.com/gta4/mods/1498",
    "license": null,
    "latest_release": "0.2.2 (2026-10-03)",
    "platforms": [
      "Windows",
      "Linux (Proton)"
    ],
    "requirements": "GTA IV CE 1.2.0.59, Ultimate ASI Loader, Minecraft Java 26.3 + Fabric Loader 0.19.5+ + Fabric API, Java 25, separate MC install",
    "approach": "Passthrough: an ASI plugin in GTA IV plus a Fabric mod over WebSocket. GTA's camera drives Minecraft's, GTA ground becomes Minecraft collision, and depth-tested compositing is used. Ported from rehan-remade/universal-modder's GTA V example.",
    "ai_assistance": "Explicit: 'this port was written by Claude Code (Claude Opus 5.5) with a human directing and play-testing it.'",
    "playtest": null,
    "extra_links": [
      {
        "label": "universal-modder (upstream example)",
        "url": "https://github.com/rehan-remade/universal-modder"
      }
    ],
    "review_note": "Primary sources reviewed on 2026-10-08 (nexusmods.com). No independent catalogue play-test or binary safety review was performed.",
    "notes": "Distinct from the catalogued LibertyCraft. The Nexus page says the port was written by Claude Code from rehan-remade/universal-modder's GTA V example and that source is bundled in the download; no public repository was found."
  },
  {
    "id": "schedule-i-doom-tv",
    "name": "Schedule I Doom TV",
    "summary": "Plays DOOM on the in-game televisions in Schedule I.",
    "description": "Adds DOOM as an app on Schedule I's in-game TVs. A native DOOM runtime renders onto the TV screen and the mod suspends player controls while you play. Separate DOOM II and 'DOOM 3' (Ultimate Doom/TNT/Plutonia) editions are on Nexus as mods 2483 and 2484, and each branch has its own release in the GitHub repo.",
    "host": "Schedule I",
    "guest": [
      "DOOM (Doom1.WAD)",
      "DOOM II",
      "Ultimate Doom / TNT / Plutonia IWADs (the 'DOOM 3' edition)"
    ],
    "creator": "GrandmasAnkles (GitHub firebirdjsb)",
    "category": "core",
    "status": [
      "released",
      "source-available"
    ],
    "first_seen": "2026-08-11",
    "added_at": "2026-10-08",
    "reviewed_at": "2026-10-08",
    "review_basis": "primary-source-review",
    "source": "https://github.com/firebirdjsb/ScheduleIDoomTV",
    "release": "https://github.com/firebirdjsb/ScheduleIDoomTV/releases",
    "project_page": "https://www.nexusmods.com/schedule1/mods/2450",
    "license": null,
    "latest_release": "Doom III TV 1.1.0 (2026-08-13)",
    "platforms": [
      "Windows"
    ],
    "requirements": "Schedule I (IL2CPP), MelonLoader 0.7.3+, S1API, user-supplied WAD",
    "approach": "MelonLoader IL2CPP mod that adds a DOOM app to Schedule I's in-game TV system via S1API. A bundled native DOOM runtime renders its framebuffer onto the TV, with waveOut SFX and MUS->MIDI music.",
    "playtest": null,
    "extra_links": [
      {
        "label": "DOOM II TV edition (Nexus)",
        "url": "https://www.nexusmods.com/schedule1/mods/2483"
      },
      {
        "label": "Ultimate Doom / TNT / Plutonia edition (Nexus)",
        "url": "https://www.nexusmods.com/schedule1/mods/2484"
      }
    ],
    "review_note": "Primary sources reviewed on 2026-10-08 (nexusmods.com, github.com). No independent catalogue play-test or binary safety review was performed.",
    "notes": "The repo has no licence file. Branches are Doom1-TV, Doom2-TV and Doom3-TV, and GitHub releases are dated 2026-08-13."
  },
  {
    "id": "craftmsc",
    "name": "CraftMSC",
    "summary": "Runs real Minecraft 1.12.2 inside My Summer Car.",
    "description": "An experimental passthrough that runs Minecraft 1.12.2 alongside My Summer Car and renders it into the MSC world. Players can build on roads, blow up the Satsuma with TNT, or fly as Steve with an elytra. The page warns FPS may halve and labels the release experimental.",
    "host": "My Summer Car",
    "guest": [
      "Minecraft: Java Edition 1.12.2 (Forge)"
    ],
    "creator": "Morri (Nexus uploader morrics)",
    "category": "core",
    "status": [
      "released",
      "experimental"
    ],
    "first_seen": "2026-10-06",
    "added_at": "2026-10-08",
    "reviewed_at": "2026-10-08",
    "review_basis": "primary-source-review",
    "release": "https://www.nexusmods.com/mysummercar/mods/12619",
    "project_page": "https://www.nexusmods.com/mysummercar/mods/12619",
    "license": null,
    "latest_release": "1.0 (2026-10-06)",
    "platforms": [
      "Windows"
    ],
    "requirements": "My Summer Car + MSCLoader; Minecraft 1.12.2 + Forge",
    "approach": "Passthrough built with the rehan-remade/universal-modder plugin from its Minecraft-in-GTA V example. Minecraft renders from MSC's camera, and blocks are solid for the player, cars and NPCs.",
    "ai_assistance": "Explicit: 'Built by Morri with Claude Code (Claude Opus 5.5) and the universal-modder plugin'. The uploader also says 'I am not the developer of this mod' and that it was a first Claude Code test.",
    "playtest": null,
    "extra_links": [
      {
        "label": "universal-modder (upstream)",
        "url": "https://github.com/rehan-remade/universal-modder"
      }
    ],
    "review_note": "Primary sources reviewed on 2026-10-08 (nexusmods.com). No independent catalogue play-test or binary safety review was performed.",
    "notes": "Built with the universal-modder plugin; the uploader says source will follow and calls it a first Claude Code test, with an experimental warning that FPS may halve."
  },
  {
    "id": "arcade-paradise-freeplay",
    "name": "Freeplay Mod (Arcade Paradise)",
    "summary": "Adds an arcade cabinet to Arcade Paradise that runs real arcade and GBA games through libretro.",
    "description": "Adds a Freeplay cabinet that you buy from the in-game Arcademania shop and place in your arcade. It runs real arcade ROMs through the FB Alpha 2012 libretro core, or GBA games through mGBA, embedded with no external window. It is experimental and ships no ROMs.",
    "host": "Arcade Paradise",
    "guest": [
      "Arcade ROMs via FB Alpha 2012",
      "Game Boy Advance via mGBA"
    ],
    "creator": "superrmain",
    "category": "core",
    "status": [
      "released",
      "experimental"
    ],
    "first_seen": "2026-08-27",
    "added_at": "2026-10-08",
    "reviewed_at": "2026-10-08",
    "review_basis": "primary-source-review",
    "release": "https://www.nexusmods.com/arcadeparadise/mods/7",
    "project_page": "https://www.nexusmods.com/arcadeparadise/mods/7",
    "license": null,
    "latest_release": "1.1.0 (2026-08-30)",
    "platforms": [
      "Windows"
    ],
    "requirements": "Arcade Paradise, MelonLoader, user-supplied ROMs",
    "approach": "MelonLoader mod that embeds libretro cores natively in a purchasable in-game cabinet, with an in-cabinet ROM browser and persistent GBA saves",
    "playtest": null,
    "extra_links": [],
    "review_note": "Primary sources reviewed on 2026-10-08 (nexusmods.com). No independent catalogue play-test or binary safety review was performed.",
    "notes": "Small project with 16 downloads, but a clean example of the embedded-emulation pattern."
  },
  {
    "id": "gemu-gmod",
    "name": "GEMU — retro consoles in Garry's Mod",
    "summary": "Puts playable retro consoles and handhelds into Garry's Mod.",
    "description": "Adds SNES, NES and Genesis console stations with CRT TVs, plus GB/GBC/GBA handhelds, that you play in-world in Garry's Mod. Games keep running when you walk away, player 2 is supported, and nearby players can watch. It is not subscribe-and-play: server owners must host the web frontend and their own ROMs.",
    "host": "Garry's Mod",
    "guest": [
      "SNES",
      "NES",
      "Sega Genesis",
      "Game Boy / GBC / GBA software"
    ],
    "creator": "Nighthawk42",
    "category": "adjacent",
    "status": [
      "released",
      "source-available",
      "experimental",
      "adjacent"
    ],
    "first_seen": "2026-09-14",
    "added_at": "2026-10-08",
    "reviewed_at": "2026-10-08",
    "review_basis": "primary-source-review",
    "source": "https://github.com/Nighthawk42/gemu",
    "release": "https://github.com/Nighthawk42/gemu/releases",
    "project_page": "https://steamcommunity.com/sharedfiles/filedetails/?id=3801421244",
    "license": "MIT",
    "latest_release": "v0.1.0 (2026-09-14)",
    "platforms": [
      "Windows"
    ],
    "requirements": "GModPatchTool (updated CEF), a self-hosted GEMU web frontend plus legally owned ROMs, server cfg emu_url",
    "approach": "Browser-based emulator frontend rendered through GMod's CEF onto in-world CRT TVs and handheld entities, with optional LiveKit spectator streaming and a native input module",
    "playtest": null,
    "extra_links": [],
    "review_note": "Primary sources reviewed on 2026-10-08 (steamcommunity.com, github.com). No independent catalogue play-test or binary safety review was performed.",
    "notes": "Workshop item created 2026-09-14 with 183 subscribers.",
    "scope_note": "the emulators run in a self-hosted browser frontend that Garry's Mod displays through its embedded browser; the addon has no default game host."
  },
  {
    "id": "ng64-beamng",
    "name": "NG64 — Mario in BeamNG.drive",
    "summary": "Lets you play as Super Mario 64's Mario in BeamNG.drive.",
    "description": "Spawning NG64's Mario from BeamNG.drive's vehicle selector gives Super Mario 64's own movement through libsm64 on any BeamNG map. The creator documents Mario denting soft-body cars with punches, dives and ground pounds, picking up and throwing cars, being run over and set on fire, walking on the map's real collision, and SM64's camera, HUD and music. The user supplies their own US ROM.",
    "host": "BeamNG.drive",
    "guest": [
      "Super Mario 64 (Mario via libsm64)"
    ],
    "creator": "zer0ducksgiven",
    "category": "core",
    "status": [
      "released",
      "source-available",
      "experimental"
    ],
    "first_seen": "2026-09-27",
    "added_at": "2026-10-08",
    "reviewed_at": "2026-10-08",
    "review_basis": "primary-source-review",
    "source": "https://github.com/zer0ducksgiven/NG64",
    "release": "https://github.com/zer0ducksgiven/NG64/releases",
    "license": "MIT",
    "latest_release": "v0.2.0 (2026-10-07)",
    "platforms": [
      "Windows"
    ],
    "requirements": "BeamNG.drive; user-supplied SM64 (US) ROM",
    "approach": "libsm64 (SM64 decomp movement/rendering as a library) integrated into BeamNG.drive",
    "playtest": null,
    "extra_links": [],
    "review_note": "Primary sources reviewed on 2026-10-08 (github.com). No independent catalogue play-test or binary safety review was performed.",
    "notes": "Found via the libsm64 ecosystem. It is GitHub-hosted, so other GitHub sweeps may also find it."
  },
  {
    "id": "smc64-halo",
    "name": "SMC64 — Mario in Halo: CE",
    "summary": "Puts a playable Super Mario 64 Mario into Halo: Combat Evolved.",
    "description": "A libsm64-based mod that runs SM64's Mario movement inside Halo CE in the Master Chief Collection. The latest alpha came out on 1 Oct 2026.",
    "host": "Halo: Combat Evolved (Steam MCC)",
    "guest": [
      "Super Mario 64 (Mario via libsm64)"
    ],
    "creator": "KodyJKing",
    "category": "core",
    "status": [
      "released",
      "source-available",
      "experimental"
    ],
    "first_seen": "2025-07-03",
    "added_at": "2026-10-08",
    "reviewed_at": "2026-10-08",
    "review_basis": "primary-source-review",
    "source": "https://github.com/KodyJKing/smc64",
    "release": "https://github.com/KodyJKing/smc64/releases",
    "media": "https://www.youtube.com/watch?v=tj5fAk7KkHA",
    "license": null,
    "latest_release": "v0.0.4-alpha (2026-10-01)",
    "platforms": [
      "Windows"
    ],
    "requirements": "Halo: MCC (Steam), SM64 ROM",
    "approach": "libsm64 mod for Halo CE in MCC",
    "ai_assistance": "The README has an AI disclosure: coding agents wrote a few isolated features and are used for refactoring and Ghidra-assisted static analysis; most reverse engineering was done by hand.",
    "playtest": null,
    "extra_links": [],
    "review_note": "Primary sources reviewed on 2026-10-08 (github.com). No independent catalogue play-test or binary safety review was performed."
  },
  {
    "id": "escape-from-skyrim",
    "name": "Escape from Skyrim (Tarkov in Skyrim)",
    "summary": "Viral video of Escape from Tarkov gameplay systems in Skyrim, with no release.",
    "description": "An X video posted on 30 Sep 2026 ('I put Tarkov into Skyrim. Now with guns and everything you would expect') with about 1.1M views, cited by Kotaku on 2 Oct. No download, Nexus page or repo was found.",
    "host": "The Elder Scrolls V: Skyrim",
    "guest": [
      "Escape from Tarkov (mechanics)"
    ],
    "creator": "Cydonix",
    "category": "watchlist",
    "status": [
      "video-only",
      "unverified"
    ],
    "first_seen": "2026-09-30",
    "added_at": "2026-10-08",
    "reviewed_at": "2026-10-12",
    "review_basis": "primary-source-review",
    "license": null,
    "platforms": [],
    "approach": "Unknown",
    "playtest": null,
    "extra_links": [],
    "review_note": "On 2026-10-12 I re-read the creator's 2026-09-30 post via the fxtwitter API: text unchanged and no download link; Nexus was unreachable, so it stays video-only and unverified.",
    "notes": "Nexus name search for 'Tarkov' and GitHub search found nothing.",
    "creator_post": "https://x.com/cydonix/status/2105177318968955044"
  },
  {
    "id": "g64",
    "name": "G64",
    "summary": "Puts a fully playable Super Mario 64 Mario, with his original moveset, into Garry's Mod.",
    "description": "G64 is a Garry's Mod addon that uses ckosmic's fork of libsm64 to run Super Mario 64's decompiled movement code inside Source maps. It includes the full moveset, wing/metal/vanish caps, coins, multiplayer, gamepad and vehicle support. Assets are extracted at runtime from a user-supplied US ROM; Windows and 64-bit GMod only.",
    "host": "Garry's Mod",
    "guest": [
      "Super Mario 64"
    ],
    "creator": "ckosmic",
    "category": "core",
    "status": [
      "released",
      "source-available"
    ],
    "first_seen": "2022-05-30",
    "added_at": "2026-10-08",
    "reviewed_at": "2026-10-08",
    "review_basis": "primary-source-review",
    "source": "https://github.com/ckosmic/g64",
    "release": "https://github.com/ckosmic/g64/releases",
    "project_page": "https://steamcommunity.com/sharedfiles/filedetails/?id=2814638140",
    "media": "https://www.youtube.com/watch?v=JMLDKfCohl0",
    "license": null,
    "latest_release": "v1.0.1 (2022-09-21)",
    "platforms": [
      "Windows"
    ],
    "requirements": "Garry's Mod 64-bit (x86-64) branch; G64 binary module via G64Installer; user-supplied US Super Mario 64 ROM",
    "approach": "Lua addon plus native binary module wrapping a fork of libsm64 (SM64 decompilation movement/rendering code); Mario collides with Source BSP geometry",
    "playtest": null,
    "extra_links": [],
    "review_note": "Primary sources reviewed on 2026-10-08 (github.com, api.github.com, steamcommunity.com, youtube.com). No independent catalogue play-test or binary safety review was performed.",
    "notes": "GitHub has no licence file (null). Last push 2023-06-08. Steam API shows item live (not banned) as of 2026-10-08."
  },
  {
    "id": "doom-in-doom",
    "name": "Doom-in-Doom",
    "summary": "Runs a second copy of Doom on a wall inside unmodified DOS Doom II using a code-execution exploit.",
    "description": "kgsws found a code-execution vulnerability in DOS DOOM2.EXE and used it to load a Chocolate Doom port that renders to a texture inside the host game, effectively a cinema room showing a playable Doom. The same technique was shown running Heretic. The exploit work became the ACE Engine (latest v4, 2023-11-12, LGPL-2.1).",
    "host": "DOOM II (DOS DOOM2.EXE v1.9)",
    "guest": [
      "DOOM (Chocolate Doom port)",
      "Heretic (also demonstrated)"
    ],
    "creator": "kgsws",
    "category": "core",
    "status": [
      "released",
      "source-available"
    ],
    "first_seen": "2022-07-10",
    "added_at": "2026-10-08",
    "reviewed_at": "2026-10-08",
    "review_basis": "primary-source-review",
    "source": "https://github.com/kgsws/doom-in-doom",
    "release": "https://github.com/kgsws/doom-in-doom/releases/tag/v1",
    "project_page": "https://doomwiki.org/wiki/ACE_Engine",
    "media": "https://www.youtube.com/watch?v=c6hnQ1RKhbo",
    "license": null,
    "latest_release": "v1 (2022-07-10)",
    "platforms": [
      "DOS"
    ],
    "requirements": "Original DOS DOOM II v1.9 executable and WADs",
    "approach": "Arbitrary code execution via a DOOM2.EXE savegame/WAD exploit (later generalised as kgsws's ACE Engine) loads a Chocolate Doom port whose framebuffer is rendered onto an in-game wall texture",
    "playtest": null,
    "extra_links": [
      {
        "label": "ACE Engine (follow-up, LGPL-2.1)",
        "url": "https://github.com/kgsws/doom_ace"
      }
    ],
    "review_note": "Primary sources reviewed on 2026-10-08 (github.com, api.github.com, doomwiki.org, hackster.io, youtube.com). No independent catalogue play-test or binary safety review was performed.",
    "notes": "doom-in-doom repo has no licence (null); companion kgsws/doom_ace is LGPL-2.1. doomwiki/hackster read via search summaries."
  },
  {
    "id": "retro64",
    "name": "Retro64",
    "summary": "Lets you toggle into Super Mario 64's Mario, with original physics, inside a Minecraft world.",
    "description": "Retro64 uses a libsm64 fork to simulate Super Mario 64's movement code in Minecraft, toggled with the M key. Mario can attack mobs, swim, take damage, travel between dimensions and use the wing cap via elytra. Still actively released in 2026 (1.2.5, 27 Sep 2026).",
    "host": "Minecraft: Java Edition (Forge 1.20.1 and below; NeoForge 1.21.1+)",
    "guest": [
      "Super Mario 64"
    ],
    "creator": "dylanpdx",
    "category": "core",
    "status": [
      "released",
      "source-available"
    ],
    "first_seen": "2022-03-16",
    "added_at": "2026-10-08",
    "reviewed_at": "2026-10-08",
    "review_basis": "primary-source-review",
    "source": "https://github.com/Retro64Mod/Retro64Mod",
    "release": "https://github.com/Retro64Mod/Retro64Mod/releases",
    "project_page": "https://retro64mod.github.io/",
    "media": "https://www.youtube.com/watch?v=2yWKqc2rmHI",
    "license": "MIT",
    "latest_release": "1.2.5 (2026-09-27)",
    "platforms": [
      "Windows",
      "Linux",
      "macOS"
    ],
    "requirements": "Forge/NeoForge; user-supplied US Super Mario 64 ROM (.z64); shader/render mods (OptiFine, Sodium) unsupported",
    "approach": "Minecraft mod driving a libsm64 fork (libsm64-retro64) for 1:1 SM64 physics against Minecraft block geometry; separate audio executable",
    "playtest": null,
    "extra_links": [],
    "review_note": "Primary sources reviewed on 2026-10-08 (github.com, retro64mod.github.io, api.github.com, youtube.com). No independent catalogue play-test or binary safety review was performed.",
    "last_activity": "2026-09-27"
  },
  {
    "id": "doomsona",
    "name": "DOOMSona (DOOM in Persona 5 Royal)",
    "summary": "Makes full Doom playable on the retro console in Persona 5 Royal, complete with in-game rewards.",
    "description": "DOOMSona adds Doom cartridges to Persona 5 Royal's second-hand shop and runs them on the in-game retro console via a modified Chocolate Doom bridged into the game's renderer and scripts. It supports saves, PWADs/custom IWADs, KB+M and gamepad, and grants P5R social-stat rewards for progress. GPL-2.0 source on GitHub.",
    "host": "Persona 5 Royal (PC)",
    "guest": [
      "DOOM (shareware, Ultimate DOOM, DOOM II)",
      "Freedoom Phase 1/2",
      "Chex Quest"
    ],
    "creator": "KingJackSkellington (Persona side) and Xan1242 (DOOM side)",
    "category": "core",
    "status": [
      "released",
      "source-available"
    ],
    "first_seen": "2024-05-05",
    "added_at": "2026-10-08",
    "reviewed_at": "2026-10-08",
    "review_basis": "primary-source-review",
    "source": "https://github.com/xan1242/DoomSona",
    "release": "https://gamebanana.com/mods/511278",
    "project_page": "https://gamebanana.com/mods/511278",
    "license": "GPL-2.0",
    "latest_release": "1.1.0 (2024-05-06)",
    "platforms": [
      "Windows"
    ],
    "requirements": "Persona 5 Royal (PC); Reloaded-II mod manager; user-supplied WADs for commercial Doom 1/2",
    "approach": "Modified Chocolate Doom (forked from DOOM in Sonic Mania) rendering into a D3D11 texture, plus an ASI bridge with game/render hooks and in-game script control; Doom cartridges bought in P5R's second-hand shop and played on Joker's retro console",
    "playtest": null,
    "extra_links": [],
    "review_note": "Primary sources reviewed on 2026-10-08 (gamebanana.com, github.com, api.github.com, pcgamesn.com). No independent catalogue play-test or binary safety review was performed."
  },
  {
    "id": "gmdoom",
    "name": "gmDoom (+ gmDoom Maps)",
    "summary": "A Lua partial port of Doom that loads Doom weapons, monsters and WAD maps straight into Garry's Mod.",
    "description": "gmDoom is a partial source port of DOOM for Garry's Mod that reads a user's IWAD and spawns Doom weapons, enemies and items in Source maps. The companion gmDoom Maps addon (Jcw87) loads Ultimate Doom/Doom II maps directly from WADs inside a host Source map. Combined lifetime Workshop subscriptions exceed 340k.",
    "host": "Garry's Mod",
    "guest": [
      "DOOM",
      "DOOM II"
    ],
    "creator": "Ghor (gmDoom); Jcw87 (gmDoom Maps)",
    "category": "core",
    "status": [
      "released"
    ],
    "first_seen": "2013-03-22",
    "added_at": "2026-10-08",
    "reviewed_at": "2026-10-08",
    "review_basis": "primary-source-review",
    "release": "https://steamcommunity.com/sharedfiles/filedetails/?id=133300986",
    "project_page": "https://steamcommunity.com/sharedfiles/filedetails/?id=145310679",
    "license": null,
    "latest_release": "Workshop update 2024-11-15",
    "platforms": [],
    "requirements": "Garry's Mod; a DOOM IWAD (e.g. DOOM2.WAD, Freedoom or shareware) in the garrysmod folder",
    "approach": "Pure-Lua partial Doom source port: loads assets and weapons/monsters from the IWAD; gmDoom Maps loads original WAD maps directly into a Source map's open 'host space' (no BSP conversion)",
    "playtest": null,
    "extra_links": [
      {
        "label": "gmDoom Maps source (Jcw87)",
        "url": "https://github.com/Jcw87/gmod-doom-maps"
      }
    ],
    "review_note": "Primary sources reviewed on 2026-10-08 (steamcommunity.com, api.steampowered.com, github.com, pcgamer.com). No independent catalogue play-test or binary safety review was performed.",
    "notes": "gmDoom itself has no public repo found; gmDoom Maps repo (Jcw87) has no licence. Creator demo video not found."
  },
  {
    "id": "sm64-san-andreas",
    "name": "sm64-san-andreas (Super Mario 64 in GTA San Andreas)",
    "summary": "An ASI plugin that lets you swap CJ for a fully physical Super Mario 64 Mario in GTA San Andreas.",
    "description": "Headshotnoby's plugin embeds libsm64 into GTA San Andreas so Mario moves with SM64's physics through Los Santos. It is one of a family of libsm64 ports by the same author (ClassiCube, OpenLara/Tomb Raider, GZDoom, DDNet). Latest release is v20250505.",
    "host": "Grand Theft Auto: San Andreas (PC v1.0)",
    "guest": [
      "Super Mario 64"
    ],
    "creator": "Headshotnoby (headshot2017)",
    "category": "core",
    "status": [
      "released",
      "source-available",
      "experimental"
    ],
    "first_seen": "2023-01-05",
    "added_at": "2026-10-08",
    "reviewed_at": "2026-10-08",
    "review_basis": "primary-source-review",
    "source": "https://github.com/headshot2017/sm64-san-andreas",
    "release": "https://github.com/headshot2017/sm64-san-andreas/releases",
    "media": "https://www.youtube.com/watch?v=AS86LTwcGcA",
    "license": null,
    "latest_release": "v20250505 (2025-05-05, pre-release)",
    "platforms": [
      "Windows"
    ],
    "requirements": "GTA SA v1.0 (downgrade Steam copy; not Definitive Edition); Silent's ASI Loader; US SM64 ROM as sm64.us.z64",
    "approach": "ASI plugin (plugin-sdk) using libsm64; M key swaps between CJ and Mario",
    "playtest": null,
    "extra_links": [],
    "review_note": "Primary sources reviewed on 2026-10-08 (github.com, api.github.com, youtube.com). No independent catalogue play-test or binary safety review was performed.",
    "notes": "Same author's other libsm64 ports are catalogued separately: Classic64, gzdoom-sm64, OpenLara SM64 and DDNet SM64."
  },
  {
    "id": "sm64-generations",
    "name": "SM64 Generations",
    "summary": "Replaces Sonic with Super Mario 64's Mario, using his exact controls and moveset, in Sonic Generations.",
    "description": "Skyth's mod runs Super Mario 64's decompiled movement through libsm64 in Sonic Generations' stages for both Classic and Modern Sonic slots. It ships no Nintendo assets and asks for a US ROM on first boot. Credits list the sm64, sm64-port and libsm64 projects.",
    "host": "Sonic Generations (2011, PC)",
    "guest": [
      "Super Mario 64"
    ],
    "creator": "Skyth",
    "category": "core",
    "status": [
      "released"
    ],
    "first_seen": "2022-04-01",
    "added_at": "2026-10-08",
    "reviewed_at": "2026-10-08",
    "review_basis": "primary-source-review",
    "release": "https://gamebanana.com/mods/368411",
    "project_page": "https://gamebanana.com/mods/368411",
    "license": null,
    "latest_release": "v1.2 (2022-09-11)",
    "platforms": [
      "Windows"
    ],
    "requirements": "Sonic Generations (PC) with mod loader; user-supplied NTSC-U Super Mario 64 ROM",
    "approach": "Code mod embedding libsm64/SM64 decomp movement in place of Sonic, colliding with Generations stage geometry",
    "playtest": null,
    "extra_links": [],
    "review_note": "Primary sources reviewed on 2026-10-08 (gamebanana.com, github.com). No independent catalogue play-test or binary safety review was performed.",
    "notes": "Gameplay video NXpOCfg8O64 is on brianuuuSonic's channel (a credited code contributor, not the author), so demo_video left null."
  },
  {
    "id": "supersonic-mario",
    "name": "Supersonic Mario",
    "summary": "A BakkesMod plugin that lets players run around Rocket League matches as Super Mario 64's Mario.",
    "description": "Supersonic Mario uses libsm64 to drop a playable, networked SM64 Mario into Rocket League arenas alongside cars. Players supply a US ROM; the installer builds the plugin and sets up BakkesMod. Last release v1.1.1 (Aug 2022).",
    "host": "Rocket League",
    "guest": [
      "Super Mario 64"
    ],
    "creator": "Serialbocks",
    "category": "core",
    "status": [
      "released",
      "source-available"
    ],
    "first_seen": "2022-04-30",
    "added_at": "2026-10-08",
    "reviewed_at": "2026-10-08",
    "review_basis": "primary-source-review",
    "source": "https://github.com/Serialbocks/SupersonicMarioPlugin",
    "release": "https://github.com/Serialbocks/SupersonicMarioPlugin/releases/tag/v1.1.1",
    "license": "MIT",
    "latest_release": "v1.1.1 (2022-08-17)",
    "platforms": [
      "Windows"
    ],
    "requirements": "Rocket League + BakkesMod; MSYS2 (installer builds the mod); US SM64 ROM; FPS divisible by 30; port forwarding to host",
    "approach": "BakkesMod plugin embedding libsm64; Mario mapped to Rocket League inputs, networked multiplayer between hosts",
    "playtest": null,
    "extra_links": [],
    "review_note": "Primary sources reviewed on 2026-10-08 (github.com, api.github.com). No independent catalogue play-test or binary safety review was performed.",
    "notes": "Linked gameplay video is by 360Chrism (not the creator), so demo_video null."
  },
  {
    "id": "doom-sonic-mania",
    "name": "DOOM in Sonic Mania",
    "summary": "Adds a main-menu option to Sonic Mania that boots a playable Chocolate Doom inside the game.",
    "description": "An entry in the Sonic Hacking Contest 2020 that embeds Chocolate Doom in Sonic Mania as a code mod, with gamepad support and a bonus WAD that swaps in Sonic's sprite. The as-is GPL-2.0 source later served as the base for DOOMSona. The SHC download page was not re-checked.",
    "host": "Sonic Mania (PC)",
    "guest": [
      "DOOM (1993)"
    ],
    "creator": "TheStoneBanana",
    "category": "core",
    "status": [
      "source-available"
    ],
    "first_seen": "2020-10-25",
    "added_at": "2026-10-08",
    "reviewed_at": "2026-10-08",
    "review_basis": "primary-source-review",
    "source": "https://github.com/TheStoneBanana/mania-doom",
    "project_page": "https://old.sonicstadium.org/?p=61884",
    "license": "GPL-2.0",
    "platforms": [
      "Windows"
    ],
    "requirements": "Sonic Mania (PC) with Mania mod loader; freeware/shareware data included, or a legitimate DOOM WAD",
    "approach": "Chocolate Doom (with Crispy Doom widescreen bits) compiled as a Sonic Mania code mod via ManiaAPI, launched from a new main-menu option",
    "playtest": null,
    "extra_links": [],
    "review_note": "Primary sources reviewed on 2026-10-08 (github.com, old.sonicstadium.org, api.github.com). No independent catalogue play-test or binary safety review was performed.",
    "notes": "Sonic Hacking Contest 2020 entry. The GPL-2.0 source is public; the contest download was not re-verified, so no release is asserted. It later served as the base for DOOMSona."
  },
  {
    "id": "minecraft-in-minecraft-chungus-2",
    "name": "Minecraft in Minecraft (CHUNGUS 2 redstone computer)",
    "summary": "A playable miniature Minecraft running on a redstone computer built inside Minecraft.",
    "description": "sammyuri's team wrote a tiny 3D Minecraft for the CHUNGUS 2 redstone CPU and ran it inside Minecraft. It has mining, crafting, smelting and chests at about 0.1 FPS on the accelerated MCHPRS server. The program source is on GitHub and the creator's video description links a world download.",
    "host": "Minecraft: Java Edition (redstone, via MCHPRS)",
    "guest": [
      "Minecraft (miniature reimplementation)"
    ],
    "creator": "sammyuri, with Uwerta, StackDoubleFlow and others",
    "category": "core",
    "status": [
      "source-available",
      "tech-demo"
    ],
    "first_seen": "2022-09-06",
    "added_at": "2026-10-08",
    "reviewed_at": "2026-10-08",
    "review_basis": "primary-source-review",
    "source": "https://github.com/sammyuri/minecraft",
    "media": "https://www.youtube.com/watch?v=-BP7DhHTU-I",
    "license": null,
    "platforms": [],
    "requirements": "MCHPRS (Minecraft High Performance Redstone Server) for usable speed (~10,000x)",
    "approach": "A redstone-built 8-bit CPU (CHUNGUS 2, 1 Hz) with a GPU runs a custom 3D Minecraft-like game: an 8x8x8 world, 16 blocks, crafting, smelting, fall damage, 96x64 display",
    "playtest": null,
    "extra_links": [
      {
        "label": "CHUNGUS 2 assembler (MIT)",
        "url": "https://github.com/sammyuri/chungus-2-assembler"
      }
    ],
    "review_note": "Primary sources reviewed on 2026-10-08 (github.com, api.github.com, gigazine.net, youtube.com). No independent catalogue play-test or binary safety review was performed.",
    "notes": "The guest is a miniature reimplementation of Minecraft, not Mojang's runtime. The creator's video description links a world download, which the catalogue did not open."
  },
  {
    "id": "factorio-doom",
    "name": "DOOM in Factorio",
    "summary": "Runs the original Doom in real time inside a dedicated Factorio world as a mod-portal mod.",
    "description": "This Factorio 2.1 mod runs Doom with its levels, menus, sounds, music, HUD and saves. Doom saves persist with the Factorio save and autosave every 180 seconds. There is no mouselook because of modding API limits. Version 1.0.0 was released on 1 October 2026.",
    "host": "Factorio 2.1",
    "guest": [
      "DOOM (1993)"
    ],
    "creator": "Lasse Thor Lepik (estgamer / lassethorlepik)",
    "category": "core",
    "status": [
      "released",
      "source-available",
      "experimental"
    ],
    "first_seen": "2026-10-01",
    "added_at": "2026-10-08",
    "reviewed_at": "2026-10-08",
    "review_basis": "primary-source-review",
    "source": "https://github.com/lassethorlepik/factorio-doom",
    "release": "https://mods.factorio.com/mod/doom",
    "project_page": "https://mods.factorio.com/mod/doom",
    "media": "https://www.youtube.com/watch?v=ZgFlZszci2Y",
    "license": "GPL-2.0",
    "latest_release": "1.0.0 (2026-10-01)",
    "platforms": [],
    "requirements": "Factorio 2.1+; no separate WAD needed (the mod bundles game data)",
    "approach": "Pure Factorio mod (Lua control scripts, sprite/sound prototypes) running Doom in real time in a dedicated Factorio world, with Doom menus, HUD, music and saves tied to Factorio saves",
    "playtest": null,
    "extra_links": [],
    "review_note": "Primary sources reviewed on 2026-10-08 (mods.factorio.com, github.com, youtube.com). No independent catalogue play-test or binary safety review was performed.",
    "notes": "Very new (49 downloads at check). The repo bundles music for all three episodes, so Doom asset rights may be a takedown risk. The engine internals (direct_doom_lua) were not inspected."
  },
  {
    "id": "celeste-doom",
    "name": "Celeste Doom",
    "summary": "An Everest code mod that runs classic Doom, with sound, as a level inside Celeste.",
    "description": "Celeste Doom ports the C# Managed Doom engine onto Celeste's Monocle framework. Doom 1, Doom 2 and Final Doom run as a modded Celeste level, with input mapped through Everest. Players supply their own WAD.",
    "host": "Celeste (Everest)",
    "guest": [
      "DOOM",
      "DOOM II",
      "Final DOOM"
    ],
    "creator": "grubbycoder (Grubby); based on sinshu's Managed Doom",
    "category": "core",
    "status": [
      "released"
    ],
    "first_seen": "2026-01-17",
    "added_at": "2026-10-08",
    "reviewed_at": "2026-10-08",
    "review_basis": "primary-source-review",
    "release": "https://gamebanana.com/mods/646780",
    "project_page": "https://gamebanana.com/mods/646780",
    "license": "GPL-2.0",
    "latest_release": "Initial release (2026-01-17)",
    "platforms": [],
    "requirements": "Celeste with Everest; user-supplied Doom WAD (Kex/Unity rerelease UIs break)",
    "approach": "Fork of Managed Doom (C#) ported from Silk.NET to Monocle, Celeste's framework, and launched as a modded Celeste level with Doom controls mapped to Celeste inputs",
    "playtest": null,
    "extra_links": [],
    "review_note": "Primary sources reviewed on 2026-10-08 (gamebanana.com). No independent catalogue play-test or binary safety review was performed.",
    "notes": "GameBanana states GPL. No public repo found on GitHub; no creator video checked."
  },
  {
    "id": "eldencraft",
    "name": "EldenCraft",
    "summary": "Runs real Minecraft Java inside Elden Ring, composited into one frame with mining, building, the Nether and progression.",
    "description": "Minecraft Java Edition and Elden Ring run at once: Elden Ring supplies the world, enemies, bosses, collision and the player's HP, while Minecraft's integrated server owns items, inventory, blocks, mobs and the HUD, and the two renderers are composited into a single frame. The creator documents minable Elden Ring terrain, building, a lightable Nether portal that transforms the Lands Between, Torrent as a Minecraft horse, stamina-based combat and a progression system. The README labels it early alpha.",
    "host": "Elden Ring",
    "guest": [
      "Minecraft: Java Edition"
    ],
    "creator": "SocketByte",
    "category": "core",
    "status": [
      "released",
      "source-available",
      "experimental"
    ],
    "first_seen": "2026-10-06",
    "added_at": "2026-10-08",
    "reviewed_at": "2026-10-10",
    "review_basis": "primary-source-review",
    "source": "https://github.com/SocketByte/EldenCraft",
    "release": "https://github.com/SocketByte/EldenCraft/releases/tag/v0.25.5",
    "project_page": "https://www.nexusmods.com/eldenring/mods/11259",
    "creator_url": "https://github.com/SocketByte",
    "license": "MIT",
    "latest_release": "0.25.5 (2026-10-10)",
    "last_activity": "2026-10-10",
    "platforms": [
      "Windows"
    ],
    "requirements": "Windows 10/11 x64 (build 19041+), an owned Steam copy of Elden Ring at executable version 2.7.1.0 and an owned Minecraft Java Edition account. The launcher script downloads checksum-verified portable Java, Prism Launcher, me3 and ReShade, installs Minecraft 26.3 and runs both games; Elden Ring uses a separate EldenCraft.sl2 save and saves are backed up before every launch.",
    "approach": "two-process passthrough: Elden Ring via me3/fromsoftware-rs and a Minecraft Fabric mod, composited with ReShade",
    "playtest": null,
    "extra_links": [
      {
        "label": "Inspired by Minecraft-Ring",
        "url": "https://github.com/siddoff/Minecraft-Ring"
      },
      {
        "label": "Inspired by minecraft-crossover-bridge",
        "url": "https://github.com/justbustin/minecraft-crossover-bridge"
      }
    ],
    "notes": "Credits Minecraft-Ring (siddoff) and minecraft-crossover-bridge (justbustin) as inspiration; it is separate from TobynJacobs' video-only Minecraft-in-Elden-Ring footage.",
    "review_note": "On 2026-10-09 the GitHub release list was re-read: 0.24.1 (2026-10-08), 0.25.0 and 0.25.1 (2026-10-09) followed 0.24.0-alpha (with 0.25.2 and 0.25.3 later the same day adding spears, a mace and splash potions and fixing Torrent slowdowns, TNT propagation and Fire Giant hitboxes), adding chunk rendering in Elden Ring's frame, swimming/ladder/stair movement, totem and absorption handling, a Troubleshoot.cmd support-ZIP tool, and fixes for inventory loss after native death, void damage and a mining crash. The MIT licence is unchanged. No independent catalogue play-test or binary safety review was performed. 0.25.4 (2026-10-09) added Fire Giant combat, stronger top-tier weapons and campaign rule updates; on 2026-10-10 the release page showed 0.25.5 (rendering/server optimisations and GPU/D3D12 crash fixes, shared health pools for several late-game bosses, melee damage reduced about 35%, a rocket shop item, a grace-menu reset fix)."
  },
  {
    "id": "minecraft-x-saints-row-3",
    "name": "Minecraft X Saints Row: The Third Remastered",
    "summary": "Runs real Minecraft inside Saints Row: The Third Remastered, with building, TNT and combat in Stilwater.",
    "description": "Both games run at once: Saints Row owns the world, vehicles and camera, while on foot Minecraft moves the player, renders from SR3's camera and is depth-tested against SR3's depth buffer. Raycasts turn SR3's floors and walls into invisible Minecraft collision, Minecraft swords, arrows and mobs damage SR3's people through stand-ins, and Minecraft TNT becomes Saints Row explosions. The README calls it early and only partly verified in the real game.",
    "host": "Saints Row: The Third Remastered",
    "guest": [
      "Minecraft: Java Edition"
    ],
    "creator": "SawyerTheNerd",
    "category": "core",
    "status": [
      "source-available",
      "verified-wip",
      "experimental"
    ],
    "first_seen": "2026-10-05",
    "added_at": "2026-10-08",
    "reviewed_at": "2026-10-08",
    "review_basis": "primary-source-review",
    "source": "https://github.com/SawyerTheNerd/Minecraft-X-SaintsRow3Remastered",
    "creator_url": "https://github.com/SawyerTheNerd",
    "license": "MIT",
    "last_activity": "2026-10-05",
    "platforms": [
      "Windows"
    ],
    "requirements": "Windows 10/11 and Saints Row: The Third Remastered on Steam; building from source needs Visual Studio 2022 Build Tools, CMake, Python 3.10+ with several packages and a portable JDK 25. The first Minecraft start downloads Minecraft 26.3; no binary release is published.",
    "approach": "dinput8.dll link in SR3 + Minecraft Fabric mod over WebSocket and shared memory, with a Present-hook compositor (derived from universal-modder's Minecraft x GTA V example)",
    "ai_assistance": "The README credits say it was written with Claude Code (Anthropic), including the reverse engineering notes.",
    "playtest": null,
    "extra_links": [
      {
        "label": "universal-modder (upstream example)",
        "url": "https://github.com/rehan-remade/universal-modder"
      }
    ],
    "review_note": "The GitHub README, MIT LICENSE and file tree were reviewed on 2026-10-08 (single push 2026-10-05, no releases). No independent catalogue play-test was performed."
  },
  {
    "id": "ultrakill64",
    "name": "Ultrakill64",
    "summary": "A proof-of-concept that drops Super Mario 64's Mario into ULTRAKILL's sandbox using libsm64.",
    "description": "A BepInEx plugin that uses the libsm64 Unity runtime to put Super Mario 64's Mario, with his original movement code, into ULTRAKILL. The creator describes it as a few hours' proof of concept that barely works outside the sandbox and has issues far from the origin or with heavy geometry.",
    "host": "ULTRAKILL",
    "guest": [
      "Super Mario 64"
    ],
    "creator": "Squaresweets",
    "category": "core",
    "status": [
      "released",
      "source-available",
      "tech-demo"
    ],
    "first_seen": "2026-06-27",
    "added_at": "2026-10-08",
    "reviewed_at": "2026-10-08",
    "review_basis": "primary-source-review",
    "source": "https://github.com/Squaresweets/Ultrakill64",
    "creator_url": "https://github.com/Squaresweets",
    "license": null,
    "last_activity": "2026-06-27",
    "platforms": [],
    "requirements": "ULTRAKILL with BepInEx; the prebuilt Ultrakill64.dll and sm64bundle from the repository's Build folder; the user's own Super Mario 64 (US) ROM named baserom.us.z64 next to the game executable; played in the sandbox's clash mode.",
    "approach": "BepInEx plugin using libsm64-unity",
    "playtest": null,
    "extra_links": [
      {
        "label": "libsm64-unity upstream",
        "url": "https://github.com/libsm64/libsm64-unity-dev"
      }
    ],
    "notes": "Same creator as UltraDoom and Ultrakill-in-Ultrakill.",
    "review_note": "The GitHub README and file tree were reviewed on 2026-10-08 (prebuilt DLL in the Build folder, no licence file, no tagged releases). No independent catalogue play-test or binary safety review was performed."
  },
  {
    "id": "ultrakill-in-ultrakill",
    "name": "Ultrakill in Ultrakill",
    "summary": "Plays ULTRAKILL on in-game terminals inside ULTRAKILL, three instances deep.",
    "description": "Three ULTRAKILL instances run at once; each frame, screenshots are passed between them through memory-mapped files and drawn on in-game terminals, and dedicated keys switch which instance the player controls, giving a game-inside-a-game-inside-a-game.",
    "host": "ULTRAKILL",
    "guest": [
      "ULTRAKILL"
    ],
    "creator": "Squaresweets",
    "category": "core",
    "status": [
      "released",
      "source-available",
      "tech-demo"
    ],
    "first_seen": "2026-01-13",
    "added_at": "2026-10-08",
    "reviewed_at": "2026-10-08",
    "review_basis": "primary-source-review",
    "source": "https://github.com/Squaresweets/Ultrakill-in-Ultrakill",
    "creator_url": "https://github.com/Squaresweets",
    "license": null,
    "last_activity": "2026-01-14",
    "platforms": [],
    "requirements": "ULTRAKILL with BepInEx, and three separate copies of the game folder each running the plugin (the prebuilt UltrakillInUltrakill.dll is in the repository).",
    "approach": "BepInEx plugin; three game instances exchange frames through memory-mapped files",
    "playtest": null,
    "extra_links": [],
    "review_note": "The GitHub README and file tree were reviewed on 2026-10-08 (prebuilt DLL and plugin source, no licence file, no tagged releases). No independent catalogue play-test or binary safety review was performed."
  },
  {
    "id": "gzdoom-sm64",
    "name": "gzdoom-sm64 — Mario in Doom",
    "summary": "Replaces the Doom player with Super Mario 64's Mario inside the GZDoom engine.",
    "description": "A fork of GZDoom 3.2.0 that swaps the Doom player for a playable Super Mario 64 Mario driven by libsm64, moving with SM64's physics through Doom maps. The creator describes it as a work in progress and publishes a development build.",
    "host": "DOOM (GZDoom 3.2.0)",
    "guest": [
      "Super Mario 64"
    ],
    "creator": "Headshotnoby (headshot2017)",
    "category": "core",
    "status": [
      "released",
      "source-available",
      "experimental"
    ],
    "first_seen": "2022-10-02",
    "added_at": "2026-10-09",
    "reviewed_at": "2026-10-09",
    "review_basis": "primary-source-review",
    "source": "https://github.com/headshot2017/gzdoom-sm64",
    "release": "https://github.com/headshot2017/gzdoom-sm64/releases/tag/v20221211",
    "creator_url": "https://github.com/headshot2017",
    "license": "GPL-3.0",
    "latest_release": "v20221211 (pre-release published 2023-12-09)",
    "last_activity": "2023-12-09",
    "platforms": [
      "Windows"
    ],
    "requirements": "A Doom IWAD and the user's own Super Mario 64 (US) ROM.",
    "approach": "GZDoom fork embedding libsm64",
    "playtest": null,
    "extra_links": [
      {
        "label": "libsm64 upstream",
        "url": "https://github.com/libsm64/libsm64"
      }
    ],
    "review_note": "The GitHub README, GPL-3.0 licence and release list (development pre-release v20221211 with release.7z) were reviewed on 2026-10-09. No independent catalogue play-test or binary safety review was performed."
  },
  {
    "id": "openlara-sm64",
    "name": "OpenLara SM64 — Mario in Tomb Raider",
    "summary": "Lets you play Tomb Raider 1 as Super Mario 64's Mario, switching between Mario and Lara.",
    "description": "A fork of XProger's open-source OpenLara engine that adds a libsm64 Mario to Tomb Raider 1, with collision work by muddymind. The README marks all 15 TR1 levels as tested and finishable as Mario, and the player can switch between Mario and Lara.",
    "host": "Tomb Raider (1996) via the OpenLara engine",
    "guest": [
      "Super Mario 64"
    ],
    "creator": "Headshotnoby (headshot2017)",
    "category": "core",
    "status": [
      "released",
      "source-available"
    ],
    "first_seen": "2022-05-15",
    "added_at": "2026-10-09",
    "reviewed_at": "2026-10-09",
    "review_basis": "primary-source-review",
    "source": "https://github.com/headshot2017/OpenLara",
    "release": "https://github.com/headshot2017/OpenLara/releases/tag/v1.02",
    "creator_url": "https://github.com/headshot2017",
    "license": "BSD-2-Clause",
    "latest_release": "v1.02 (2022-08-27)",
    "last_activity": "2022-12-27",
    "platforms": [],
    "requirements": "Tomb Raider 1 game data and the user's own Super Mario 64 (US) ROM.",
    "approach": "OpenLara fork embedding libsm64 as a submodule",
    "playtest": null,
    "extra_links": [
      {
        "label": "OpenLara upstream",
        "url": "https://github.com/XProger/OpenLara"
      }
    ],
    "review_note": "The GitHub README, BSD-2-Clause licence, libsm64 submodule and releases v1.0–v1.02 (August 2022) were reviewed on 2026-10-09. No independent catalogue play-test or binary safety review was performed."
  },
  {
    "id": "ddnet-sm64",
    "name": "DDNet SM64 — Mario in Teeworlds",
    "summary": "Drops a 3D Super Mario 64 Mario into the 2D multiplayer game DDNet (Teeworlds).",
    "description": "A DDNet client fork that spawns a libsm64 Mario from the menu or a /mario server command, bridging SM64's 3D movement code into a 2D multiplayer platformer.",
    "host": "DDNet (Teeworlds)",
    "guest": [
      "Super Mario 64"
    ],
    "creator": "Headshotnoby (headshot2017)",
    "category": "core",
    "status": [
      "released",
      "source-available",
      "experimental"
    ],
    "first_seen": "2022-10-09",
    "added_at": "2026-10-09",
    "reviewed_at": "2026-10-09",
    "review_basis": "primary-source-review",
    "source": "https://github.com/headshot2017/ddnet-sm64",
    "release": "https://github.com/headshot2017/ddnet-sm64/releases/tag/v1.0",
    "creator_url": "https://github.com/headshot2017",
    "license": null,
    "latest_release": "v1.0 (2022-12-19)",
    "last_activity": "2022-12-24",
    "platforms": [
      "Windows",
      "Linux"
    ],
    "requirements": "The user's own Super Mario 64 (US) ROM.",
    "approach": "DDNet fork embedding libsm64",
    "playtest": null,
    "extra_links": [],
    "notes": "GitHub reports NOASSERTION; the repository carries DDNet's inherited license.txt, so no licence is asserted for the fork.",
    "review_note": "The GitHub README and v1.0 release (Windows and Linux 64-bit builds, 2022-12-19) were reviewed on 2026-10-09. No independent catalogue play-test or binary safety review was performed."
  },
  {
    "id": "classic64",
    "name": "Classic64 — Mario in ClassiCube",
    "summary": "A ClassiCube plugin that adds a playable Super Mario 64 Mario to Minecraft Classic-style worlds.",
    "description": "A plugin for ClassiCube, a C client compatible with Minecraft Classic, that uses libsm64 to insert a playable Super Mario 64 Mario into block worlds. The README notes it is unrelated to the Retro64 Minecraft mod.",
    "host": "ClassiCube (Minecraft Classic-compatible client)",
    "guest": [
      "Super Mario 64"
    ],
    "creator": "Headshotnoby (headshot2017)",
    "category": "core",
    "status": [
      "released",
      "source-available"
    ],
    "first_seen": "2022-08-17",
    "added_at": "2026-10-09",
    "reviewed_at": "2026-10-09",
    "review_basis": "primary-source-review",
    "source": "https://github.com/headshot2017/Classic64",
    "release": "https://github.com/headshot2017/Classic64/releases/tag/v1.2",
    "creator_url": "https://github.com/headshot2017",
    "license": null,
    "latest_release": "v1.2 (2026-02-20)",
    "last_activity": "2026-09-13",
    "platforms": [
      "Windows",
      "Linux"
    ],
    "requirements": "ClassiCube and the user's own Super Mario 64 (US) ROM.",
    "approach": "ClassiCube plugin embedding libsm64",
    "playtest": null,
    "extra_links": [
      {
        "label": "ClassiCube",
        "url": "https://github.com/ClassiCube/ClassiCube"
      }
    ],
    "review_note": "The GitHub README and release list (v1.0 2022-09-11 to v1.2 2026-02-20; last push 2026-09-13) were reviewed on 2026-10-09; no licence file is present. No independent catalogue play-test or binary safety review was performed."
  },
  {
    "id": "minecraftnes",
    "name": "MinecraftNES",
    "summary": "A NES emulator built entirely from vanilla Minecraft resource-pack shaders.",
    "description": "Emulates the NES inside unmodified Minecraft Java 1.16 using only resource-pack shader programs, with the ROM converted into a texture. It supports mapper 0 and mapper 2 games and includes a TAS input mode.",
    "host": "Minecraft: Java Edition 1.16 (vanilla resource pack)",
    "guest": [
      "NES games"
    ],
    "creator": "Suso (5uso)",
    "category": "core",
    "status": [
      "released",
      "source-available",
      "tech-demo"
    ],
    "first_seen": "2020-09-22",
    "added_at": "2026-10-09",
    "reviewed_at": "2026-10-09",
    "review_basis": "primary-source-review",
    "source": "https://github.com/5uso/MinecraftNES",
    "release": "https://github.com/5uso/MinecraftNES/releases/tag/1.0.0",
    "creator_url": "https://github.com/5uso",
    "license": null,
    "latest_release": "1.0.0 (2020-09-22)",
    "last_activity": "2020-09-22",
    "platforms": [
      "Minecraft Java Edition 1.16"
    ],
    "requirements": "Minecraft Java 1.16.x with Fabulous graphics, and a mapper 0 or mapper 2 NES ROM converted with the repository's ROM.py into the pack's ROM texture.",
    "approach": "NES emulator implemented in core shader programs of a vanilla resource pack",
    "playtest": null,
    "extra_links": [],
    "review_note": "The GitHub README and 1.0.0 release (Basic and Advanced resource-pack zips, 2020-09-22) were reviewed on 2026-10-09; no licence file is present. No independent catalogue play-test was performed."
  },
  {
    "id": "ckosmic-gmod-emulators",
    "name": "Retromod 2.0 (and GNES / GEMU) — ckosmic's Garry's Mod emulators",
    "summary": "A lineage of in-game console emulators for Garry's Mod, from GNES (2016) to the RetroArch-based Retromod 2.0.",
    "description": "ckosmic built a series of Garry's Mod addons for playing retro console games on in-game screens: GNES (2016), which ran the JSNES emulator and was billed as the first gaming-system emulator in Garry's Mod; GEMU (2017), a multi-system emulator for NES, SNES, Game Boy, GBA and Genesis; the original Retromod (2018); and Retromod 2.0 (2021), which uses RetroArch as its backend. Retromod 2.0 is the current addon; the earlier ones are kept as history.",
    "host": "Garry's Mod",
    "guest": [
      "NES, SNES, Game Boy / GBC / GBA, Sega Genesis and other RetroArch-supported systems"
    ],
    "creator": "ckosmic",
    "category": "core",
    "status": [
      "released"
    ],
    "first_seen": "2016-08-02",
    "added_at": "2026-10-09",
    "reviewed_at": "2026-10-09",
    "review_basis": "primary-source-review",
    "release": "https://steamcommunity.com/sharedfiles/filedetails/?id=2438477032",
    "creator_url": "https://github.com/ckosmic",
    "license": null,
    "latest_release": "Retromod 2.0 (Workshop update 2021-04-02)",
    "last_activity": "2021-04-02",
    "platforms": [
      "Windows"
    ],
    "requirements": "Garry's Mod on Windows; Retromod 2.0 uses RetroArch as its backend and needs the user's own ROMs (see its Workshop installation instructions).",
    "approach": "Garry's Mod addons rendering emulators (JSNES, then RetroArch) onto in-game screen entities",
    "playtest": null,
    "extra_links": [
      {
        "label": "GNES v0.8.6 (2016, historical)",
        "url": "https://steamcommunity.com/sharedfiles/filedetails/?id=736083419"
      },
      {
        "label": "GEMU by ckosmic (2017, historical)",
        "url": "https://steamcommunity.com/sharedfiles/filedetails/?id=945777403"
      },
      {
        "label": "Retromod 1.0 (2018, deprecated)",
        "url": "https://steamcommunity.com/sharedfiles/filedetails/?id=1457560331"
      }
    ],
    "notes": "Same creator as G64. ckosmic's 2017 GEMU is unrelated to Nighthawk42's 2026 GEMU addon, which is catalogued separately. A Workshop comment suggests GNES may no longer work in current Garry's Mod.",
    "review_note": "The Steam Web API details and descriptions of Workshop items 736083419 (GNES), 945777403 (GEMU), 1457560331 (Retromod, deprecated) and 2438477032 (Retromod 2.0) were reviewed on 2026-10-09; all are public, not banned and owned by the same creator account as G64. No independent catalogue play-test was performed."
  },
  {
    "id": "vm-computers",
    "name": "VM Computers",
    "summary": "Build a working PC inside Minecraft that runs a real VirtualBox virtual machine, Doom included.",
    "description": "A Fabric mod in which players order computer parts from an in-game satellite and assemble a computer that runs a real VirtualBox virtual machine, displayed and controlled in the Minecraft world. Coverage and creator footage show DOS Doom being played on these in-game PCs.",
    "host": "Minecraft: Java Edition (Fabric 1.15–1.16)",
    "guest": [
      "x86 operating systems and their games (e.g. DOS Doom) via VirtualBox"
    ],
    "creator": "Delta2Force",
    "category": "core",
    "status": [
      "released",
      "source-available",
      "archived"
    ],
    "first_seen": "2020-06-04",
    "added_at": "2026-10-09",
    "reviewed_at": "2026-10-09",
    "review_basis": "primary-source-review",
    "source": "https://github.com/Delta2Force/MCVmComputers",
    "release": "https://www.curseforge.com/minecraft/mc-mods/vm-computers",
    "creator_url": "https://github.com/Delta2Force",
    "license": "GPL-3.0",
    "latest_release": "1.4.15fix (2021-04-09)",
    "last_activity": "2021-04-09",
    "platforms": [
      "Minecraft Java Edition 1.16"
    ],
    "requirements": "Fabric for Minecraft 1.15–1.16.5, VirtualBox 6.1 or later installed locally, and the user's own OS install media; single-player on the user's own client only.",
    "approach": "Fabric mod driving a local VirtualBox VM and rendering its display in-world",
    "playtest": null,
    "extra_links": [
      {
        "label": "PCGamesN coverage (Doom on an in-game PC)",
        "url": "https://www.pcgamesn.com/minecraft/virtual-pc-mod-doom"
      }
    ],
    "review_note": "The GitHub repository (archived 2024-07-10; LICENSE is GPL-3.0 text), its 1.4.15fix release (2021-04-09) and press coverage were reviewed on 2026-10-09. No independent catalogue play-test or binary safety review was performed."
  },
  {
    "id": "just-doom-it",
    "name": "Just Doom It (Elin)",
    "summary": "Adds a DOOM arcade cabinet to Elin that runs the real Managed Doom engine and pays out casino chips.",
    "description": "An Elin mod that adds a playable DOOM arcade cabinet, running the Managed Doom engine with Freedoom data or the player's own DOOM IWADs in an overlay. Frags pay out casino chips into Elin's economy.",
    "host": "Elin",
    "guest": [
      "DOOM (Managed Doom engine, Freedoom or user IWADs)"
    ],
    "creator": "chitsii",
    "category": "core",
    "status": [
      "released",
      "source-available"
    ],
    "first_seen": "2026-03-05",
    "added_at": "2026-10-09",
    "reviewed_at": "2026-10-09",
    "review_basis": "primary-source-review",
    "source": "https://github.com/chitsii/Elin.Mods/tree/main/Elin_JustDoomIt",
    "release": "https://steamcommunity.com/sharedfiles/filedetails/?id=3678772605",
    "creator_url": "https://github.com/chitsii",
    "license": "GPL-3.0",
    "latest_release": "Workshop update 2026-10-09",
    "last_activity": "2026-10-08",
    "platforms": [
      "Windows"
    ],
    "requirements": "Elin on Steam with the CWL mod loader; Freedoom data is bundled, and commercial DOOM IWADs can be supplied by the player.",
    "approach": "Elin mod vendoring Managed Doom (GPL-2.0-or-later) and rendering it as an overlay from a custom arcade cabinet",
    "playtest": null,
    "extra_links": [
      {
        "label": "Managed Doom upstream",
        "url": "https://github.com/sinshu/managed-doom"
      }
    ],
    "notes": "The source README documents a custom arcade cabinet added via CWL that does not interfere with the game's vanilla TV/BGM features.",
    "review_note": "The Steam Web API details for Workshop item 3678772605 (created 2026-03-05, updated 2026-10-09, public) and the source README and licence in chitsii/Elin.Mods (GPL-3.0; Managed Doom GPL-2.0-or-later, Freedoom) were reviewed on 2026-10-09. No independent catalogue play-test was performed."
  },
  {
    "id": "juni-emu",
    "name": "Juni Emu — GBA in Minecraft",
    "summary": "A Forge mod that plays Game Boy Advance cartridges inside Minecraft, found in generated game stores.",
    "description": "A Forge mod that uses Minecraft as a platform for emulators: GBA cartridges found in world-generated game stores are loaded into an in-game GBA item and played through an embedded gpSP core, with each cartridge mapped to a ROM the player supplies. The creator describes it as the first of a planned series of emulator mods.",
    "host": "Minecraft: Java Edition 1.20.1–1.20.6 (Forge)",
    "guest": [
      "Game Boy Advance games"
    ],
    "creator": "JuniperBear",
    "category": "core",
    "status": [
      "released",
      "experimental"
    ],
    "first_seen": "2026-05-25",
    "added_at": "2026-10-09",
    "reviewed_at": "2026-10-09",
    "review_basis": "primary-source-review",
    "release": "https://modrinth.com/mod/juni-emu",
    "project_page": "https://modrinth.com/mod/juni-emu",
    "license": "All Rights Reserved",
    "latest_release": "1.0 (2026-05-29)",
    "last_activity": "2026-05-29",
    "platforms": [
      "Minecraft Java Edition 1.20.1–1.20.6"
    ],
    "requirements": "Forge for Minecraft 1.20.1–1.20.6 on both client and server, and the player's own GBA ROMs in the mod's roms folder.",
    "approach": "Forge mod embedding a GBA emulator core",
    "playtest": null,
    "extra_links": [],
    "review_note": "The Modrinth project and version API (published 2026-05-25, version 1.0 on 2026-05-29, All Rights Reserved, Forge 1.20.1–1.20.6, client and server required) and description were reviewed on 2026-10-09. No independent catalogue play-test was performed."
  },
  {
    "id": "doomtest-arma-reforger",
    "name": "DOOMTEST (Arma Reforger)",
    "summary": "A Doom-style shooter, with a map editor, on an arcade cabinet inside Arma Reforger.",
    "description": "An Arma Reforger mod that adds an in-world arcade cabinet running an original software raycaster written in Enforce Script and drawn into a UI canvas, using Freedoom art, plus a map editor. It recreates Doom-style play rather than running Doom's engine.",
    "host": "Arma Reforger",
    "guest": [
      "DOOM-style FPS (original raycaster with Freedoom art)"
    ],
    "creator": "joshargh",
    "category": "adjacent",
    "status": [
      "released",
      "adjacent"
    ],
    "first_seen": "2026-05-28",
    "added_at": "2026-10-09",
    "reviewed_at": "2026-10-09",
    "review_basis": "primary-source-review",
    "release": "https://reforger.armaplatform.com/workshop/444F4F4D54455354-DOOMTEST",
    "project_page": "https://reforger.armaplatform.com/workshop/444F4F4D54455354-DOOMTEST",
    "extra_links": [
      {
        "label": "Source (ARMA_RETROFORGER)",
        "url": "https://github.com/josharghhh/ARMA_RETROFORGER"
      }
    ],
    "license": "Arma Public License (APL)",
    "latest_release": "1.0.6 (2026-05-29)",
    "platforms": [],
    "requirements": "Arma Reforger; subscribe via the Reforger Workshop.",
    "approach": "original Enforce Script raycaster rendered into a CanvasWidget on an in-game arcade cabinet",
    "scope_note": "kept related because it is an original Doom-style reimplementation, not id's engine or an emulator.",
    "playtest": null,
    "review_note": "The Reforger Workshop listing (v1.0.6, APL) and the linked GitHub source repository were reviewed on 2026-10-09. No independent catalogue play-test was performed."
  },
  {
    "id": "waw-zombies-web-crossovers",
    "name": "World at War Zombies web crossovers (P.E. Cooper)",
    "summary": "Viral videos of a browser port of WaW Zombies mashed up with Fortnite, Wii Sports, Mario Kart and more; not public.",
    "description": "A series of X videos (29 September to 2 October 2026) shows a web-browser port of Call of Duty: World at War's Nacht der Untoten Zombies map with crossover mechanics such as Fortnite building, Wii Sports and Mario Kart. Dexerto reports the builds are only available to the creator.",
    "host": "Call of Duty: World at War Zombies (Nacht der Untoten), ported to the web",
    "guest": [
      "Fortnite",
      "Wii Sports",
      "Mario Kart",
      "Portal 2"
    ],
    "creator": "P.E. Cooper",
    "category": "watchlist",
    "status": [
      "video-only",
      "unverified"
    ],
    "first_seen": "2026-09-29",
    "added_at": "2026-10-09",
    "reviewed_at": "2026-10-09",
    "review_basis": "primary-source-review",
    "creator_post": "https://x.com/p_e_cooper/status/2104980433972703483",
    "verification": "https://www.dexerto.com/call-of-duty/call-of-duty-fan-creates-insane-zombies-crossovers-with-wii-sports-portal-fortnite-3414983/",
    "license": null,
    "platforms": [
      "Browser"
    ],
    "ai_assistance": "The creator's X post says Opus 5.5 and 'astra' were used to port the Zombies map to the web.",
    "playtest": null,
    "extra_links": [],
    "notes": "Some crossovers may be cosmetic; no public build or source exists, and the claimed port from the original game's source raises rights questions.",
    "review_note": "The creator's X posts (via the fxtwitter API) and Dexerto's 2026-10-02 report were reviewed on 2026-10-09; no public playable link, download or repository was found."
  },
  {
    "id": "doom-in-balatro",
    "name": "Doom in Balatro",
    "summary": "Creator footage of Doom running inside Balatro's Jokers collection menu; no public download found.",
    "description": "A Reddit post by UwUDev (July 2024) shows Doom integrated into Balatro's Jokers collection menu. The creator called it super laggy and basically unplayable; no public mod release or repository for it was located.",
    "host": "Balatro",
    "guest": [
      "DOOM"
    ],
    "creator": "UwUDev",
    "category": "watchlist",
    "status": [
      "video-only",
      "unverified"
    ],
    "first_seen": null,
    "added_at": "2026-10-09",
    "reviewed_at": "2026-10-09",
    "review_basis": "primary-source-review",
    "creator_post": "https://www.reddit.com/r/balatro/comments/1eby5y7/literally_nobody_asked_for_it_but_here_it_is_doom/",
    "verification": "https://rogueliker.com/doom-balatro/",
    "creator_url": "https://github.com/UwUDev",
    "license": null,
    "platforms": [],
    "playtest": null,
    "extra_links": [],
    "review_note": "Rogueliker's 2024 report and the creator's GitHub repositories (Balatro mods, none containing Doom) were reviewed on 2026-10-09; the Reddit post itself could not be fetched (403)."
  },
  {
    "id": "ultracraft",
    "name": "Ultracraft",
    "summary": "Plays the real ULTRAKILL inside real Minecraft: Java Edition, drawing it into Minecraft's window.",
    "description": "A Fabric mod plus a BepInEx plugin (UltraBridge) that runs ULTRAKILL alongside Minecraft 1.21.11 and draws it into Minecraft's window. Minecraft's blocks and mobs become ULTRAKILL's world and enemies; the README documents bosses, layer-themed arenas, the shop and upgrades, Cyber Grind, fight music, cheats and LAN co-op.",
    "host": "Minecraft: Java Edition",
    "guest": [
      "ULTRAKILL"
    ],
    "creator": "alfr0762",
    "creator_url": "https://github.com/alfr0762",
    "category": "core",
    "status": [
      "released",
      "source-available"
    ],
    "first_seen": "2026-10-04",
    "added_at": "2026-10-09",
    "reviewed_at": "2026-10-09",
    "review_basis": "primary-source-review",
    "source": "https://github.com/alfr0762/ultracraft",
    "release": "https://github.com/alfr0762/ultracraft/releases",
    "project_page": "https://github.com/alfr0762/ultracraft",
    "license": "MIT",
    "latest_release": "v1.0.4 (2026-10-06)",
    "last_activity": "2026-10-06",
    "platforms": [
      "Windows"
    ],
    "requirements": "Windows; owned copies of ULTRAKILL (Steam, running) and Minecraft: Java Edition 1.21.11 with Fabric Loader 0.19+ and Fabric API. Ultracraft sets up BepInEx 5 and the UltraBridge plugin in ULTRAKILL automatically; Modrinth (.mrpack) and CurseForge modpacks are provided in the releases.",
    "approach": "Fabric mod in Minecraft + BepInEx 5 plugin (UltraBridge) in ULTRAKILL; the ULTRAKILL render is shown in Minecraft's window while Minecraft supplies the world",
    "playtest": null,
    "extra_links": [],
    "ai_assistance": "The README states the mod, the ULTRAKILL plugin, the tests and the guide were written by Claude through Claude Code, directed, played and tested by a person.",
    "review_note": "On 2026-10-09 I read the GitHub README, MIT LICENSE, tags (v1.0.2-v1.0.4, all 2026-10-06) and commit history (first commit 2026-10-04); no play-test or binary review was performed."
  },
  {
    "id": "mgbridge",
    "name": "MGBridge (Minecraft and Garry's Mod)",
    "summary": "Historical bridge that lets friends play Minecraft and Garry's Mod at the same time in a linked room.",
    "description": "A Node.js bridge plus a Minecraft 1.18.2 Bukkit-style server plugin and a Garry's Mod Lua side. Players in a Minecraft server and a Garry's Mod host join one bridge room and share state; the Minecraft side can generate and clear a matching GMod map. Last pushed June 2024. Only the repository README was reviewed, so the depth of synchronisation is not independently confirmed.",
    "host": "Minecraft: Java Edition",
    "guest": [
      "Garry's Mod"
    ],
    "creator": "thecreeez",
    "creator_url": "https://github.com/thecreeez",
    "category": "adjacent",
    "status": [
      "source-available",
      "adjacent"
    ],
    "first_seen": "2023-04-15",
    "added_at": "2026-10-09",
    "reviewed_at": "2026-10-09",
    "review_basis": "primary-source-review",
    "source": "https://github.com/thecreeez/MGBridge",
    "license": "MIT",
    "last_activity": "2024-06-18",
    "platforms": [],
    "requirements": "Minecraft 1.18.2 Bukkit-compatible server (tested on Purpur), Node.js for a self-hosted bridge, Garry's Mod files copied by the room host.",
    "approach": "Node.js bridge between a Minecraft server plugin and Garry's Mod Lua scripts",
    "playtest": null,
    "extra_links": [
      {
        "label": "Garry's Mod side by ScientificWays",
        "url": "https://github.com/ScientificWays/gmod-minecraft-bridge"
      }
    ],
    "review_note": "On 2026-10-09 I read the README, MIT LICENSE and commit dates (2023-04-15 to 2024-06-18) from a metadata-only clone; no releases exist, platforms are not stated in the README, and nothing was run."
  },
  {
    "id": "fortresscraft",
    "name": "FortressCraft (FortCraft)",
    "summary": "Plays Minecraft as a Team Fortress 2 mercenary, with TF2's classes, weapons and buildings running against Minecraft's world and mobs.",
    "description": "A two-process passthrough in which Minecraft draws the world and owns its blocks, mobs, dimensions and saves, while a locally built Team Fortress 2 bridge supplies the player, classes, weapons, projectiles, Engineer buildings, menus and HUD. The creator documents mob targeting, block breaking and explosions, and lists known gaps such as Medic healing against Minecraft mobs. It is a source preview built from the Source SDK, not a one-click installer.",
    "host": "Minecraft: Java Edition 26.3",
    "guest": [
      "Team Fortress 2"
    ],
    "creator": "VVRLD",
    "category": "core",
    "status": [
      "released",
      "source-available",
      "experimental"
    ],
    "first_seen": "2026-10-06",
    "added_at": "2026-10-09",
    "reviewed_at": "2026-10-11",
    "review_basis": "primary-source-review",
    "source": "https://github.com/VVRLD/FortressCraft",
    "creator_url": "https://github.com/VVRLD",
    "license": "MIT",
    "last_activity": "2026-10-11",
    "platforms": [
      "Windows",
      "Linux"
    ],
    "requirements": "Windows 10/11 or Linux (Linux is new and less tested), Team Fortress 2 and Source SDK Base 2013 Multiplayer on Steam, Minecraft Java Edition 26.3 with Fabric Loader 0.19.5. Setup scripts clone Valve's Source SDK 2013, apply the repository's patch and build locally (Git, JDK and a C++ toolchain); ready-made zips per OS are on the Releases page. Single-player/offline only; no game files are included.",
    "approach": "Minecraft Fabric mod + Source SDK 2013 TF2 bridge exchanging state over a shared-memory protocol",
    "ai_assistance": "The repository description says it was made using Claude and ChatGPT.",
    "playtest": null,
    "extra_links": [
      {
        "label": "Source SDK 2013 (Valve)",
        "url": "https://github.com/ValveSoftware/source-sdk-2013"
      }
    ],
    "review_note": "On 2026-10-11 the GitHub README, tags and release page were read: releases 0.3.0-0.5.1 (all 2026-10-11) add MvM-style robot raids with a wave panel and boss/Tank, a bookshelf upgrade station, a backpack shortcut for Minecraft items and creative flight; the README now documents Windows and Linux zips (Linux flagged as less tested) and the MIT LICENSE is unchanged. No independent catalogue play-test was performed.",
    "release": "https://github.com/VVRLD/FortressCraft/releases/tag/v0.5.1",
    "latest_release": "FortCraft 0.5.1 (2026-10-11)"
  },
  {
    "id": "mario64-in-minecraft",
    "name": "Mario 64 in Minecraft (Zckyy)",
    "summary": "Lets you play as Super Mario 64's Mario inside Minecraft, with the decompiled SM64 movement code driven by Minecraft's blocks.",
    "description": "A Fabric mod that runs Super Mario 64's decompiled movement code through libsm64 inside Minecraft Java Edition. Minecraft's blocks are turned into SM64 collision each tick (stairs as ramps, ice, lava and water surface types), and Mario's model, voice and music are loaded from the user's own ROM. The README lists the SM64 moveset, shader support and automated in-game tests, and states it is single-player only with no SM64 objects or enemies. sm64.dll is built locally by the user with a provided script.",
    "host": "Minecraft: Java Edition 1.21.4",
    "guest": [
      "Super Mario 64"
    ],
    "creator": "Zckyy",
    "category": "core",
    "status": [
      "released",
      "source-available",
      "experimental",
      "dead"
    ],
    "first_seen": "2026-10-01",
    "added_at": "2026-10-10",
    "reviewed_at": "2026-10-12",
    "review_basis": "primary-source-review",
    "source": "https://github.com/Zckyy/mario64-in-minecraft",
    "release": "https://github.com/Zckyy/mario64-in-minecraft/releases/tag/v0.1.0",
    "latest_release": "v0.1.0 (2026-10-01)",
    "creator_url": "https://github.com/Zckyy",
    "license": "MIT",
    "last_activity": "2026-10-01",
    "platforms": [
      "Windows"
    ],
    "requirements": "Minecraft Java Edition 1.21.4, Fabric Loader 0.16.10+ and Fabric API, your own Super Mario 64 (USA) .z64 ROM, and a locally built sm64.dll (Git, Python 3 and MinGW/w64devkit). Windows 10/11 x64 is the tested platform; Linux and macOS are untested. Single-player only.",
    "approach": "Minecraft Fabric mod bridging to libsm64 (compiled SM64 decompilation) with Minecraft blocks converted to SM64 collision",
    "ai_assistance": "The README says the code, tests and docs were written with Claude (Anthropic AI).",
    "playtest": null,
    "extra_links": [
      {
        "label": "libsm64",
        "url": "https://github.com/libsm64/libsm64"
      },
      {
        "label": "n64decomp/sm64",
        "url": "https://github.com/n64decomp/sm64"
      }
    ],
    "review_note": "The GitHub README, MIT LICENSE, v0.1.0 tag and commit history (all 2026-10-01) were read on 2026-10-10; behaviour is as documented by the creator, whose tests are not catalogue play-tests. No independent catalogue play-test was performed. On 2026-10-12 the repository URL returned 404 via both a web fetch and git ls-remote, so it is marked dead (historical record kept); a rename or move was not found by search."
  },
  {
    "id": "bnes-fork",
    "name": "BNes Fork (NES on Minecraft servers)",
    "summary": "Runs NES games on in-world arcade machines in Minecraft Paper servers, drawing frames on map items with synced controls and Plasmo Voice audio.",
    "description": "A community-maintained Paper plugin that embeds the Nestalgia NES emulator inside a Minecraft server. Players create a console with /bnes create, hang the generated map on a wall, sit on a chair and right-click to join (up to two players); Minecraft movement and clicks map to NES buttons, game frames are sent as map data (PacketEvents, ProtocolLib or Paper fallbacks) and NES audio is streamed through Plasmo Voice. Users supply their own ROMs. It continues MoeWhite19/BNes, itself based on halfnes.",
    "host": "Minecraft: Java Edition (Paper 1.21.1 server)",
    "guest": [
      "NES games (via an embedded NES emulator)"
    ],
    "creator": "Aruvelut-123",
    "category": "core",
    "status": [
      "released",
      "source-available"
    ],
    "first_seen": "2026-07-21",
    "added_at": "2026-10-11",
    "reviewed_at": "2026-10-11",
    "review_basis": "primary-source-review",
    "source": "https://github.com/Aruvelut-123/BNes-Fork",
    "release": "https://github.com/Aruvelut-123/BNes-Fork/releases/tag/1.2.0",
    "latest_release": "1.2.0 (2026-07-22)",
    "creator_url": "https://github.com/Aruvelut-123",
    "license": "GPL-3.0",
    "last_activity": "2026-07-22",
    "platforms": [],
    "requirements": "Java 21 and a Paper 1.21.1 (or compatible) server; Plasmo Voice server plugin plus client mod for sound; optional PacketEvents, ProtocolLib and Vault; your own NES ROMs.",
    "approach": "Paper plugin embedding the Nestalgia NES emulator and rendering frames onto Minecraft map items",
    "ai_assistance": "The README says the fork's porting, debugging and some code changes were assisted by OpenAI Codex.",
    "playtest": null,
    "extra_links": [
      {
        "label": "MoeWhite19/BNes (original)",
        "url": "https://github.com/MoeWhite19/BNes"
      },
      {
        "label": "Nestalgia",
        "url": "https://github.com/tiagohm/nestalgia"
      }
    ],
    "review_note": "On 2026-10-11 the GitHub README, GPL-3.0 LICENSE file, tags 1.0.0-1.2.0 and the 1.2.0 release page were read; the release page shows 22 Jul without a year, which GitHub does so for the current year (2026). Platforms are not stated and left unknown; behaviour is as documented by the maintainer. No catalogue play-test was performed."
  },
  {
    "id": "mw2xror2",
    "name": "MW2 x Risk of Rain 2 (MW2xRoR2)",
    "summary": "Adds a Risk of Rain 2 survivor that plays with Modern Warfare 2's own movement, weapons, HUD and killstreaks.",
    "description": "A BepInEx mod that adds the MW2 Soldier to Risk of Rain 2. MW2's player movement and weapon handling (fire timing, recoil, spread, ADS, reloads) run in a Rust library built on IW4L's crates, loaded in-process, while RoR2 keeps damage, items and enemies, so RoR2 items proc off MW2 guns. Guns, attachments, camos, viewmodel, animations, sounds, HUD, minimap and menus are read at runtime from the player's own MW2 install. Includes Create-a-Class, perks as RoR2 items, deathstreaks, all 15 killstreaks, MW2 XP/ranks/challenges and co-op through RoR2 lobbies. v0.4.4 (2026-10-11) targets RoR2's 8 Oct 2026 update and fixes a co-op desync between mod-manager and manual installs.",
    "host": "Risk of Rain 2",
    "guest": [
      "Call of Duty: Modern Warfare 2 (2009)"
    ],
    "creator": "buhhrad",
    "category": "core",
    "status": [
      "released",
      "source-available",
      "experimental"
    ],
    "first_seen": "2026-10-09",
    "added_at": "2026-10-12",
    "reviewed_at": "2026-10-12",
    "review_basis": "primary-source-review",
    "source": "https://github.com/buhhrad/MW2xRoR2",
    "release": "https://github.com/buhhrad/MW2xRoR2/releases",
    "license": "Custom source-available (play and read; no redistribution)",
    "latest_release": "v0.4.4 (2026-10-11)",
    "last_activity": "2026-10-11",
    "platforms": [
      "Windows"
    ],
    "requirements": "Windows 10/11 64-bit; Risk of Rain 2 and Call of Duty: Modern Warfare 2 (2009) on Steam with MW2 multiplayer content (no game files included); BepInEx 5 and RoR2BepInExPack (the manual zip includes the pack). Experimental: solo tested on the 8 Oct 2026 RoR2 update; co-op not fully re-tested there, 3-4 player lobbies and other mods untested; Linux/Steam Deck untested.",
    "approach": "Rust MW2 simulation library (IW4L crates via chasmlol's 2010 Rust Rewrite Mashup) loaded in-process by a BepInEx plugin; MW2 assets read from the player's own install",
    "playtest": null,
    "creator_url": "https://github.com/buhhrad",
    "extra_links": [
      {
        "label": "Thunderstore listing (listed by creator; not reachable from the review environment)",
        "url": "https://thunderstore.io/c/riskofrain2/p/buhhrad/MW2xRoR2/"
      },
      {
        "label": "Creator showcase video",
        "url": "https://github.com/buhhrad/MW2xRoR2/raw/main/docs/media/showcase.mp4"
      },
      {
        "label": "IW4L upstream",
        "url": "https://github.com/vladtrc/iw4L"
      }
    ],
    "review_note": "On 2026-10-12 I read the repository README, LICENSE.md, tags and GitHub releases page (v0.4.2-v0.4.4, latest 11 Oct); Thunderstore could not be reached from the review environment, so that listing rests on the creator's README and issue #4. No play-test.",
    "ai_assistance": "The README's 'Made with AI' section states the code was written with an AI coding agent (Anthropic's Claude, through Claude Code); the creator designed, directed and playtested it."
  },
  {
    "id": "morrowind-pipboy-edition",
    "name": "Morrowind: PipBoy Edition (Holo-Wind)",
    "summary": "Plays Morrowind, run by OpenMW, live on Fallout 4's Pip-Boy screen via a holotape.",
    "description": "An F4SE mod that renders The Elder Scrolls III: Morrowind, running through OpenMW, inside the Fallout 4 Pip-Boy. OpenMW runs as a hidden process; a proxy SDL2.dll captures its framebuffer into shared memory and an F4SE plugin injects it into Fallout 4's D3D11 pipeline, showing it on the Pip-Boy when the Morrowind holotape is inserted, with keyboard input passed through. Includes a setup wizard and (from V1.23.0) an uninstaller. Since v1.22.3 it works with a standard OpenMW 0.50.0 install.",
    "host": "Fallout 4",
    "guest": [
      "The Elder Scrolls III: Morrowind (via OpenMW)"
    ],
    "creator": "RPGKing117",
    "category": "core",
    "status": [
      "released",
      "source-available"
    ],
    "first_seen": "2026-05-08",
    "added_at": "2026-10-12",
    "reviewed_at": "2026-10-12",
    "review_basis": "primary-source-review",
    "source": "https://github.com/rpgking117/Holo-Wind-Windows",
    "release": "https://github.com/rpgking117/Holo-Wind-Windows/releases",
    "license": null,
    "latest_release": "V1.23.0 (2026-05-09)",
    "last_activity": "2026-05-10",
    "platforms": [
      "Windows"
    ],
    "requirements": "Windows; Fallout 4, F4SE, OpenMW 0.50.0 and your own legitimate copy of Morrowind; both games run at the same time. The README asks that reuse of the source credits the author; no licence file is published.",
    "approach": "Hidden OpenMW process; proxy SDL2.dll framebuffer capture into shared memory; F4SE plugin injecting the image into Fallout 4's D3D11 Pip-Boy render",
    "playtest": null,
    "creator_url": "https://github.com/rpgking117",
    "extra_links": [
      {
        "label": "Nexus Mods page (listed by the creator and press; not reachable from the review environment)",
        "url": "https://www.nexusmods.com/fallout4/mods/104456"
      }
    ],
    "review_note": "On 2026-10-12 I read the repository README, tags, commits (last 2026-05-10) and releases page (V1.23.0, 'Fixed Combat Damage Bug - Added Uninstaller'); no LICENSE file exists, so licence stays unknown. The Nexus page returned 403 and press (Insider Gaming, RetroHandhelds, May 2026) was used only as corroboration. No play-test."
  },
  {
    "id": "shar-wadsupport",
    "name": "WadSupport (DOOM in The Simpsons: Hit & Run)",
    "summary": "Runs DOOM, via doomgeneric, from an FMV call inside The Simpsons: Hit & Run mods, with a Kwik-E-Mart arcade demo mod.",
    "description": "A Lucas' Simpsons Hit & Run Mod Launcher hack that embeds doomgeneric (Chocolate Doom) in SHAR: asking the game to play an FMV ending in .wad starts DOOM with the chosen IWAD, read from SHAR's virtual file system, and the included DoomInShar demo mod places a DOOM arcade machine in the Kwik-E-Mart. Mouse support is limited and playing DOOM stops SHAR until it quits. An early 2024 historical precursor to the 2026 doomgeneric-inside-games wave.",
    "host": "The Simpsons: Hit & Run",
    "guest": [
      "DOOM / DOOM II (doomgeneric, Chocolate Doom)"
    ],
    "creator": "EnAppelsin",
    "category": "core",
    "status": [
      "released",
      "source-available"
    ],
    "first_seen": "2024-05-19",
    "added_at": "2026-10-12",
    "reviewed_at": "2026-10-12",
    "review_basis": "primary-source-review",
    "source": "https://github.com/EnAppelsin/WadSupport",
    "release": "https://github.com/EnAppelsin/WadSupport/releases",
    "license": null,
    "latest_release": "v1.0-beta.2 (2024-05-21)",
    "last_activity": "2024-05-23",
    "platforms": [
      "Windows"
    ],
    "requirements": "The Simpsons: Hit & Run with Lucas' Simpsons Hit & Run Mod Launcher; a DOOM IWAD (the demo mod ships the shareware WAD); about 16 MB extra RAM and disk space.",
    "approach": "doomgeneric / Chocolate Doom linked into a Mod Launcher hack DLL, triggered by an FMV request ending in .wad",
    "playtest": null,
    "creator_url": "https://github.com/EnAppelsin",
    "extra_links": [
      {
        "label": "doomgeneric upstream",
        "url": "https://github.com/ozkl/doomgeneric"
      }
    ],
    "review_note": "On 2026-10-12 I read the repository README, tags (v1.0-beta.1 2024-05-19 and v1.0-beta.2 2024-05-21, pre-releases), commits (last 2024-05-23) and releases page; no LICENSE file was found, so licence stays unknown. No play-test."
  },
  {
    "category": "core",
    "added_at": "2026-10-12",
    "reviewed_at": "2026-10-12",
    "review_basis": "primary-source-review",
    "playtest": null,
    "platforms": [
      "Windows"
    ],
    "id": "l4d2-minecraft",
    "name": "L4D2 x Minecraft",
    "summary": "Runs real Minecraft inside Left 4 Dead 2 with building, items, mobs and experimental co-op.",
    "description": "Windows alpha in which Source (Left 4 Dead 2) owns the map, movement and infected while a Minecraft Fabric client supplies blocks, inventory, items, mobs and player models. A Python bridge exchanges state and an x86 ReShade add-on composites the rendering. The README calls it a playable experiment/alpha; solo and a two-player run were tried by the author and a full two-PC regression is still outstanding.",
    "host": "Left 4 Dead 2",
    "guest": [
      "Minecraft: Java Edition (Fabric)"
    ],
    "creator": "Rizen1322",
    "status": [
      "released",
      "source-available",
      "experimental"
    ],
    "first_seen": "2026-10-09",
    "source": "https://github.com/Rizen1322/l4d2-minecraft",
    "release": "https://github.com/Rizen1322/l4d2-minecraft/releases",
    "license": "MIT",
    "latest_release": "v2.0.9-alpha.1 (2026-10-12, pre-release)",
    "last_activity": "2026-10-12",
    "requirements": "Windows (README badge: D3D9), your own copies of Left 4 Dead 2 and Minecraft Java Edition with Fabric; exact versions not recorded.",
    "approach": "Python bridge between a Source mod and a Fabric client, with an x86 ReShade add-on compositing both games",
    "creator_url": "https://github.com/Rizen1322",
    "extra_links": [
      {
        "label": "Universal Modder (template origin)",
        "url": "https://github.com/rehan-remade/universal-modder"
      }
    ],
    "review_note": "On 2026-10-12 I read the README, MIT LICENSE (copyright line copied from the Universal Modder template), tags and releases page. The README's artwork is labelled as AI-generated promo art; no statement about AI use in the code was read. No play-test was performed."
  },
  {
    "category": "core",
    "added_at": "2026-10-12",
    "reviewed_at": "2026-10-12",
    "review_basis": "primary-source-review",
    "playtest": null,
    "platforms": [
      "Windows"
    ],
    "id": "witchercraft",
    "name": "WitcherCraft",
    "summary": "Lets you play The Witcher 3 as Minecraft's Steve (walk, build, fight) while real Minecraft runs alongside.",
    "description": "A Windows mod based on chasmlol's SkyCraft framework: Minecraft Java runs in the background and supplies movement, block placing/breaking, weapons and mobs (iron golems, tamed wolves and hostiles fight Witcher enemies) in Geralt's world, and you can switch back to Geralt. The installer brings its own launcher; a Minecraft account is required.",
    "host": "The Witcher 3: Wild Hunt (Remastered)",
    "guest": [
      "Minecraft: Java Edition"
    ],
    "creator": "Wanesia",
    "status": [
      "released",
      "source-available"
    ],
    "first_seen": "2026-10-10",
    "source": "https://github.com/Wanesia/WitcherCraft",
    "release": "https://github.com/Wanesia/WitcherCraft/releases",
    "license": "MIT",
    "latest_release": "v0.1.0 (2026-10-11)",
    "last_activity": "2026-10-11",
    "requirements": "Windows 10/11 64-bit, The Witcher 3 Wild Hunt Remastered (tested on Steam patches 5.0 and 5.01), a Minecraft Java Edition account, 16 GB RAM or more, keyboard and mouse.",
    "approach": "Minecraft guest composited into Witcher 3 through a native plugin, derived from SkyCraft",
    "creator_url": "https://github.com/Wanesia",
    "extra_links": [
      {
        "label": "SkyCraft (upstream framework)",
        "url": "https://github.com/chasmlol/SkyCraft"
      }
    ],
    "review_note": "On 2026-10-12 I read the README, MIT LICENSE and tags (v0.1.0 only). Release assets were not downloaded or run. No play-test was performed."
  },
  {
    "category": "core",
    "added_at": "2026-10-12",
    "reviewed_at": "2026-10-12",
    "review_basis": "primary-source-review",
    "playtest": null,
    "platforms": [
      "Windows"
    ],
    "id": "halfcraft",
    "name": "Halfcraft (Minecraft in Half Sword)",
    "summary": "Puts real Minecraft blocks, mobs and combat into Half Sword's arenas.",
    "description": "A passthrough mod: Minecraft 26.3 (Fabric) runs alongside Half Sword (Early Access 0.6.1.5) and its blocks, mobs, boats/minecarts and sword/axe/mace/bow/shield/potion combat affect the Half Sword fighters through generated voxel collision. The README lists a known F9 switch-back body glitch, says the author does not promise to maintain it and that Half Sword updates may break it.",
    "host": "Half Sword",
    "guest": [
      "Minecraft: Java Edition 26.3 (Fabric)"
    ],
    "creator": "Deez-coder",
    "status": [
      "released",
      "source-available",
      "experimental"
    ],
    "first_seen": "2026-10-10",
    "source": "https://github.com/Deez-coder/halfcraft",
    "release": "https://github.com/Deez-coder/halfcraft/releases",
    "license": "MIT",
    "latest_release": "1.3 beta (2026-10-12)",
    "last_activity": "2026-10-12",
    "requirements": "Minecraft 26.3 with Fabric (dedicated instance) and Fabric API, Half Sword Early Access 0.6.1.5, ReShade with add-on support, and a PC able to run both games at once.",
    "approach": "Fabric mod plus a ReShade add-on (HSPassthrough) generating voxel collision for Half Sword",
    "creator_url": "https://github.com/Deez-coder",
    "ai_assistance": "The README states the mod was made almost entirely with AI (Claude Opus with the Universal Modder plugin).",
    "extra_links": [
      {
        "label": "Universal Modder",
        "url": "https://github.com/rehan-remade/universal-modder"
      }
    ],
    "review_note": "On 2026-10-12 I read the README, MIT LICENSE (holder shown as holdup.lethimcook) and tags. No play-test was performed."
  },
  {
    "category": "core",
    "added_at": "2026-10-12",
    "reviewed_at": "2026-10-12",
    "review_basis": "primary-source-review",
    "playtest": null,
    "platforms": [
      "Windows"
    ],
    "id": "subnauticraft",
    "name": "Subnauticraft (Subnautica Link)",
    "summary": "Bridges Subnautica and Minecraft so Minecraft movement, health and building drive Subnautica, with multiplayer.",
    "description": "A BepInEx Subnautica plugin paired with a Fabric Minecraft mod: shared health, hunger and oxygen, Subnautica collision for Minecraft blocks, dropped items, TNT and projectiles, and a per-player link on a server. The README describes the multiplayer version as still being built in steps and untested with two players or Nitrox. Distinct from the catalogued SubCraft.",
    "host": "Subnautica",
    "guest": [
      "Minecraft: Java Edition (Fabric)"
    ],
    "creator": "JasonNinja15",
    "status": [
      "released",
      "source-available"
    ],
    "first_seen": "2026-10-06",
    "source": "https://github.com/JasonNinja15/Subnauticraft",
    "release": "https://github.com/JasonNinja15/Subnauticraft/releases",
    "license": "MIT",
    "latest_release": "2.18.1 (2026-10-06)",
    "last_activity": "2026-10-08",
    "requirements": "Subnautica with BepInEx (the README paths use an Xbox Game Pass install) and Minecraft Java Edition with Fabric; exact versions not recorded.",
    "approach": "BepInEx Subnautica plugin linked to a Fabric Minecraft mod",
    "creator_url": "https://github.com/JasonNinja15",
    "ai_assistance": "The repository description says it is a passthrough mod made with Claude.",
    "extra_links": [
      {
        "label": "SubCraft (separate project)",
        "url": "https://github.com/FumperForrest/SubCraft"
      }
    ],
    "review_note": "On 2026-10-12 I read the README, MIT LICENSE and tags (2.18.1 only). No play-test was performed."
  },
  {
    "category": "core",
    "added_at": "2026-10-12",
    "reviewed_at": "2026-10-12",
    "review_basis": "primary-source-review",
    "playtest": null,
    "platforms": [
      "Windows"
    ],
    "id": "ultraring",
    "name": "UltraRing",
    "summary": "Runs ULTRAKILL's V1 movement and weapons inside Elden Ring with both games open.",
    "description": "ULTRAKILL handles V1's movement, dashes, slides, weapons and HUD while Elden Ring keeps its world, enemies and saves, with V1's arm, gun and HUD composited into the final image. The Elden Ring side reuses Minecraft Ring's host DLLs; the ULTRAKILL guest plugin lives in the separate ULTRAKILL Crossover Bridge repo. The README marks it experimental (0.3.0).",
    "host": "Elden Ring (1.17.1)",
    "guest": [
      "ULTRAKILL (V1)"
    ],
    "creator": "Themetralla3000",
    "status": [
      "source-available",
      "experimental"
    ],
    "first_seen": "2026-10-07",
    "source": "https://github.com/Themetralla3000/UltraRing",
    "license": "MIT",
    "last_activity": "2026-10-08",
    "requirements": "Windows x64, Elden Ring 1.17.1 and ULTRAKILL (Steam), your own copies of both games.",
    "approach": "Shared-memory bridge reusing Minecraft Ring's host DLLs plus the ULTRAKILL Crossover Bridge guest plugin",
    "creator_url": "https://github.com/Themetralla3000",
    "ai_assistance": "The README describes the project as experimental and vibe-coded with AI.",
    "extra_links": [
      {
        "label": "ULTRAKILL Crossover Bridge",
        "url": "https://github.com/Themetralla3000/ultrakill-crossover-bridge"
      },
      {
        "label": "Minecraft Ring",
        "url": "https://github.com/siddoff/Minecraft-Ring"
      }
    ],
    "review_note": "On 2026-10-12 I read the README, MIT LICENSE and tags (v0.2.0 only; no GitHub release). No play-test was performed."
  },
  {
    "category": "core",
    "added_at": "2026-10-12",
    "reviewed_at": "2026-10-12",
    "review_basis": "primary-source-review",
    "playtest": null,
    "platforms": [],
    "id": "attack-on-elden-ring",
    "name": "Attack on Elden Ring",
    "summary": "Brings Attack on Titan Tribute Game 2's ODM gear movement into Elden Ring using both games at once.",
    "description": "An experimental, work-in-progress, offline-only passthrough: AoTTG2 (BepInEx) runs movement, hooks and blades in the background while Elden Ring draws the world and runs its enemies. Elden Ring terrain is copied into AoTTG2 for swinging and the cables and crosshair are drawn as overlays. The README says blade hits on enemies are not working yet; its 'tested by playing' claim is the creator's own.",
    "host": "Elden Ring",
    "guest": [
      "Attack on Titan Tribute Game 2 (ODM gear)"
    ],
    "creator": "mpere056",
    "status": [
      "source-available",
      "experimental"
    ],
    "first_seen": "2026-10-07",
    "source": "https://github.com/mpere056/attack-on-elden-ring",
    "license": "MIT",
    "last_activity": "2026-10-11",
    "requirements": "Your own copies of both games, with AoTTG2 running under BepInEx; Elden Ring offline only. The full list was not recorded.",
    "approach": "BepInEx plugin bridge with Elden Ring hooks, terrain copying and overlay windows",
    "creator_url": "https://github.com/mpere056",
    "ai_assistance": "The README says it was built with AI assistance (Claude Code).",
    "extra_links": [
      {
        "label": "AI Game Modding Guides",
        "url": "https://github.com/trevaintdead/ai-game-modding-guides"
      }
    ],
    "review_note": "On 2026-10-12 I read the README and MIT LICENSE; there are no tags or releases. No play-test was performed."
  }
]
