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Available to play

Supersonic Mario

A BakkesMod plugin that lets players run around Rocket League matches as Super Mario 64's Mario.

What it does

Supersonic Mario uses libsm64 to drop a playable, networked SM64 Mario into Rocket League arenas alongside cars. Players supply a US ROM; the installer builds the plugin and sets up BakkesMod. Last release v1.1.1 (Aug 2022).

How it works

BakkesMod plugin embedding libsm64; Mario mapped to Rocket League inputs, networked multiplayer between hosts

Requirements & limitations

Rocket League + BakkesMod; MSYS2 (installer builds the mod); US SM64 ROM; FPS divisible by 30; port forwarding to host

Original sources

Evidence limits

Primary sources reviewed on 2026-10-08 (github.com, api.github.com). No independent catalogue play-test or binary safety review was performed.

Code and releases are linked, not hosted here. Game files and footage retain their owners’ rights.