Available to play
Supersonic Mario
A BakkesMod plugin that lets players run around Rocket League matches as Super Mario 64's Mario.
What it does
Supersonic Mario uses libsm64 to drop a playable, networked SM64 Mario into Rocket League arenas alongside cars. Players supply a US ROM; the installer builds the plugin and sets up BakkesMod. Last release v1.1.1 (Aug 2022).
How it works
BakkesMod plugin embedding libsm64; Mario mapped to Rocket League inputs, networked multiplayer between hosts
Requirements & limitations
Rocket League + BakkesMod; MSYS2 (installer builds the mod); US SM64 ROM; FPS divisible by 30; port forwarding to host
Original sources
Evidence limits
Primary sources reviewed on 2026-10-08 (github.com, api.github.com). No independent catalogue play-test or binary safety review was performed.
Code and releases are linked, not hosted here. Game files and footage retain their owners’ rights.