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Code, demos and projects in development

Skate 3 Board for Garry's Mod

Runs Skate 3's board physics, tricks, cameras and bails inside Garry's Mod.

What it does

A Garry's Mod add-on and native Rust bridge run Skate 3's reconstructed board/skater simulation inside GMod. The project supplies the GMod-side controls, HUD, camera, bumps and bail handling while user-owned Skate 3 data feeds the simulation and generated presentation assets.

How it works

Garry's Mod server/client add-on plus native Rust bridge into the SK8-ENGINE simulation

Requirements & limitations

A legal Skate 3 Xbox 360 copy, the SK8-ENGINE rebuild/source, Garry's Mod on Windows using an x86-64 client or 64-bit dedicated server, plus the documented Rust/LLVM/Python asset/build tooling.

Original sources

Evidence limits

On 2026-10-08 I reviewed the GitHub repo, README and LICENSE: the single 'First public release' commit is 2026-10-05T03:45Z (UTC), there are no releases, and the README still says not yet play-tested as a standalone add-on, with the Claude credit unchanged. No play-test was performed.

Code and releases are linked, not hosted here. Game files and footage retain their owners’ rights.