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Code, demos and projects in development

Skate Fortress 2

Runs Skate 3's recovered skating simulation inside Team Fortress 2, including tricks, grinds, bails and multiplayer prediction.

What it does

A Source SDK 2013 / Team Fortress 2 mod links the recovered Skate 3 simulation into TF2 in-process. TF2 supplies maps and multiplayer while the Skate engine supplies board physics, tricks, grinds, bails, camera behavior and per-player simulation.

How it works

Source SDK 2013 fork loading a recovered Skate 3 Rust simulation as libskate3.so in-process

Requirements & limitations

Team Fortress 2, Source SDK Base 2013 Multiplayer, the user's own Skate 3 Xbox 360 disc data, Steam, and the documented Linux/Podman build workflow.

Original sources

Evidence limits

On 2026-10-08 I reviewed the GitHub repo (default branch tf2-skate), README and LICENSE: the last commit is 2026-10-05, there are no releases, the LICENSE is the Valve Source 1 SDK License, and the README describes Linux setup plus an untested-in-game Windows build. No play-test was performed.

Code and releases are linked, not hosted here. Game files and footage retain their owners’ rights.