Code, demos and projects in development
Skate Fortress 2
Runs Skate 3's recovered skating simulation inside Team Fortress 2, including tricks, grinds, bails and multiplayer prediction.
What it does
A Source SDK 2013 / Team Fortress 2 mod links the recovered Skate 3 simulation into TF2 in-process. TF2 supplies maps and multiplayer while the Skate engine supplies board physics, tricks, grinds, bails, camera behavior and per-player simulation.
How it works
Source SDK 2013 fork loading a recovered Skate 3 Rust simulation as libskate3.so in-process
Requirements & limitations
Team Fortress 2, Source SDK Base 2013 Multiplayer, the user's own Skate 3 Xbox 360 disc data, Steam, and the documented Linux/Podman build workflow.
Original sources
Evidence limits
On 2026-10-08 I reviewed the GitHub repo (default branch tf2-skate), README and LICENSE: the last commit is 2026-10-05, there are no releases, the LICENSE is the Valve Source 1 SDK License, and the README describes Linux setup plus an untested-in-game Windows build. No play-test was performed.
Code and releases are linked, not hosted here. Game files and footage retain their owners’ rights.