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Code, demos and projects in development

Minecraft Ring

Runs real Minecraft movement, building and combat inside Elden Ring through a Windows D3D12 bridge.

What it does

Minecraft Java runs alongside Elden Ring and owns the Minecraft player, blocks, inventory and combat layer. A native Windows bridge maps Elden Ring terrain and enemies into Minecraft collision/hitboxes, composites Minecraft content into Elden Ring with host depth, and carries damage and interactions between both games.

How it works

Fabric guest + native Windows bridge DLLs with collision sampling, shared GPU or memory frame transfer and D3D12 depth compositing

Requirements & limitations

Windows x64, Elden Ring App Ver. 1.17.1, Minecraft Java 1.21.1, the user's own copies of both games, and the documented Fabric/native build toolchain. The supported workflow is offline single-player.

Original sources

Evidence limits

On 2026-10-08 I reviewed the GitHub repo, README and CHANGELOG: the source version is 0.3.0 (commit 2026-10-06) with no GitHub release, the licence is MIT, and the requirements are unchanged (Windows x64, Elden Ring 1.17.1, Minecraft 1.21.1, offline). No play-test was performed.

Code and releases are linked, not hosted here. Game files and footage retain their owners’ rights.