Code, demos and projects in development
Minecraft Ring
Runs real Minecraft movement, building and combat inside Elden Ring through a Windows D3D12 bridge.
What it does
Minecraft Java runs alongside Elden Ring and owns the Minecraft player, blocks, inventory and combat layer. A native Windows bridge maps Elden Ring terrain and enemies into Minecraft collision/hitboxes, composites Minecraft content into Elden Ring with host depth, and carries damage and interactions between both games.
How it works
Fabric guest + native Windows bridge DLLs with collision sampling, shared GPU or memory frame transfer and D3D12 depth compositing
Requirements & limitations
Windows x64, Elden Ring App Ver. 1.17.1, Minecraft Java 1.21.1, the user's own copies of both games, and the documented Fabric/native build toolchain. The supported workflow is offline single-player.
Original sources
Evidence limits
On 2026-10-08 I reviewed the GitHub repo, README and CHANGELOG: the source version is 0.3.0 (commit 2026-10-06) with no GitHub release, the licence is MIT, and the requirements are unchanged (Windows x64, Elden Ring 1.17.1, Minecraft 1.21.1, offline). No play-test was performed.
Code and releases are linked, not hosted here. Game files and footage retain their owners’ rights.