Code, demos and projects in development
Minecraft Crossover Bridge
Brings Minecraft blocks, mobs and combat into Monster Hunter: World or Elden Ring on Apple Silicon Macs.
What it does
Minecraft runs natively on macOS while the host game runs under CrossOver. The bridge composites Minecraft blocks, mobs and the player's hand into the host frame with depth/lighting, maps host collision into Minecraft, and bridges combat damage in both directions.
How it works
Fabric + native Windows bridge DLLs + shared memory + frame/depth compositing
Requirements & limitations
Apple Silicon Mac (tested M2 Max, macOS 14.3); CrossOver 26 (tested 26.3) with Windows Steam and the game in a bottle. Monster Hunter: World 15.23.00 (build 421810) via DXMT; Elden Ring app 1.17.1 (eldenring.exe 2.7.1.0) via D3DMetal (needs macOS 15.4+, or the documented macOS 14 shim), launched offline without Easy Anti-Cheat. Homebrew mingw-w64, Temurin 21 and 25, Xcode Command Line Tools, Minecraft: Java Edition 1.21.1 with Fabric. Built from source with the repo's install scripts; no binary releases.
Original sources
Evidence limits
On 2026-10-10 I re-read the public git history of the repository: repo HEAD (2026-10-01, no tags); no change to status, licence or requirements, so the record stands. CurseForge/Modrinth pages and play-testing were not re-checked.
Code and releases are linked, not hosted here. Game files and footage retain their owners’ rights.