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Code, demos and projects in development

Minebonk

Rebuilds Minecraft-style combat, inventory, mobs and bosses natively inside Megabonk.

What it does

Unlike the passthrough projects, Minebonk uses one Megabonk process and rebuilds Minecraft-style first-person play, hotbar/inventory, 1.21 combat rules, items, mobs, bosses and loot directly inside the host game.

How it works

native BepInEx + Harmony recreation inside Megabonk

Requirements & limitations

Megabonk (tested on Steam) with BepInEx 6 IL2CPP build be.755. It uses Minecraft Java resources from the local install (tested 26.2) or, if you accept a prompt, downloads about 41 MB from Mojang's servers. Single-process mod; no Minecraft instance is launched.

Original sources

Evidence limits

On 2026-10-08 I reviewed the GitHub repo, README and LICENSE: the last commit is 2026-10-02 (0.1.7), there are no GitHub releases, and the README documents BepInEx 6 IL2CPP be.755 and Minecraft resource sourcing. No play-test was performed.

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