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Code, demos and projects in development

Halo / MW2 Director

Runs Halo CE characters and map data inside a native MW2/IW4L prototype.

What it does

The project patches IW4L for a native Mac crossover: Halo CE Spartans, sounds/effects and converted map geometry can run with MW2 movement, weapons and bot combat. Its documented Battle Creek bridge includes geometry, textures, collision and spawns but not full Halo rules, vehicles or pickups.

How it works

IW4L native runtime patches plus local Halo CE asset conversion, imported maps/collision and scene/bot tooling

Requirements & limitations

A user-owned MW2 (2009) Multiplayer install and user-owned Halo CE data, plus the native macOS/Rust/Python toolchain documented by the project.

Original sources

Evidence limits

On 2026-10-08 I reviewed the GitHub repo, README and NOTICE: there are still only two commits (latest 2026-09-30), no releases, and the README still describes a macOS/Apple Silicon-tested cinematic prototype. No play-test was performed.

Code and releases are linked, not hosted here. Game files and footage retain their owners’ rights.