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DoomMaps

Runs DOOM on Hytale’s in-game world-map screen.

What it does

Runs DOOM through Hytale's in-game world-map display at a targeted 35 FPS, with movement/action controls mapped from Hytale input. It requires the user to supply the DOOM shareware WAD.

How it works

Hytale plugin + world-map framebuffer rendering

Requirements & limitations

A Hytale server; build from source with Gradle (no releases); depends on ssquadteam's TaleLib and VideoMaps; needs the user-supplied DOOM shareware doom1.wad in the plugin data folder.

Original sources

Evidence limits

On 2026-10-10 I re-read the public git history of the repository: repo HEAD (2026-01-17, no tags); no change to status, licence or requirements, so the record stands. CurseForge/Modrinth pages and play-testing were not re-checked.

Code and releases are linked, not hosted here. Game files and footage retain their owners’ rights.