Code, demos and projects in development
DoomMaps
Runs DOOM on Hytale’s in-game world-map screen.
What it does
Runs DOOM through Hytale's in-game world-map display at a targeted 35 FPS, with movement/action controls mapped from Hytale input. It requires the user to supply the DOOM shareware WAD.
How it works
Hytale plugin + world-map framebuffer rendering
Requirements & limitations
A Hytale server; build from source with Gradle (no releases); depends on ssquadteam's TaleLib and VideoMaps; needs the user-supplied DOOM shareware doom1.wad in the plugin data folder.
Original sources
Evidence limits
On 2026-10-10 I re-read the public git history of the repository: repo HEAD (2026-01-17, no tags); no change to status, licence or requirements, so the record stands. CurseForge/Modrinth pages and play-testing were not re-checked.
Code and releases are linked, not hosted here. Game files and footage retain their owners’ rights.