Available to play
Celeste Doom
An Everest code mod that runs classic Doom, with sound, as a level inside Celeste.
What it does
Celeste Doom ports the C# Managed Doom engine onto Celeste's Monocle framework. Doom 1, Doom 2 and Final Doom run as a modded Celeste level, with input mapped through Everest. Players supply their own WAD.
How it works
Fork of Managed Doom (C#) ported from Silk.NET to Monocle, Celeste's framework, and launched as a modded Celeste level with Doom controls mapped to Celeste inputs
Requirements & limitations
Celeste with Everest; user-supplied Doom WAD (Kex/Unity rerelease UIs break)
Original sources
Evidence limits
Primary sources reviewed on 2026-10-08 (gamebanana.com). No independent catalogue play-test or binary safety review was performed.
Code and releases are linked, not hosted here. Game files and footage retain their owners’ rights.