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Code, demos and projects in development

Attack on Elden Ring

Brings Attack on Titan Tribute Game 2's ODM gear movement into Elden Ring using both games at once.

What it does

An experimental, work-in-progress, offline-only passthrough: AoTTG2 (BepInEx) runs movement, hooks and blades in the background while Elden Ring draws the world and runs its enemies. Elden Ring terrain is copied into AoTTG2 for swinging and the cables and crosshair are drawn as overlays. The README says blade hits on enemies are not working yet; its 'tested by playing' claim is the creator's own.

How it works

BepInEx plugin bridge with Elden Ring hooks, terrain copying and overlay windows

Requirements & limitations

Your own copies of both games, with AoTTG2 running under BepInEx; Elden Ring offline only. The full list was not recorded.

Original sources

Evidence limits

On 2026-10-12 I read the README and MIT LICENSE; there are no tags or releases. No play-test was performed.

Code and releases are linked, not hosted here. Game files and footage retain their owners’ rights.